Author Topic: unofficial web cheats... will the internet follow Planeshift devel's  (Read 2629 times)

Vengeance

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« Reply #15 on: December 22, 2004, 07:53:13 am »
A module is a piece of code, not a data file.  See the other thread for MUCH more detail.  :-)

The simple fact of the matter is that we can\'t really stop people from making cheat sites or \"info\" sites.  Even if we were legally entitled to stop them, which would take a lot of money to figure out once and for all, the sheer numbers of people who will probably do this and the low value to us of actually chasing after them all means it is probably unstoppable.

Instead what we do is try to appeal to players\' innate sense of not wanting to cheat.  We also try to design quests and other such things as being fun to figure out and fun to do.  If cheaters cheat, it is their loss.

An author of a murder mystery cannot use his copyright to BAN you from reading the end of the book first and \"cheating\", but the simple fact is that you will enjoy the book more if you don\'t do that, and reading the end first will drain all the joy out of the journey of the rest of the book.

- Venge

ramlambmoo

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« Reply #16 on: December 22, 2004, 01:39:55 pm »
yes, well said vengance.  i think also it would be good if somehow you could make it so the quests are a little bit different for each person?  Its hard to make an AI that would do it well, but if you made it so that an NPC could tell you randomly different things-- like say you need to get a sword, just for example, theres 4 different places the NPC could ask you to get it from, (or give you a clue to get it from there), and only if you do that one do you advance in the quest.  So it kind of nullifies the effectivness of a \'uber\' solutiono to all the quests.

Megee

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« Reply #17 on: December 22, 2004, 03:17:17 pm »
I helped a few people but didn\'t tell them the answers. I helped them with wording it AFTER they told me what they were trying to say. The AI needs a bit of tweeking and it\'s frustrating getting the correct sentence structure.
Megee, Wiseman of Knowledge Seekers
\"It\'s all fun....\'till I poke your eye out.\"



Vengeance

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« Reply #18 on: December 22, 2004, 05:38:26 pm »
We know the NPC dialogs need work.  It is really just a data problem--capturing more of the ways people attempt to say things that are valid.  Our problem right now is that we basically have one guy writing all the dialogs for all the npcs, so he doesn\'t have time and can\'t think of everyone\'s permutations at once.

Hopefully it will improve over time.

- Venge