What id like to see in PlaneShift, eventually, is a world that evolves by itself without the need for intervention from the mods. For example instead of there being a spawn point for monsters, and monsters randomly appearing, monsters only appear when two get happen to meet by chance and breed, with the result being a baby monster that has to grow before it becomes a big one... And so say that the monster breeding gets out of hand, and they grow too quickly and then players cant go outside the city because of the packs of monsters, the mods dont just step in and delete them, but the players have to figure it out themselves. So some players have to take the inititive and organise a group to get online at the same time and travel out and kill the monsters, using their numbers for safety, as a result getting fame and reward from the other players. So that the need for quests naturally evolves, rather then just being designated by the game designers. Or the huge mob of monsters suddenly have nothing to eat because they\'ve used up all the food outside and they die until their numbers are back to a reasonable size. This way the history of PS and of the setting would evolve as a result of the players actions, not by a writer writing the storyline. Obviously there are limits, and if theres an omnipotent pack of monsters outside for ever people are going to stop playing, but there should definatly be an element to the game that is decided by the players actions as a whole, and not just a scripted storyline. Obviously monsters are just one example of a way this could be implemented, eventually id like to see this sort of thing where the players shape the game in all aspects of the game envrionment.