I sort of like it. It wan\'t too hard to get what I wanted (approximately, though), but my problem is that there are things that (supposedly) are extremely rare, but that will be selected quite often, at least if you have a significant player base. This means that one one hand, there will, despite the (IMO vast) list of different options be a lot of people who have had the same events, taking the uniqueness out of them (and some are really really fascinating!), which would be sad, and OTOH, there will be these \"rare\" events and occurances having occured rather often.
Example: crystal eclipse. It is supposed to have lasted a whole day, and is very very rare (and thus remembered by almost everyone), i.e., a once-in a lifetime event. However, if let\'s say, only 10 players choose it, then you end up with 10(!) crystal eclipses per year, which wouldn\'t be all that memorable anymore. Let this number become 100, which IMO is still very small, and the crystal will be dark almost half a year (that\'s one reason why I didn\'t pick it)!
Therefore it is with great sadness that I propose every event that wouldn\'t be realistic to have happened for each and every player to be taken out.
