Every of the little things in the model have 16-50 polys, yes - textures are Blender, not uv. But they are being made uv now.

I don\'t know whether i should paint them like the engine was totally shadeless, so include all shades in the uv texture, or can i just use 1-color texture and CS will shade it on its own depending on the light sources in game.
because this is how it looks yet with no lamp included and shadeless. This will be a long way from Blender. Unless I know any way to make uv-textures based on light sources in Blender. I think I\'m going to render and put the rendered image as uv tex, but tell me if I should do that.

I think I\'m going to install the CVS.