Author Topic: Walking through players...  (Read 1721 times)

Merdarion

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« Reply #15 on: December 15, 2004, 07:17:49 pm »
Well, Another suggestion:

If on a certain region (not during fight) a maximal ammount of Persons  are, They will switch into ghost mode, In fight however everyone\'s solid. Or what will be the fun of working out a strategy with your archers protected by your frontline warriors (In a guild war) if the enemies easily could brake trough your battleline without the need of fighting it.

Or if someone needs to be protected you position yourself between him and the enemym the enemy runs straight trough you and finishes him off,

I\'m not a programmer so I can just make suggestions, without knowing if they would be possible or not
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.


Frarda

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« Reply #16 on: December 15, 2004, 07:22:03 pm »
I\'d settle for solid only in combat, that seems like a viable option.

Toadhead

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« Reply #17 on: December 15, 2004, 08:06:53 pm »
\"I see dead people...\"


I think everybody should be solid, but when somebody is blocking the way, you should be able to walk through him when you\'re stamina/fatique is 100%. Than you can choose for a special skill everybody has or something and you\'re able to click the person were you want to walk through, and you\'ll lose 50% of your fatique/stamina after you walked through him.

Frarda

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« Reply #18 on: December 15, 2004, 08:25:19 pm »
Thats an interesting idea, that could be abused in combat though, if you walk around you would keep your stamina, and then you could walk through a blocker and proceed to kill your target...

Myrtl

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« Reply #19 on: December 16, 2004, 01:06:36 am »
You should be able to walk through players. This prevents people from walking in to a door frame and going afk never to return. So they dont block a door
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Ecolem

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« Reply #20 on: December 16, 2004, 09:01:19 am »
YES! I had hoped someone would make a post like this one (I used the trusty  button!)

Well IMO i think that players should be solid, BUT you are able to push someone a few meters like 3 times per 5 hours . (I don?t think a person will actually stand there for 100 hours strait just to push someone off a cliff!)

Waling through ppl is just too...i dono.. :P
« Last Edit: December 16, 2004, 09:01:58 am by Ecolem »

Toadhead

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« Reply #21 on: December 16, 2004, 12:58:14 pm »
afk people should be kicked after not moving or doing anything for 5 minutes or more.

Xordan

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« Reply #22 on: December 16, 2004, 07:36:51 pm »
Quote
Originally posted by Toadhead
afk people should be kicked after not moving or doing anything for 5 minutes or more.


Urrr... no?
20 maybe, but not 5.

Frarda

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« Reply #23 on: December 16, 2004, 08:02:27 pm »
Actually, thats already how it is... at least in MB, you lose your connection if you don\'t do something for like 5 minutes.

Meach2

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« Reply #24 on: December 17, 2004, 08:01:45 am »
Heh, i got the solution.. In order to push somone you need full stamina.  You lose 10% of your stamina for a short period of pushing.  That should be enough.  Problem solved

Toadhead

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« Reply #25 on: December 17, 2004, 11:09:36 am »
Quote
Originally posted by Meach2
Heh, i got the solution.. In order to push somone you need full stamina.  You lose 10% of your stamina for a short period of pushing.  That should be enough.  Problem solved


thats what I said to, in UO they have that method and it works good.