Author Topic: Linux client  (Read 19905 times)

Darkblade

  • Hydlaa Resident
  • *
  • Posts: 143
    • View Profile
(No subject)
« Reply #45 on: December 26, 2004, 04:15:41 am »
BALEETED.

EDIT, EDIT: All fixed, just found that I somehow broke OpenGL.

How nice, hmm?
« Last Edit: December 26, 2004, 05:48:57 am by Darkblade »
Crazy am I. Not responsable for crazyness that ensues.

simcop2387

  • Wayfarer
  • *
  • Posts: 5
    • View Profile
(No subject)
« Reply #46 on: December 26, 2004, 04:59:39 am »
Quote
Originally posted by Darkblade
This is all fine and well, except that apparently Crystal Space ./configure is not able to find my openGL driver.

Of course, on my computer, it\'s in a different place than usual,
ala /usr/lib/opengl/nvidia/lib/

Just to note, I\'ve followed the instructions on the webpage, etc...

EDIT: Yes, I\'m using Gentoo. Yes, I\'m not familiar with this. Yes, I will ask my dad about this.


have root do the command

opengl-update nvidia

then configure

Xortran

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #47 on: December 26, 2004, 05:54:08 am »
Quote
Originally posted by simcop2387
Quote
Originally posted by Kepto
dont mean to be a pest but would some one please answer my question? in this thread on the first page


in fact they should work for distros other than gentoo

The old CVS instructions + karath\'s info worked fine for me in Gentoo, except for that little problem with Cal3D, what do you mean?

larrydag

  • Traveller
  • *
  • Posts: 34
    • View Profile
(No subject)
« Reply #48 on: December 26, 2004, 07:19:14 am »
I seem to be getting the same character creation problems on my linux client as well similar to Xortran and peep.  But i don\'t get the mesh error.  I get an error saying \"The server sent an invalid model filename, please run the updater\".  Then when i press OK the window closes and boots me back to my shell terminal.  

I also can\'t get the updater installed.  I\'ve replaced the .xml file and recompiled planeshift by using:  
planeshift$ jam -a

result is no psupdater.  With no psupdater I can\'t go any further.



Edit:  I\'ve also noted that this error from my shell terminal seems to be common:  

Couldn\'t create Resource \'charcreation\'
Segmentation Fault
« Last Edit: December 26, 2004, 07:22:34 am by larrydag »

Asraniel

  • Hydlaa Resident
  • *
  • Posts: 94
    • View Profile
(No subject)
« Reply #49 on: December 26, 2004, 10:19:13 am »
you need the curl-devel package. And run the updater with jam -aq, dont know fi it changes anything...

Isegrimm

  • Traveller
  • *
  • Posts: 11
    • View Profile
(No subject)
« Reply #50 on: December 26, 2004, 12:48:14 pm »
Well, most things worked fine for me now. Updater fetched everything. But now i have the mesh Problem, too. Will try to reconfigure cal3d and cel.

Xortran

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #51 on: December 26, 2004, 01:14:26 pm »
Quote
Originally posted by larrydag
I seem to be getting the same character creation problems on my linux client as well similar to Xortran and peep.  But i don\'t get the mesh error.  I get an error saying \"The server sent an invalid model filename, please run the updater\".  Then when i press OK the window closes and boots me back to my shell terminal.  

I also can\'t get the updater installed.  I\'ve replaced the .xml file and recompiled planeshift by using:  
planeshift$ jam -a

result is no psupdater.  With no psupdater I can\'t go any further.



Edit:  I\'ve also noted that this error from my shell terminal seems to be common:  

Couldn\'t create Resource \'charcreation\'
Segmentation Fault

Back up your PlaneShift directory-in this case, don\'t, if you haven\'t run the updater, and run jam clean . After words, run jam -aq and run ./updater , not ./psupdater.

Xortran

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #52 on: December 26, 2004, 01:18:20 pm »
Quote
Originally posted by Isegrimm
Well, most things worked fine for me now. Updater fetched everything. But now i have the mesh Problem, too. Will try to reconfigure cal3d and cel.

No, reconfigure Cal3D, then CS with...
./configure --prefix=[where you are saving these eg: /usr/local] --with-libcal3d=[where you placed the cal3d libaries e.g: /usr/local , /home/chris/development/cal3d] --enable-debug --enable-new-renderer

Then recompile Cel. Recompiling PlaneShift is unnecessary.
« Last Edit: December 26, 2004, 01:19:12 pm by Xortran »

sshadoww

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
(No subject)
« Reply #53 on: December 26, 2004, 01:19:39 pm »
i have the same problem on gentoo and CrystalSpace, ./configure doesnt check for opengl and then there is no 3d plugin compiled;

\"... checking for Xaw-config... no
checking for libXaw... yes
checking for int32... no
checking for windows.h... no
checking for OpenGL... no
checking for int32... (cached) no
checking for DirectX... no
checking for waveout... no... \"

i was following the gentoo instructions step by step that says here;
http://laanx.fragnetics.com/gentoo.html

all compiles well except crystalspace that doesnt check nor compile the opengl library and plugin :(

pd: i have opengl running in my machine with nvidia drivers
« Last Edit: December 26, 2004, 01:25:58 pm by sshadoww »

plasmo

  • Wayfarer
  • *
  • Posts: 5
    • View Profile
(No subject)
« Reply #54 on: December 26, 2004, 02:00:41 pm »
Quote
Originally posted by larrydag
I seem to be getting the same character creation problems on my linux client as well similar to Xortran and peep.  But i don\'t get the mesh error.  I get an error saying \"The server sent an invalid model filename, please run the updater\".  Then when i press OK the window closes and boots me back to my shell terminal.  

I also can\'t get the updater installed.  I\'ve replaced the .xml file and recompiled planeshift by using:  
planeshift$ jam -a

result is no psupdater.  With no psupdater I can\'t go any further.


mmm i seem to be having the same problem as you. no updater
curl devel is installed so i dunno wat the problem is
tried jam -aq and jam -q and both goes smoothly without no errors.
dunno wat the problem is :S

Androgos

  • Guest
(No subject)
« Reply #55 on: December 26, 2004, 02:02:40 pm »
If you copied the art from windows, make sure you are NOT using imagelist.xml in planeshift.cfg.

You SHOULD NOT have a line like this:
PlaneShift.GUI.Imagefile = /planeshift/data/gui/imagelist.xm

If you have, you HAVE to replace it with:
PlaneShift.GUI.Imagefile = /planeshift/data/gui/releaselist.xml

peeg

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 560
    • View Profile
(No subject)
« Reply #56 on: December 26, 2004, 02:43:08 pm »
Yeah! *JumpingInCircles*
I finally got it running under Debian(Sarge).
I followed the old instructions,recompiled a couple off times, in addition i installed several totally sensless packages... But finally it runs--- im so happy. Thanks to all guys here for their help!
See you at the laanx-temple :)
« Last Edit: December 26, 2004, 02:45:22 pm by peeg »
[ PSde ] - Join the german community!
Peeg Chaoswind - Mentor in The Rangers Of Yliakum

sshadoww

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
(No subject)
« Reply #57 on: December 26, 2004, 03:15:55 pm »
:(

ive fixed the problem with gl reinstallin the gentoo nvidia-kernel

but now i recompile the CS from cvs
making:
jam libs
jam plugins
jam cs-config

but in the CS folder hasnt any walktest nor any *.o

Xortran

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #58 on: December 26, 2004, 04:08:58 pm »
Quote
Originally posted by sshadoww
:(

ive fixed the problem with gl reinstallin the gentoo nvidia-kernel

but now i recompile the CS from cvs
making:
jam libs
jam plugins
jam cs-config

but in the CS folder hasnt any walktest nor any *.o


The command is just \'jam\'. jam clean the directory, re-configure and run \'jam\'

Or just jam walktest .
« Last Edit: December 26, 2004, 04:30:25 pm by Xortran »

Tormented

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
(No subject)
« Reply #59 on: December 26, 2004, 04:13:17 pm »
I got everything compiled ok and used the updater to get the art stuff.
When I run the client the progress bar on the splash screen goes to 99% and after waiting about 5 minutes I see this in the console:

QueueMessage:
  *** Input Buffer Full! Dropping packet of type 11!
  *** Input Buffer Full! Dropping packet of type 11!
  *** Input Buffer Full! Dropping packet of type 7!
  *** Input Buffer Full! Dropping packet of type 7!

Then it just sits there printing the buffer full stuff over and over until I kill it.