Author Topic: Question about darkness & shadows  (Read 1833 times)

Greatwolf

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Question about darkness & shadows
« on: December 27, 2004, 07:06:51 am »
Just a quick question. I know the sewers and deathrealm are suppose to be dark and all but is it really suppose to be this dark? It\'s to the point where I can\'t even see where I\'m going and my char itself is pitchblack. Is this how it looks like from everyone else\'s setup?  ?(

Thanks

« Last Edit: December 30, 2004, 09:28:44 pm by Greatwolf »

Kramy

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« Reply #1 on: December 27, 2004, 06:58:01 pm »
Yes. Increase the brightness of your monitor a bit. I put mine from 50% up to 75% to be able to see in the sewers.

som

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« Reply #2 on: December 28, 2004, 06:12:29 pm »
another method is turning off ur lights in the room. Then u can see quite clearly

Greatwolf

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« Reply #3 on: December 28, 2004, 08:45:03 pm »
Yes, those are all possible solutions but it\'s not good for your eyes. I turned down the brightness on my monitor for a reason. So far the only game I\'ve encounter that\'s giving me a hard time to see in the dark is PS. :(

Greatwolf

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« Reply #4 on: December 28, 2004, 09:47:12 pm »
Oh, I took Tang Ernie\'s suggestion and posted this one up on the forum too. Is anyone else having this problem also? I\'m using a ATI 9800 w/ Radeon 9800 2.5.67 drivers.

Thanks

« Last Edit: December 30, 2004, 09:43:37 pm by Greatwolf »

XpYtZ

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« Reply #5 on: December 28, 2004, 10:03:34 pm »
Quote
Originally posted by Greatwolf
Oh, I took Tang Ernie\'s suggestion and posted this one up on the forum too. Is anyone else having this problem also? I\'m using a ATI 9800 w/ Radeon 9800 2.5.67 drivers.

Thanks


Uh...What problem...Are you still refering to the blackness or another one. You did not ID what the \'this one\' that you posted on the other forum was.
I\'m confused.
I am also using ATI (though a 7000) and I can see ok, since I loaded the Catylist drivers.
PlaneShift has always had really heavy dark areas. I think it is the engin. And yes it would be great to have an in game (software) Gamma controll, but we don\'t. :(
All we have for now is, turning out the light, drawing the shades and turning up the brightness.
If there is a solve (like a file I can adjust) I\'d love to know also.

Kereshin

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« Reply #6 on: December 29, 2004, 03:48:55 pm »
I agree with you XypYtZ, PS has always had dark areas, but I think the reason they might have made DR dark is to make it really hard to get out. I mean, coming out of the realm of Death and returning to life shouldn\'t be a sunny picnic, it should be rummaging around in a dark hell-hole until you find a match, which you use to light a torch only to discover a horribly disfigured and pointy monster thing is breathing heavily on your face.
After a 14+ hour download at about 4 kbps, I finally downloaded and installed CB. Now if I could only figure out how to work the darn setup and character creation!

Kramy

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« Reply #7 on: December 29, 2004, 06:49:15 pm »
Quote
Originally posted by Kereshin
I agree with you XypYtZ, PS has always had dark areas, but I think the reason they might have made DR dark is to make it really hard to get out. I mean, coming out of the realm of Death and returning to life shouldn\'t be a sunny picnic, it should be rummaging around in a dark hell-hole until you find a match, which you use to light a torch only to discover a horribly disfigured and pointy monster thing is breathing heavily on your face.


I like that picture.

Hey, anyone else have textures(other than chars) go completely black at night?

http://www.kramy.net/stuff/PSshot01.jpg

Greatwolf

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« Reply #8 on: December 29, 2004, 09:05:06 pm »
Quote
Originally posted by XpYtZ
Uh...What problem...Are you still refering to the blackness or another one. You did not ID what the \'this one\' that you posted on the other forum was.
I\'m confused.



The problem I\'m referring to is in the last screenshot I posted. There\'s a bunch of long streaks of wierd shapes in black, blue, and pink colors. If you can\'t see in that screenshot I\'ll outline and highlight the sections in red so you know where it is.

Kramy

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« Reply #9 on: December 29, 2004, 09:50:12 pm »
Angelfire does not allow direct image linking, unless it\'s your own account(due to cookies), so we can\'t see that image.

Greatwolf

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« Reply #10 on: December 30, 2004, 06:17:57 am »
I\'ve changed the host so hopefully my screenshots should show up now.

Morlark

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« Reply #11 on: December 30, 2004, 09:23:30 am »
I still can\'t see your pictures. Freewebs isn\'t really the greatest host to use, because they don\'t let anyone actually see the pictures that you upload.

Azureil

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« Reply #12 on: December 30, 2004, 05:20:56 pm »
yes, i get dark black lines across things in my game, but i have an intel integrated 64MB graphics card. latest drivers & everything. whats a good pic host? i took a screenshot of it. i think it might be the shadows.
See you in CB
-Azureil

Kramy

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« Reply #13 on: December 31, 2004, 12:38:52 am »
Ooh, you get the giant pitch-black raven flying around your camera too?

Only happens to me in the arena...but these large black polygons go spinning around in different angles and stuff - looks kinda like a raven...I thought it was a monster at first, until my friends asked me wth I was doing running around like an idiot and not helping. :D

http://www.kramy.net/stuff/PSshot03.jpg

Greatwolf

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« Reply #14 on: December 31, 2004, 08:44:56 am »
ok hopefully my screenshots are finally getting through and I don\'t have to go looking for another host again. haha.

Yup, looks like you\'re having the same problem as me. I notice that it helps if I turn vertex buffer off under ps settings though.

I do notice another problem though, not sure if it\'s related to those funny shaped polygons: when I enter the dungeon I notice some clipping issues where there\'s a repeated pattern all over the screen. Best way to describe it is think original Doom with no clipping code and you walk through a wall. It seems to only happen when I go down the dungeon entrance. Once I\'m inside the dungeon it disappears. It seems this glitch is most likely to show up during environment map transitions like for example town to dungeon, stairs inside tower going to top of tower etc.
« Last Edit: December 31, 2004, 08:47:50 am by Greatwolf »