Author Topic: Please rework movement controls  (Read 2660 times)

csolar

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Please rework movement controls
« on: December 31, 2004, 07:23:34 am »
I was really frustrated with this new version from the moment I tryed to move.  I played molecular blue and I know you didnt really change the movement style via keypresses, but the ctrl/mouse1 and 2 interface is kind of annoying and hard to use.  Being that this game is more point and click oriented now, I felt more attacted to this method, but I continued to stuggle with the controls.  My sugestion would be to get rid of the ctrl presses and go straight to wasd and mouse moves like all the other ORPGs and single games like Morrowind.  It would be so much better...

Also, you need someway to change the screen resolution, or atleast, a redesign of the UI so that it doesnt feel crowded and cramped.  I felt totally surronded and only had a few square inches of space to view with.  

Thats what really jumped out at me after playing for a little while.
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Berzerk

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« Reply #1 on: December 31, 2004, 09:21:52 am »
I agree, most games the looking system is easly done with the mouse, fast percise and everyone knows how to use it. the controls in PS requires 4 keys just for the view, thats aweful in my opinion. the point and click stlye isn\'t very fun myself, if you had a target like thing in the middle of screen or something like a FPS or morrowind had it would feel like your actualy looking at it and picking it up. the mouse look was terribly slow as well completely useless basicly as you have to run your mouse across the pad like 3 times to do one full turn, also having a target style instead of the less favorable point and click would work right in with it nicely.

I don\'t know why but it seems like everyone has trouble playing this for some reason, its like they all play on these ancient crap comps that can\'t handle anything, I run fine on my older computer, the 1000x800 isn\'t bad really, though it would be nice if they cut a lot of that unnessary large framing from the menu boxes like chat and stats boxes. Veiwwise its not bad though of course it can be improved but its a minor issue at this time so don\'t expect anything anytime soon.
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Kwip

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« Reply #2 on: December 31, 2004, 09:23:33 am »
What? I have been using wasd in PS since day one.  Though the combination of using them with the left and right buttons was a little to get used too.  The only bad thing is that I have to lift my right hand off the keyboard to use the mouse.  Though after a few hours of crystal hunting you got used to the controls all right ;)  Having to look in every direction you got to know the controls like the back of your hand except probably better.

[Edit] Hint: the mouse view is not worth nothin\'.  Just get used to the keyboard controls then just use the mouse for targeting and stuff and it will get a lot better :) [/Edit]
« Last Edit: December 31, 2004, 09:25:38 am by Kwip »
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 trying to see what is off both ends -        -----\Mad\_____
  but the confusion and chaos looks so fun -     ------\Bard\
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Berzerk

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« Reply #3 on: December 31, 2004, 09:48:32 am »
I use the keyboard for movement and view, (Except turning which is on the side buttons of my mouse). the mouse look ingame is totaly useless and unless they really speed it up it will always be useless.

Having to learn the controls like that is cumbersome, plus you have to click a tons of keys to do everything. its not horrible I mean it could be a lot worse, just they could have made it better easly.
For honor, glory and beer..... well I guess for the king too but really it\'s just for me.

XpYtZ

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« Reply #4 on: December 31, 2004, 11:03:42 am »
You are all aware that you can change all your key settings...right?
Make them whatever you want, the {set} controll, in the options menu does record whatever you press and you can set your mouse movement speed in the options menu as well  8o you even have controll over the vertical and horzontal speed seporatly.
The only warning I can place is that you need to remember to {set} keys that are not currenlty set since the system does not check assignments automatically.
To repeat:
A: you can make your own Macros (sadly no loops and delays are included).
B: you can set your own keys.
C: you can change your speed controlls.
What do you people want a freeking mind-reading device?

Oh and screen resolution: it is in the \'PlaneShift set up\' utility, you can even have a custom one. You can also change your draw distance, vertex buffer, min/max frame rate and depth: you can close the windows you don\'t want or just set the transparency way up...I don\'t understand the problem.
« Last Edit: December 31, 2004, 11:11:05 am by XpYtZ »

NATIK

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« Reply #5 on: December 31, 2004, 05:30:10 pm »
I don\'t see what the problems is either, i think this game this very easy to control, plus you have the power to change a good deal of things about it if you need to.

And the lag/hardware problems people are having, havent seen anything of them.
« Last Edit: December 31, 2004, 05:30:55 pm by NATIK »

confused

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« Reply #6 on: December 31, 2004, 06:48:36 pm »
Just need to rework the mouse controls to be more inline with NWN or Morrowind, the keyboard setup for movement can remain active for those who prefer to move using keyboard.

csolar

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« Reply #7 on: December 31, 2004, 07:26:21 pm »
I dont get how you guys can call a system where you have to use 2 hands to move your character good.  Sure you can map out wasd to turn and stuff for you, but then you have to constantly hold down control just to move the camera around, or hold down shift to make yourself run.  A system like morrowind would be so much better.  

And another problem I thought of is that the game is based a lot on a point and click interface.  Unlike other games where you can double click an enemy to attack, you have to press a button somewhere on the hud.  Which is really annoying when you are being attacked and you have to go find a button.  

The optimal system for a rpg is either fps style, or if people dont like it, then a very simple click and goto, or, 3rd person movements with camera rotating via mouse control.  

For this game, the best thing would be

w - forward
a - side step left
s - back
d - side step right

mouse rotates camera when right click is pressed
and controls game play with different mouse pointers.  

A very good example of this is neverwinter nights.
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Kwip

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« Reply #8 on: December 31, 2004, 07:30:35 pm »
Do I have to point out to everyone that wasd do exactly what you are asking them to do.  And for the other keys if you want to change them then just use XpYtZ\'s suggestion and remap the keys.
Lurking in that space between -             \The\____
 trying to see what is off both ends -        -----\Mad\_____
  but the confusion and chaos looks so fun -     ------\Bard\
   that I must now jump down twixt them both and dance the dance

csolar

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« Reply #9 on: December 31, 2004, 07:55:11 pm »
Brilliant, but first you must point out how to make the game attack a rat if I double click on it.

There are greater problems with this game then remapping the keys will fix
« Last Edit: December 31, 2004, 08:04:15 pm by csolar »
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XpYtZ

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« Reply #10 on: December 31, 2004, 09:52:31 pm »
!!~Technical Demontration Version Beta~!!
Nuff said.

Vengeance

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« Reply #11 on: December 31, 2004, 10:16:12 pm »
This thread is undoubtedly the dumbest thread I\'ve read in a while.

Change your keys.  Change your mouse controls.

RTFM and quit whining to change things you can change already.

Monketh

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« Reply #12 on: December 31, 2004, 10:42:32 pm »
Quote
Originally posted by csolar
Brilliant, but first you must point out how to make the game attack a rat if I double click on it.

There are greater problems with this game then remapping the keys will fix


Macro, foo\'!
Ie: you can map keys for macro, therefore, you can map attack keys.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

csolar

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« Reply #13 on: December 31, 2004, 11:20:25 pm »
Well, thats true, I could map mouse1 to attack things..  that would be AWESOME! Except when I want to try and do something else.  Like clicking on someone.  

I am offering a sugestion that the game needs to be more UI friendly, you act like this game is the holy grail and nothing could ever be wrong with it.  

Let me restate my suggestion for all the simpletons out there who read nothing but the last post in a thread.

\"The game should have an easy mouse interface where the mouse icons reflect that actions the player can take.  If the mouse is over a rat, a sword would be nice, then when the user clicks with the sword icon, it attacks.  For an item, a hand would be good, then a click would pick it up.  Simple.\"
« Last Edit: December 31, 2004, 11:21:04 pm by csolar »
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Monketh

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« Reply #14 on: December 31, 2004, 11:46:00 pm »
Quote
Originally posted by csolar
Well, thats true, I could map mouse1 to attack things..  that would be AWESOME! Except when I want to try and do something else.  Like clicking on someone.  


Not mouse1, I  said attack keys.
7,8,9,0,-,=,P,`   Pick one.


Look, I\'m sorry you\'re lazy, but that isn\'t much of an excuse to rant.  Live with it.
If you were even serious, this thread would have been started in Wishlist.

Edit:
Here, I\'ll rephrase my post for you to make it easier to understand.

Quote

I do not understand how using two computing interfaces simultaeneously is a problem.  However, your dislike of it is neither an excuse nor a justification of ranting on your part.  I suggest you learn to live with what you have, considering that the program offered to you, at no cost, is a technical demonstration.
If you were serious in your intent to have such a system implemented for the good of the community, you would have taken the three or so seconds required to select the \"wishlist\" forum before intiating your topic.


Furthurmore, your attitude, in particular your stubborness to accept solutions given to you, is highly detrimental to the promotion of this concept for implementation.  Your arrogance is problematic as well.
implying insult to persons whose opinion you wish to change will do nothing more than force them into a more \'dug-in\' position.  That is not wisdom.
If you wish to consult with me relating to any part of this post, I suggest you do so via a private message.

Good day, sir.
« Last Edit: January 01, 2005, 01:48:54 am by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM