Author Topic: cahr porblem  (Read 1150 times)

Azzents Pheonix

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cahr porblem
« on: June 15, 2002, 06:31:33 pm »
i cant see the next button on the char creation screen cos the screen is 2 small, i heard someone  say to change the psclinet.cfg but i\'ve accidentily turned it into a zip file and i cant edit it. what do i do (how do i change zip files back to non zip files) ;(

Kernel Fallback

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dont panic
« Reply #1 on: June 15, 2002, 08:59:51 pm »
remove the pslient file and create a text file with this content:

watch out for line brakes.


System.ApplicationID = psclient

; *******************
; * Part 1: PlugIns *
; *******************

; NB1: An entry in the plug-in list looks like this:
;
; System.PlugIns.FuncID = PluginName
;
; FuncID defines the functionality ID of the plugin.
; No FuncID may be used twice or more.
; Some parts of CS use this to distinguish between several plugins that
; export the same interface. For example, if you need a secondary 3d driver
; (which means: any additional plugin that implements the iGraphics3d
; interface) for some reason, CS will not be able to find out which one you
; want to use for the engine. CS will then look for the standard FuncID for
; the 3d driver. Be sure to use the correct FuncID for the drivers. If you
; use other FuncIDs, CS will not use these drivers for the engine (however,
; you can still use them if you ask for the correct FuncID, or if you accept
; any FuncID).
;
; NB2: a specific driver can be ommited, if it is not used.
; For example, if you just ommit the sound renderer, you will
; simply hear no sound, but the program will still run
;
; NB3: Plugins will be loaded in the same order they are listed
; here. This means that if, for example, a plugin needs the video
; driver during his initialization, it should come *after*
; video driver in the following section.

; First of all, the Virtual File System plug-in
System.PlugIns.iVFS = crystalspace.kernel.vfs

; Video driver
;System.PlugIns.iGraphics3D = crystalspace.graphics3d.software
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl

; Sound renderer
System.PlugIns.iSoundRender = crystalspace.sound.render.software

; Image Loader
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplex

; Motion manager-- must go HERE BEFORE level loader...
System.PlugIns.iMotionManager = crystalspace.motion.manager.default

; Level Loader
System.PlugIns.iLoader = crystalspace.level.loader

; Sound Loader
System.PlugIns.iSoundLoader.MP3 = crystalspace.sound.loader.mp3
;System.PlugIns.iSoundLoader.AIFF = crystalspace.sound.loader.aiff
;System.PlugIns.iSoundLoader.AU = crystalspace.sound.loader.au
;System.PlugIns.iSoundLoader.IFF = crystalspace.sound.loader.iff
System.PlugIns.iSoundLoader.WAV = crystalspace.sound.loader.wav
System.PlugIns.iSoundLoader = crystalspace.sound.loader.multiplexer

; Now the Engine plug-in
System.PlugIns.iEngine = crystalspace.engine.3d

; Additional plugins come here
;System.PlugIns.iScript = crystalspace.script.python
;System.PlugIns.iPerfstat = crystalspace.utilities.perfstat
System.PlugIns.iCollideSystem = crystalspace.collisiondetection.rapid
System.PlugIns.iFontServer = crystalspace.font.server.default
;System.PlugIns.iFontServer = crystalspace.font.server.freetype
; For using font multiplexor, uncomment the following three lines
;System.PlugIns.iFontServer = crystalspace.font.server.multiplexor
;System.PlugIns.iFontServer.1 = crystalspace.font.server.default
;System.PlugIns.iFontServer.2 = crystalspace.font.server.freetype

System.PlugIns.iDialogManager = planeshift.gui.dialogmanager
System.PlugIns.iSoundManager = planeshift.sound.soundmanager

; ******************
; * Part 2: Config *
; ******************

VFS.Config = vfs.cfg

Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0

Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1

Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16


; Width/height of CrystalSpace visual
Video.ScreenWidth = 800
Video.ScreenHeight = 600
; Screen depth (currently supports 8, 15, 16, and 32 bits, NO 24 bits!)
Video.ScreenDepth = 16
; Use full-screen mode if available
Video.FullScreen = yes

; Use libshm if available (X-Windows only)
Video.XSHM = yes
; Simulate another depth (supported only by some video drivers)
;Video.SimulateDepth = 8
; Use system mouse cursor (yes) or software-simulated (no)
Video.SystemMouseCursor = yes

; Double click time in 1/1000 seconds
MouseDriver.DoubleClickTime = 300
; Maximal distance that mouse can move between clicks for double click to occur
MouseDriver.DoubleClickDist = 2
; For now its used only in DOS/DJGPP port
MouseDriver.MouseSensivity = 1.0

System.Win32.DebugConsole = yes

; ******************
; * Part 3: Game   *
; ******************

Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.modelzip=/this/art/models.zip

Planeshift.Connection.Server   = 203.30.19.53
Planeshift.Connection.Port     = 13331

; 1 = Show Frames around GUI components
Planeshift.Client.Developer.GuiFlags = 0

; number of seconds before timeout
Planeshift.Client.User.Connecttimeout = 60
Planeshift.Client.User.Persisttimeout = 3000