Players wouldn\'t be able to cut down all trees quickly enough. The times are greatly reduced for almost anything in PS, to be able to not require 24/7 gaming. Just think of the regeneration process. Take a couple of hits from a sword, and within some RL minutey, you\'re back to full health. It\'d take
a lot longer IRL.

Therefore, trees would grow way faster than IRL, possibly they\'d be fully grown by 2 days RL time. Therefore, players would have a hard time and be very dedicated to be able to chop off all of them, and keep it that way.

Anyway, I think it wouldn\'t so much consume processor power, but memory (since every instance needs to have lots of attributes, the very reason why items decay when placed on the ground), and bandwidth, since all these attributes would need to be transferred to the clients, though this might be mitigatable by only transferring these attributes if the tree is accessed, and only to the respective client. Still, there\'d have to be a general number of attributes transferred: position and model ID. Theye are normally stored in the maps that are installed on the client, which wouldn\'t be possible if the trees are defined by the server, obviously. This would make PS
require broadband connections, which would exclude a lot of players.
I would absolutely
love a grass-growing server to be implemented, but it\'s just not yet feasible.
