Author Topic: Question about helping PlaneShift  (Read 532 times)

ndrupert

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Question about helping PlaneShift
« on: June 26, 2002, 03:01:47 pm »
I like to make maps for Half-Life and its mods and was wandering what file type PS uses for its maps or areas. Thats all
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Talad

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« Reply #1 on: June 26, 2002, 05:19:23 pm »
PS can actually import from 3ds files and from quake maps. You can use editors like worldcraft or 3dsMax itself.

If you have good skills on modeling I think it\'s best if you write an e-mail to info@planeshift.it with a portfolio of your works.

ndrupert

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« Reply #2 on: June 26, 2002, 06:51:02 pm »
Ok cool I like using WorldCraft. I\'ll send some stuff over.
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ndrupert

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heres some shots
« Reply #3 on: June 27, 2002, 11:54:47 am »
I sent this link to the e-mail address you told me.
Here
E-mail me if you want them bigger because those are small (you cant see my detail  ;( ).
« Last Edit: June 27, 2002, 11:59:02 am by ndrupert »
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meket

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« Reply #4 on: June 28, 2002, 11:32:44 pm »
you do soem pretty good stuf man. hella beter than what i could do.

WarLeader

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« Reply #5 on: June 29, 2002, 01:20:26 am »
Nice.. but how many polies is it the more polies the more lag and time to load :(

Models dont make the game textures do!

WarLeader

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« Reply #6 on: June 29, 2002, 01:23:23 am »
http://www.geocities.com/mypicsello/e3.html <---< hanging post = 1002 polies :P

Models dont make the game textures do!

WarLeader

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« Reply #7 on: June 29, 2002, 01:24:01 am »
And that is being used for my game :)

Models dont make the game textures do!

ndrupert

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« Reply #8 on: July 06, 2002, 05:17:52 pm »
thanks. I doesnt have to many polygons for the detail of it but I will cut back on some detail to lower polygon count and speed it up.
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« Reply #9 on: July 07, 2002, 02:05:22 pm »
Yea but it does look nice
How many polies was it?

Models dont make the game textures do!

alcapalis

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« Reply #10 on: July 08, 2002, 08:10:15 am »
dang.. that looked nice man!
i hope u can help the dev team with it...
 :D  Alcapalis- EPE  :D
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