I do believe I said \"certain Mob groups such as bandits or semi-intelligent pack creatures\", not \"a creature thats too stupid to figure out which end of a sword to hold\"
Not all \'bad guys\' are out to kill you. Most just want your money. So what is wrong with giving up a few tria to avoid a fight that you either don\'t want to waste your time on or know you can\'t win? However, this would not work if the creature is simply hungry or cranky.
Besides, my original post was not about bribes. It was about an evil aligned player
hiring a group of mobs that has a legitimate reason to want money. The player could then set up ambushes or attacks in the
immediate vicinity. The player himself would not be allowed to combat. This would make it impossible to attack newcomers with high level creatures.
If(and this is a big if, see #5 below) the creatures win, some of the loot could go to the hirer.
As for remaining a mob permanently, I don\'t think this would happen for several reasons.
1. Mobs would be confined to their original spawning area.
2. Random spawning would make it extremely unlikely that players could form PKing mob groups.
3. Mobs don\'t get exp., items, money, or weapons from a kill. In other words, they get nothing to show for it.
4. Mobs are static entities. They cannot evolve or advance like the PC races. This would make it very boring to play for a very long time, but interesting in the short run.
5. How long do you actually think a PC mob would last? I mean, come on, they are designed to be killed.
