Author Topic: weapon damage  (Read 2007 times)

Robinmagus

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weapon damage
« on: December 05, 2004, 02:17:46 am »
in the elderly scrolls 3 morrowind the weapons got damaged according to how much u used it to hit things with..and you had to go to a smith and get it repaired,or buy a hammer and fix it yourself, it added depth to the game and i\'d like to see it here =)
Talamir - DeT, Dark Empire, etc, etc, etc.

Myrtl

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« Reply #1 on: December 05, 2004, 03:03:47 am »
Ya i also like that idea. Since i have the game and i know what your talking about. They might be already implementing this though but im not sure. You would have to ask in the CB Questions thread
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Icefalcon

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« Reply #2 on: December 05, 2004, 03:12:36 am »
Planeshift will have a system like that. Items will get damaged, and a weapon/armorsmith has to repair them.

Chestar

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« Reply #3 on: December 05, 2004, 05:09:26 am »
Boy am I glad I chose to be a weaponsmith then. :)
Just wondering, will it be the same case with armor and pickaxes and such?
« Last Edit: December 05, 2004, 05:09:48 am by Chestar »
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Robinmagus

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« Reply #4 on: December 05, 2004, 05:59:54 am »
Well, everythingin morrowing got damaged so..i guess so, y not? armorgets beat on plenty
Talamir - DeT, Dark Empire, etc, etc, etc.

Shadowfalcon

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« Reply #5 on: December 05, 2004, 06:29:45 am »
I dont think that everything should recieve damage. Blunt weapons, like a hammer, arent going to become less effective after heavy use like a sword is. If you buy a hammer, its pretty much a life time investment. Ive never had to take a hammer in for repair IRL.

Regarding bows, they also should not recieve damage, in the sense that a regular weapon does. Bows should be all or nothing. E.G. a bow work fine untill it breaks, but it cannot be repaired. Any bow made in this era would have most certinely been made of wood, and if a wooden bow snaps, there would be no way to repair it. A new one would have to be purchased.

I think that a bows durrability should be determined by a roll. Every time the bow is used, a roll determines if the bow survives, or if it breaks. of course the chances of a break should be very low, somthing like 1/1000. A higher quality bow could have 1/2500 chance, and a superior bow would have 1/10000 chance.

Other factors could determine a bows durability as well, such as if a char uses it to block an attack, like raising it above ones head to deflect a swinging sword. This kind of usage would most certinally destroy a bow, but again a roll could decide this. 1/10, 1/25, and 1/100

 IMHO, a system like this would be much more true to RL. Feel free to comment or point out any flaws you see in this system, as I would greatly appreciate them. (comments, not flaws :P )

Edit: Also, it could be made that bows are gaurenteed to work for the first 100/200/500 pulls, so that a person wont be unlucky enough to have it break after 5 uses. That would bite.
« Last Edit: December 05, 2004, 06:33:36 am by Shadowfalcon »

Ecolem

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« Reply #6 on: December 05, 2004, 09:12:33 am »
Yeh I got one? gaurenteed is spelt guaranteed  :D

No but really it is a good system up to a certain extent ?( ...hmmm cant think of one :(

Icefalcon

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« Reply #7 on: December 05, 2004, 06:03:04 pm »
Well, If I bought this really awesome bow for... 50000 tria. I would never want it to break. I don\'t like it when items get destroyed and you can\'t do anything about it. I would rather have bows take damage the same way swords do, even though its not as realistic, I think the gameplay would be better.

Robinmagus

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« Reply #8 on: December 05, 2004, 07:16:32 pm »
well if we go by morrowind, if your bow breaks, it wont go away you just cant use it until you get it repaired
Talamir - DeT, Dark Empire, etc, etc, etc.

Shadowfalcon

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« Reply #9 on: December 05, 2004, 07:19:48 pm »
I agree Icefalcon. If you buy a super high quality uber bow of long lastingness, it shouldnt ever break. I was talking about regular bows, that a newb would buy for the first time, or bows that not so good weapon smiths would make.

Edit: And robinmagus. If a bow breaks IRL, there would be no way to fix it.
« Last Edit: December 05, 2004, 07:22:01 pm by Shadowfalcon »

Diamondcite

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« Reply #10 on: December 06, 2004, 01:27:36 am »
Even though this is a simulation in a way I beleive most people would preffer to be able to fix their items, otherwise it\'ll severly reduce the amount of people who will even touch a bow. But all is is assuming you may block with the bow at all. If bows can\'t be blocked then maybe it\'s durability will be determined by how much it\'s used, even stainless steel bows shoot weaker arrows after excess use.

To take advantage of this being a game, maybe blacksmiths can miraculously repair bows to restore their strength.

As for the dice roll idea, it would suck if my bow broke after 1 shot after leave a repair shop just because the dice roll said \'break\'.

As for hammers, it\'s true they can\'t get any duller, but their heads can fall off, or their handle can break if used improperly, they didn\'t invent welding at the medial age. But I am guessing that the game will simply make an item invisible(on the world screen, not on the inventory too) when it does break, as it would be easier to draw then to having give each weapon a broken animation too.
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Jessyn

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« Reply #11 on: December 06, 2004, 09:14:36 pm »
Actually, from prolonged use shooting things, the part of the bow that usually breaks is the string.  The bow itself can crack, but that can be repaired.  If the bow actually snaps(blocking with it perhaps?) then it can\'t be repaired... but a sword is the same way, it can dull, and get nicks, and you can fix it.  If it snaps, it\'s cheaper to buy a new one.

Jessyn
« Last Edit: December 06, 2004, 09:15:00 pm by Jessyn »
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Shadowfalcon

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« Reply #12 on: December 06, 2004, 10:01:46 pm »
Ahh, good point, I never thought about strings breaking. But as for the bow itself losing power over time, I dont think that should happen. I have a Bear Tigercat thats about 45 years old, and hasnt lost an ounce of power over the years. And its a composite (wood and fiberglass) recurve, much like what would have been used way back in the day. (PS era)

Magerranger

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« Reply #13 on: December 08, 2004, 12:38:23 am »
Wouldn?t a good solution to bow breaking and being perishable be just making bows cheaper (of course I mean typical bows not uber ones).

Because it?s logical that the process of making a bow is simpler:

[cut tree -> carve bow -> attach string]
Which cost just the knife and use of a spinning wheel

Compared to say a sword

[mine ores -> smelt ores into metal -> forge sword]
which costs a pickaxe, anvil, furnace and a hammer

Ok... its not that simple, but woods cheaper than metal so I win anyhow. Not to mention the balancing effect that archers will also need to buy arrows for their bows which fighters wont ergo swords should cost more.

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Robinmagus

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« Reply #14 on: December 18, 2004, 02:45:46 am »
and it might not be as bad if u could make bows usin magerrangers little chart
Talamir - DeT, Dark Empire, etc, etc, etc.