Author Topic: CB Linux from CVS?  (Read 1174 times)

Parts

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CB Linux from CVS?
« on: December 25, 2004, 12:39:43 am »
Is it actually possible to get CB from CVS to compile for Linux?

I\'ve tried following the build instructions but I end up with MB.

Also, how on earth are you supposed to get the CB artwork?
The all new: bounce-gaming.net

acraig

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« Reply #1 on: December 25, 2004, 12:45:48 am »
In a little bit I will have new instructions up on how to build from CVS.  This will include info on how to build the updater which can then be used to download the artwork.  So please give me a little bit of time to get this ready.
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Andrew
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Asraniel

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« Reply #2 on: December 25, 2004, 01:32:56 am »
cool, i got the updater running, but the game doesent find 2 files..

crystalspace.maploader.parse.image:
  Could not open image file \'smithytable.png\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'smithytable.png\', using checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file \'glyph_dark_01a.png\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection aa133c8!


and then it stops loading at 95% and it just plays the music.... no idea how to fix that