Author Topic: Learn from Books  (Read 3955 times)

Icefalcon

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Learn from Books
« on: December 29, 2004, 01:50:48 am »
Right now, we spend PP on a trainer to train in Theoretic Knowledge. But how about learning from books? In Morrowind, if you read certain books, you gain levels in certain skills. The problem with that is that all you need to do is open the book, you don\'t actually have to read it.

I would like there to be books that will raise your Knowledge, only after reading the story. At the end, after flipping throught the pages, there would be a little quiz, just to make sure you read it and deserve the Knowledge you are about to receive. The quiz would be asimple, one or two question multiple choice. If you get the right answer, your Knowledge increases, if you get the wrong answer, you get to sit there and wish you read the book. Now, the quiz is only available the first  time you open the book, so there is no cheating.

I think this would be a pretty cool feature to be added in later releases. It promotes roleplaying, and is a nice addition to the current training system.

Kixie

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« Reply #1 on: December 29, 2004, 01:58:35 am »
I like this idea! The whole quiz thing would definaly be cool, especially if there were 9 questions, and only 3 random ones would play for a specific players, that would decrease cheating by telling others the answers. Maybe as another idea books could tell you vital secrets on how to kill certain monsters like \"Type /gouge eye while attacking the one eye rat to make it give less damage\" That would be awesome IMO.
« Last Edit: December 29, 2004, 01:58:57 am by Kixie »

Icefalcon

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« Reply #2 on: December 29, 2004, 02:11:47 am »
Yes, random questions would further decrease cheating. Good idea. And yes, there should be some info in books that you can\'t find elsewhere. Makes you want to read them doesn\'t it.  8)

ZappaZ

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« Reply #3 on: December 29, 2004, 02:12:50 am »
... and only those who had read the books would be able to use those special commands otherwise they\'ll be common knowledge in 5min :)

What about book related Plevling?
Someone in a guild gathering a boatload and then pass it among their own?

Maybe the books selfdestruct after someone learned the skill, making each book a nice quest reward?

Kixie

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« Reply #4 on: December 29, 2004, 02:13:38 am »
If there is good info like that in the books, the policy on the secrets should be as strict or more strict than the policy on the quests. No guides or faqs telling all the book\'s info, that would ruin the fun.

ZappaZ

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« Reply #5 on: December 29, 2004, 02:17:05 am »
somehow there always seem to pop up faqs and guides anyway :(

Kixie

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« Reply #6 on: December 29, 2004, 02:19:52 am »
Quote
Originally posted by ZappaZ
somehow there always seem to pop up faqs and guides anyway :(

I dissagree, although the MB community was somewhat small, it still lasted a full year with no faqs or guides on the quests. Pretty successfull I\'d say. Then again there weren\'t any rewards, but I\'m sure the devs might as well try with this idea.

Icefalcon

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« Reply #7 on: December 29, 2004, 02:23:22 am »
Quote
Originally posted by ZappaZ
What about book related Plevling?
Someone in a guild gathering a boatload and then pass it among their own?

Heh, why not? Share the knowledge, its not powerleveling. Thats what the AO is all about.

ZappaZ

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« Reply #8 on: December 29, 2004, 02:25:02 am »
Ah, sorry im new since the CB release, didn\'t get in on the MB one, thats admirable since iv\'e never seen that in an mmorpg before.

Problem is that then and now are very different, now anyone can play and that includes people who dosn\'t give a rats behind about RP, only about being the best (or something like that, never understood them tho..)

Icefalcon

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« Reply #9 on: December 29, 2004, 02:33:47 am »
They will feel out of place and find a different game. ;)

And Planeshift can take legal action agains anyone who provides guids and FAQs. I don\'t think we will have too much of a problem with that.

Frarda

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« Reply #10 on: December 29, 2004, 02:46:52 am »
Anyone could play MB, too.

Darakus

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« Reply #11 on: January 10, 2005, 07:43:06 pm »
Pretty nice idea, although I have to point out that there are already two books inside the library that provide useful ingame information, Gorbiak would agree with me :)

Loran

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« Reply #12 on: January 10, 2005, 07:59:37 pm »
Heh, didn\'t even knew you could read books... But on topic, that would be quite a nice idea. But imagine, after some players heard of the book, suddenly the place is filled with people camping in a row to get to read the book... Not a real nice thought.

Merdarion

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« Reply #13 on: January 10, 2005, 08:28:27 pm »
What would be if the library would take a entrace fee and when it is filled they wouldnt let someone in?
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Enter_the_Xero

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« Reply #14 on: January 11, 2005, 04:26:05 am »
Reading books and gaining knowladge is a tottally good idea, but it should have a few minor rules...

1) Some books need to be bought to be read

2) Some books can not be understood by a player {becouse of lack of EXP in a ceratin area}, thus a player cant read them till they have gained the necessary knowladge

3) It should take long periods of time to read a book {It would be fair, and realistic}

4) It does not have to be always books, but maybe something like a diary, a newslatter, a parchment, or something.

5) Some books may have pages missing, so to read it you must find the missing pages

6) Not all written knowladge should come from the library

7) Err... Library is a bit toooo small?

8) Some books should be closed {magically, with a lock, or something} so you would need to open em\' to read em\'

9) Some books should have hidden meanings and secrets


Welll, that is all I can come up with. Whacha think? Good? Useless?