Author Topic: Learn from Books  (Read 3947 times)

Menghus

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« Reply #15 on: January 11, 2005, 09:56:01 am »
What happens after the first player reads the book? Will the next one be able to get the knowledge from it? I think he shouldn\'t. The problem is how can you do that? Except from destroying the book after reading it which is a rather bad idea, you could just say that the magic on the book has been discharged and the book is unreadable or even a blank book. This way it could be able to seperate the new books from the blank ones. A book that can teach something could contain a title while a used book could just be \"a blank book\".

Enter_the_Xero

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« Reply #16 on: January 12, 2005, 12:10:08 am »
Depends on the magic...

Icefalcon

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« Reply #17 on: January 12, 2005, 03:09:12 am »
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1) Some books need to be bought to be read

Yes, if books are for sale, they must be sold before they can be read.

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2) Some books can not be understood by a player {becouse of lack of EXP in a ceratin area}, thus a player cant read them till they have gained the necessary knowladge

Hmm, interesting idea. This could also be extended to languages. If you have no knowledge of a certain ancient language, all you would see is wierd symbols, but as you begin to learn the language (ranks up), the little symbols are translated into english. :P

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3) It should take long periods of time to read a book {It would be fair, and realistic}

Hmm, yes. Long enough to discourage noobs. 8) How long do you consider \"long?\" 10-20 pages?

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4) It does not have to be always books, but maybe something like a diary, a newslatter, a parchment, or something.

Diary, maybe. I\'ve never learned anything useful from a diary, but...
 Newsletter, no, those are only used to inform. Hence newsletter.
Parchment, sure.
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5) Some books may have pages missing, so to read it you must find the missing pages

Possibly

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6) Not all written knowladge should come from the library

Of course not.
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7) Err... Library is a bit toooo small?

Don\'t worry, its still in Alpha Testing.
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8) Some books should be closed {magically, with a lock, or something} so you would need to open em\' to read em\'

Sure
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9) Some books should have hidden meanings and secrets

Definately.

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Welll, that is all I can come up with. Whacha think? Good? Useless?

Good.

rumblebelly

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« Reply #18 on: January 12, 2005, 05:32:40 am »
this is a great idea but how about if the book\'s were rare and only found in out of the way place\'s cave\'s ..ruin\'s etc..
then once you have read the book it dissapear\'s so you can\'t give it to someone else.
if man didn't take chance's the moon would still be made of cheese  8)

Efflixi Aduro

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« Reply #19 on: January 12, 2005, 05:57:24 am »
ooo ooo devs put this in put it in its a good idea!
Thats must have helped somehow :P
As you can see I support this idea :)
Lol Internet

Silverthorne

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« Reply #20 on: January 14, 2005, 03:08:53 am »
First post so do not take any of this personally if I offend.

Another option would be to put flags on all pages of certain tomes, if someone gathers all the flags then they get a bonus.  Only if they spend x amount of time on that page.  IE.  take the time to read the page and it gives you a flag.  turn the page and read it get another flag.  Each book has x numbers of flags, if all are obtained, then the character gains knowledge.  This allows each person to take a book and read it at their leisure.

Enter_the_Xero

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« Reply #21 on: January 15, 2005, 02:41:24 am »
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Originally posted by Silverthorne
First post so do not take any of this personally if I offend.

Another option would be to put flags on all pages of certain tomes, if someone gathers all the flags then they get a bonus.  Only if they spend x amount of time on that page.  IE.  take the time to read the page and it gives you a flag.  turn the page and read it get another flag.  Each book has x numbers of flags, if all are obtained, then the character gains knowledge.  This allows each person to take a book and read it at their leisure.


BAD IDEA, PERIOD. You are basicly saying that all the books will be readable. Who is gonna write a buch of gibberish? Who is going to come up with 50 books on Alchemy, or or 25,000 books on Summoning Beasts? Or the pages should be empty? That would be boring waiting and clicking!

When instructed to read your cherecter will take the book and start reading the book; you will see your cherecter reading and wait till he/she/kran finishes... Errrmm, progress bar would be nice...

Also, if book reading will be implanted; then you should add the book reading skill... the more of the skill you have the faster you can read books...

Whatcha think?

Icefalcon

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« Reply #22 on: January 15, 2005, 04:31:23 am »
Some of you are saying these books that you gain knowledge from should disappear after use. This is certainly not how I think it should work.

These books that you get knowledge from, lets call them special books, are not just your common book. If you read a normal book, all you get is the story. Now mixed in with all these normal books found throughout Yliakum are these special books.

When you read a special book for the first time, you take the quiz and gain knowledge. After you get the knowledge, you can read the book over as many times you wan\'t, you just can\'t take the quiz again.

This is true for every person. You can sell the book to others for them to read and gain the same insight you received. But they can only take the quiz once as well. If they don\'t take the quiz (ie. open the book, but don\'t read it), tough luck, they miss out.

Now, you can\'t tell the difference between special books and normal books until you get to the end. This will force players to read every book they find in hopes that they will find one of these special books and gain knowledge.

Note: When I refer to \"knowledge,\" I mean the programmable skill knowledge.

Kixie

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« Reply #23 on: January 15, 2005, 05:15:44 am »
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Originally posted by Enter_the_Xero
BAD IDEA, PERIOD. You are basicly saying that all the books will be readable. Who is gonna write a buch of gibberish? Who is going to come up with 50 books on Alchemy, or or 25,000 books on Summoning Beasts? Or the pages should be empty?

They did it in morrowind, and that game only took a year and a half of developement. Plenty of time. And if you wouldn\'t read it, its your loss. :rolleyes:
« Last Edit: January 15, 2005, 05:15:59 am by Kixie »

Sisilam_Takero

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« Reply #24 on: January 15, 2005, 05:59:24 am »
hmm .. sounds good :-)

but even in real world you can learn from books .. maybe a book about C++ Programming .. you can learn from ..

maybe you can get a book from the library for a short amount of time .. then it magicaly respawns .. the books are used to learn an initial skill which have to be trained afterwards .. as like it is in the real world also .. as like you get progress points for a special skill cause this progress points are need to be trained by a trainer of some kind ..

filling the books with a lot of text might be simpler by using text block templates .. or even something out of the faq ..

nice point .. some folks don\'t even read the faq about magic, skill leveling etc. .. and this folk could be send to the library (cause i see a lot people asking,m where are the rats, where can i buy that, how do i do ... ) .. all yo can do is point out to the library :-)

even if you can learn from books i dont think all people sit in circels around to read one book after another ... moste people of this genre of game like hunting monsters .. not sitting around reading books .. so the problem of waiting in line to get the book to read isn\'t realy given ..

the point about the language .. maybe you havent use crazy symbols .. mix up only the chars of the words .. and as more practice you have in reading an language as less is the mixing value .. so you can gues some simple and short words. This way you also deal with different real languages (maybe sometimes this game is translated in german or french ?) and you havn\'t to recode that, cause a mixing-word-cahr function will always do its job in 5-8 line of code ;-)
« Last Edit: January 15, 2005, 06:01:27 am by Sisilam_Takero »

Silverthorne

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« Reply #25 on: January 15, 2005, 08:53:20 am »
I was not saying that all books give knowledge.  Books that give knowledge, have pages tagged.  

Other options.

1. I pick up a book that gives a rudimentary skill in knife making.  (I know not implemented.)  And I can learn from that book only the first level of knife making.  Later on I find the book again, having a skill four in knife making.  Oh well, the book gives me nothing, as I already know that basics.  But I can give the book to someone else who can use it.  If the book is too advanced for me it also does nothing, I have two levels of skill in knife making and the book teaches level 5.  It will be too advanced for me to learn anything out of.  

2. I read a book that teaches me the theory for mage craft, not the practical exercises.  I have to practice the skills to gain the level in them.  (Realistic, and possible.)

Sisilam_Takero

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« Reply #26 on: January 15, 2005, 11:51:55 am »
that sound good for me .. the skill book which give the theoretical starting point which shoudl be then shaped by practicing ..

the knife making .. mhh maybe like the practicing points .. which give a blue line the more we have .. but only the practice points of books related to one skill only and not to all skills .. maybe possible to implement ?

Aravi

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« Reply #27 on: January 16, 2005, 06:34:40 pm »
It should depend on the skill, for example combat skills shouldn\'t be book learned, the theory component would correspond to knowledge of techniques and combat theory - most of which will need to be demonstrated personally.

However, other crafts such as alchemy invite this approach, especially if the book can only teach you a given level. Higher level alchemists and wizards will need to travel to research arcane lore. However, they shouldn\'t require this for every level, just now and then they\'ll need to seek a special manual. At higher levels maybe they could advance for the other levels by experimenting in their studies (with costs for whatever they may use to experiment).

Icefalcon

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« Reply #28 on: January 16, 2005, 09:54:50 pm »
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Originally posted by Silverthorne
1. I pick up a book that gives a rudimentary skill in knife making.  (I know not implemented.)  And I can learn from that book only the first level of knife making.  Later on I find the book again, having a skill four in knife making.  Oh well, the book gives me nothing, as I already know that basics.  But I can give the book to someone else who can use it.  If the book is too advanced for me it also does nothing, I have two levels of skill in knife making and the book teaches level 5.  It will be too advanced for me to learn anything out of.  

2. I read a book that teaches me the theory for mage craft, not the practical exercises.  I have to practice the skills to gain the level in them.  (Realistic, and possible.)

Yes, very good additions...

Mythofsouls

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« Reply #29 on: January 17, 2005, 03:22:48 am »
Hey, I think intelligence should come into play. Only people with a certain level of intelligence can read. This will benefit intelligence and will inspire it to all classes even classes who dont need it. To see if your intelligence level is enough, open the book, and it will either say \"This book is just right for you\" or \"You cant understand this book\". If you understand it, it comes out right. If you can\'t, it all appears in gibberish. This makes it better because since your character cant understand it, why should you?

Also riddle-based books require intelligence. Just like the manual says \"How fast it takes you to solve a riddle\". If you dont have enough intelligence, you wont get it and neither will you. The riddle will appear differently. If you are quite smart and educated, it will come out easy and understandable. If you have just the right amount of intelligence, YOU have to figure it out.

Ok guys thanks for reading, please tell me what you think!