Author Topic: character names [rant]  (Read 7003 times)

Black_rose

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« Reply #45 on: January 02, 2005, 03:35:14 am »
well, mabye the name would not be seen (i would like that then people will be encouraged to try to meet people and then their would be less random pking if the system ends up like that.)

also, if u read my post about a quickname command for your friends like jt instead of john thazer.

also read my other post about how similar names would be allowed like if you had the same first or last name but never bolth same name.
« Last Edit: January 02, 2005, 03:35:42 am by Black_rose »
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Seytra

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« Reply #46 on: January 02, 2005, 03:44:43 am »
Quote
Originally posted by Black_rose
well, mabye the name would not be seen (i would like that then people will be encouraged to try to meet people and then their would be less random pking if the system ends up like that.)

That might indeed be an interesting thing to implement. The chat would then simply say \"someone says XY\". However, this is where it runs into problems: if there are several persons, you wouldn\'t be able to tell who said what, even if IRL you would. This means that you\'d have no means of correlating people and spoken text, which would greatly reduce communication between ppl. who haven\'t met yet, like in bars.
Quote
Originally posted by Black_rose
also, if u read my post about a quickname command for your friends like jt instead of john thazer.

also read my other post about how similar names would be allowed like if you had the same first or last name but never bolth same name.

I did, that\'s why I wrote:
Quote
Originally posted by Seytra
However, if there would be a convenient, seamless and manageable way of shortcutting names, then I\'d be OK with the unique combination method.

I don\'t see the quickname to be such a way, though, because it\'s too abstract, and forces you to remember two names per person: the quickname you assigned and the actual name. Furthermore, you\'d need to somehow identify the quickname so that the client knows you are using it. Seamless replacement doesn\'t work, since ppl. will quickname someone \"John\" if they only know one \"John something\". However, such denominators are prone to failure, given that they need to be typed each time.

Black_rose

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« Reply #47 on: January 02, 2005, 03:53:07 am »
Quote
I don\'t see the quickname to be such a way, though, because it\'s too abstract, and forces you to remember two names per person: the quickname you assigned and the actual name. Furthermore, you\'d need to somehow identify the quickname so that the client knows you are using it. Seamless replacement doesn\'t work, since ppl. will quickname someone \"John\" if they only know one \"John something\". However, such denominators are prone to failure, given that they need to be typed each time.


buddy list??? think of that. you have a buddy list so you could double click on it and open a player to player chat window or a quick typ method as well.

Quote
That might indeed be an interesting thing to implement. The chat would then simply say \"someone says XY\". However, this is where it runs into problems: if there are several persons, you wouldn\'t be able to tell who said what, even if IRL you would. This means that you\'d have no means of correlating people and spoken text, which would greatly reduce communication between ppl. who haven\'t met yet, like in bars.


it could be so it says part of the name (you could put in a chat name like tim/joe/bob and anyone could use any name so you would not have to deal with the stalker, also a speak range (like in square watchamacallits {those things used in most games [grids i think]} distance)
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Under the moon

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« Reply #48 on: January 02, 2005, 03:54:00 am »
I\'m going to have to side with John on this, since I did bring him up in the first place.  I actually thought I made that name up, go figure :).  

As for typing both names, why couldn\'t there be an auto finish.  Web engines have them.  Start typing *John* or even just *J*  and *John Thazer*  magically appears, since you talk to him the most.  If you didn\'t want to talk to Thazer, then continue typing *John P* and *John Predish* auto finishes.

And Seytra, check your history, John is a very  medieval name.  And Thazer is unique, so it could fit anywhere, and is MUCH better than Uberkiller and the like.

John_Thazer

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« Reply #49 on: January 02, 2005, 04:06:14 am »
Quote
Originally posted by Under the moon
I\'m going to have to side with John on this, since I did bring him up in the first place.  I actually thought I made that name up, go figure :).  

As for typing both names, why couldn\'t there be an auto finish.  Web engines have them.  Start typing *John* or even just *J*  and *John Thazer*  magically appears, since you talk to him the most.  If you didn\'t want to talk to Thazer, then continue typing *John P* and *John Predish* auto finishes.

And Seytra, check your history, John is a very  medieval name.  And Thazer is unique, so it could fit anywhere, and is MUCH better than Uberkiller and the like.


Few allies i have but worthy ones indeed! Together we stand, together we fall...Thank you Under the moon...thank you indeed! Are you in any guild at the moment? :P


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Under the moon

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« Reply #50 on: January 02, 2005, 04:28:58 am »
:D Not as of yet.  I have not received my name, and will not until my backstory, Chain of Souls, is done (it\'s an RP thing :rolleyes: ).  When I finish, I may or may not join a guild, my character is very... complicated.  I will support causes that I believe in, when that is my path.

By the way, your net vodoo mind tricks will not work on me, I am part Gypsy (in RL not IC).  Save them for weaker minds. :P

I will look into your guild though.

For now, your can call me Moon :D.

*edit* Now I remember,  You are a Battle Roy in The Holy Searing. Your name must have been floating around in the back of my head.  Read Mael\'s (Depthblade, ya I read his stories) Guild threads (towards the end) and you will find my standing.
« Last Edit: January 02, 2005, 04:51:12 am by Under the moon »

Black_rose

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« Reply #51 on: January 02, 2005, 04:31:34 am »
good, also it is a good site, people are nice in the forums and sutch, http://www.chaoswars.microze.co.uk
and i am part mohawk who are better then gypsies... lol j/k
hmmm ok we should get back on topic......



Name sharing is awsome and all opposers suck!!!!!!!!!
« Last Edit: January 02, 2005, 04:32:42 am by Black_rose »
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Keyaz

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« Reply #52 on: January 02, 2005, 04:57:07 am »
The made it so you have to have an individua
k full name, so thats how it is... yeah maybe its hard when theres more players in the future but  doubt we\'ll get 6 billion people playing planeshift....

Black_rose

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« Reply #53 on: January 02, 2005, 04:58:38 am »
hey, if they keep updating it for the next twenty years  :D


we will


after the first 10000 (wich is normal for a p2p mmorpg so this should have tons more than that) it get\'s hard
« Last Edit: January 02, 2005, 05:13:39 am by Black_rose »
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Moogie

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« Reply #54 on: January 02, 2005, 05:32:03 am »
Take the guild chat to PMs please. :)


mikedean: Towards the end of Molecular Blue, it was *extremely* hard to find a name that wasn\'t already taken by one of the hundreds of thousands of accounts that had been created.

What do you think will happen, on a more popular version of the game, with two name fields that must both be unique, thus effectively halving the number of usable names in the game world?



Unique lastnames is a massive NO from my front. Just because someone else is using another person\'s lastname doesn\'t mean they\'re from the same family, and it doesn\'t mean they have to be from the same family either. It isn\'t that way in RL, after all. How many \"Smith\"s can a single person know?

And Venge: As far as I\'ve heard (from Talad himself, no less), unique lastnames was a BUG that has never been fixed.

:)

Exaero_Fiero

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« Reply #55 on: January 02, 2005, 05:56:21 am »
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Originally posted by Moogie
mikedean: Towards the end of Molecular Blue, it was *extremely* hard to find a name that wasn\'t already taken by one of the hundreds of thousands of accounts that had been created.



Heh, I remember that... Even with random three-letter combinations there was a chance that it\'s already taken... And even worse - picking the RP name... ugh...
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Kiern

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« Reply #56 on: January 02, 2005, 06:28:36 am »
Personally, I would not want people to have the same as my last name.  Everyone would just steal it and then it wouldn\'t mean anything... :baby:
« Last Edit: January 02, 2005, 06:29:03 am by Kiern »

Karyuu

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« Reply #57 on: January 02, 2005, 07:28:18 am »
With no unique first or last names required and with the serious limitations of character appearances, it would be all too easy to steal someone\'s identity and do some serious damage. Especially for guild leaders. Real life has a lot more preventative measures on this.

People are just being stubborn - if your name is taken, try something else. I would have no problems changing mine if I were a new player in-game. I also never had a problem with names I wanted being taken, even at the very end of MB. Maybe people should try for something a bit more exotic. Look at the names of the Planeshift world - Yliakum, Laanx, Vodul, Vigesimi, Megaras, etc.

I\'m all for it staying the way it is. My identity is important, no matter what identity it is. So once I have one established, I\'d rather it not be threatened by look-alikes :3
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Hatchnet

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« Reply #58 on: January 02, 2005, 07:41:03 am »
Yea I\'d hate to log in one day ane see a bunch of copycat Dubons running around.

Kixie

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« Reply #59 on: January 02, 2005, 08:20:31 am »
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Originally posted by Hatchnet
Yea I\'d hate to log in one day ane see a bunch of copycat Dubons running around.

And someone would pay viciously if I found another Kixie running around ingame.... *glares at dixie and snarls*