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PlaneShift
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Question about helping PlaneShift
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Topic: Question about helping PlaneShift (Read 532 times)
ndrupert
Wayfarer
Posts: 7
Question about helping PlaneShift
«
on:
June 26, 2002, 03:01:47 pm »
I like to make maps for Half-Life and its mods and was wandering what file type PS uses for its maps or areas. Thats all
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poop
Talad
Administrator
Hydlaa Notable
Posts: 801
(No subject)
«
Reply #1 on:
June 26, 2002, 05:19:23 pm »
PS can actually import from 3ds files and from quake maps. You can use editors like worldcraft or 3dsMax itself.
If you have good skills on modeling I think it\'s best if you write an e-mail to
info@planeshift.it
with a portfolio of your works.
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ndrupert
Wayfarer
Posts: 7
(No subject)
«
Reply #2 on:
June 26, 2002, 06:51:02 pm »
Ok cool I like using WorldCraft. I\'ll send some stuff over.
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ndrupert
Wayfarer
Posts: 7
heres some shots
«
Reply #3 on:
June 27, 2002, 11:54:47 am »
I sent this link to the e-mail address you told me.
Here
E-mail me if you want them bigger because those are small (you cant see my detail ;( ).
«
Last Edit: June 27, 2002, 11:59:02 am by ndrupert
»
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meket
Hydlaa Citizen
Posts: 311
(No subject)
«
Reply #4 on:
June 28, 2002, 11:32:44 pm »
you do soem pretty good stuf man. hella beter than what i could do.
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WarLeader
Hydlaa Resident
Posts: 66
(No subject)
«
Reply #5 on:
June 29, 2002, 01:20:26 am »
Nice.. but how many polies is it the more polies the more lag and time to load
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Models dont make the game textures do!
WarLeader
Hydlaa Resident
Posts: 66
(No subject)
«
Reply #6 on:
June 29, 2002, 01:23:23 am »
http://www.geocities.com/mypicsello/e3.html
<---< hanging post = 1002 polies
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Models dont make the game textures do!
WarLeader
Hydlaa Resident
Posts: 66
(No subject)
«
Reply #7 on:
June 29, 2002, 01:24:01 am »
And that is being used for my game
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Models dont make the game textures do!
ndrupert
Wayfarer
Posts: 7
(No subject)
«
Reply #8 on:
July 06, 2002, 05:17:52 pm »
thanks. I doesnt have to many polygons for the detail of it but I will cut back on some detail to lower polygon count and speed it up.
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poop
WarLeader
Hydlaa Resident
Posts: 66
(No subject)
«
Reply #9 on:
July 07, 2002, 02:05:22 pm »
Yea but it does look nice
How many polies was it?
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Models dont make the game textures do!
alcapalis
Hydlaa Resident
Posts: 188
(No subject)
«
Reply #10 on:
July 08, 2002, 08:10:15 am »
dang.. that looked nice man!
i hope u can help the dev team with it...
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Alcapalis- EPE
The E.P.E. guild site!
-=PLANESHIFT.TK=-
Guild Leader
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PlaneShift
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General Discussion
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Venalan
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Question about helping PlaneShift