Author Topic: Thieving skills & criminal activites!  (Read 3162 times)

Elscha

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Thieving skills & criminal activites!
« on: December 31, 2004, 07:02:26 pm »
Hummm at the moment there\'s not much scope to be \'evil\' in PS... well least not in a game mechanics sense. Here are two idea that i think would be easy to impliment and add quite a bit of gameplay!

1.) pickpocketing skill; chuck in an NPC Zak stylee that train\'s in pickpocking. R-click icon or target /pickpocket or something another player runs some /roll type deal and based and your skill & roll it takes an item of a equivelant value off a player e.g. max pick = 25 tria max items x2 so the thief would take say 2x rat hides or 25 tria. A check could be made against say... erm target\'s agility and if the thief fails to pickpocket the target would recieve a message saying \"$target attemps to pickpocket you and fails\" then a challenge is automatically made and accepted by the thief with no possibility to /yield. Would this work? I think so! :P an alternate source of income & a possiblity to use a thieving skill!

2.) Highway robbery; it would be groovy if you could decide to attack a player outside /challenge. E.g you see a fellow heading to Hydlaa or Akkaio to sell ore and you and a few other\'s jump out and attack. the target would have no choice but to ether engage in combat or /yield. Should the attacked person lose then they would drop a random item/items & be shunted off to the death realm... if they /yield a random item is given to the attackers  (or divded between them if grouped) ala monster kill style.

3.) Sneak attack; a charged attack (like spell casting) that leaves you open to attack? (drops defense) but allows the thief to hit the head for say x2 regular damage...

   Anyway just a few things that would probably go horribly wrong in the current climate (?) but would be nice to see in future updates.... PS needs crime (but in a good way)!
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Themerion

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« Reply #1 on: December 31, 2004, 07:51:16 pm »
It would, indeed, be much more fun being able to be evil. Although for characters not focusing on fighting it might be a bit boring being robbed each time they tries to leave hydlaa.
Howerver the game is too friendly now. Som robbing abilities should defenitively be implemented. The problem is balancing them and making them low-level friendly...

More evil to the world of PlaneShift!
Adding more items is a great way to make the game last longer! :)

Elscha

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« Reply #2 on: December 31, 2004, 08:32:42 pm »
Heh merchants/miners still get robbed! plus they don\'t have to fight they can just give up their wares! XD

This brings into play having bodyguards, law & order guilds etc. all good stuff ;)

But yeah there\'s all kinds of balancing issues to take into account... and opertunities to abuse such a system. Guess when the new set of GM\'s are in effect such implimentations could be policed.
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Themerion

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« Reply #3 on: December 31, 2004, 10:00:26 pm »
Hm.. Bodyguards you say... It not a bad idea! The problem is that robbers probably will work in groups. One bodyguard would not be enought... Perhaps if robbing someone would bring down the robbers stats? Still, a very skilled robber could keep his stats quiet much. This would keep the number of robbers low, since only experienced players could manage to have good stats...
Adding more items is a great way to make the game last longer! :)

LordWolf

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« Reply #4 on: December 31, 2004, 10:02:37 pm »
well its a fun idea and all but its also a very irrie skill for others that is because you have get finely some money and you get puick pocket by some one :| so if this is getting in the game i think there must be a cop in the game to stop it ;)
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Myrtl

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« Reply #5 on: January 01, 2005, 01:19:22 am »
AHHHH no stealing from other players in town!!! Bad idea. You are gona hear loads of people screaming \" OMG WHERE IS MY *** BROADSWORD. WHO STOLE IT\"!

Im sure i would be mad. There should be certain places where you can steal but not in town. Itll piss me off and others  X(
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Elscha

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pickpocketing!
« Reply #6 on: January 01, 2005, 03:15:21 am »
Heh if pickpocking is implimented how unrealistic would it be to have boundries to using the skill? ...as to annoying players , losing items is annoying but heh you don\'t play an Evil character to help old ladies across the road and open a soup kitchen :). People shouting that their items have been stolen; the system message would say \"You\'ve been pickpocket & lost $item #\" so there would be no confusion as to where the item had gone. And even if they did find something had dissapeared a few /shout\'s about a pickpocket in the crowd would be cool! :D
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Enter_the_Xero

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« Reply #7 on: January 01, 2005, 09:33:15 am »
There should be guards stopping people from pickpoketin\' in cities and such places... and the only rule of pickpoketing is DO NOT SEE A GUARD GO FER IT!

It should also be kool if there would be places fer all out killing spreeZ... with only one rule DO NOT SEE A GUARD FO FER IT!

So, if evil will be, there should be Guards (AI) to stop it... some places...

LET THY EVIL ROAM THY EARTH
FOR IT IS A PART OF THY UNIVERSAL EQUALIBRIUM
LET THY GOOD ROAM THY EARTH
FOR IT IS A PART OF THY UNIVERSAL EQUALIBRIUM
FOR ONE CANT EXIST WITHOUT OTHER
FOR THY MOTHER MUST HAVE A FATHER

spedoinkel

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« Reply #8 on: January 03, 2005, 12:54:36 am »
Various rogue skills can work will in games, and as it was said, really depends on the balancing.  Lockpicking, theivery, assassinations.  All good ideas.  Just have some sort of police force patrol the cities, and when you are outside of them, you are on your own.  

There also needs to be some backdoor fences so that regular shops don\'t buy stolen goods, thus increasing the chances of getting caught.  

Just a suggestion of how it is handled otherplaces.  The Discworld MUD requires you to be a member of the Thieves or Assassins guild.  If you don\'t carry your license them you get tossed in jail.  There is also a quota that must be upkept.   But this requires the somewhat unique poilitical system that is set up there.

Monketh

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« Reply #9 on: January 03, 2005, 01:25:12 am »
I\'m going to be the voice of dissent in this topic and say:

It\'s  god d@mn annoying!!!
People spend hours of their lives getting this stuff...

Those two reasons outweigh all other arguments.

You gotta remember the OTHER people are playing this for fun, too.  If they think it\'s fun to get robbed, I\'m sure a system between you and them can be devised.
« Last Edit: January 03, 2005, 01:26:35 am by Monketh »
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Myrtl

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« Reply #10 on: January 03, 2005, 04:32:44 am »
Quote
Originally posted by Monketh
I\'m going to be the voice of dissent in this topic and say:

It\'s  god d@mn annoying!!!
People spend hours of their lives getting this stuff...

Those two reasons outweigh all other arguments.

You gotta remember the OTHER people are playing this for fun, too.  If they think it\'s fun to get robbed, I\'m sure a system between you and them can be devised.


Listen to the man! He knows what he is talking about. That sentance made the most sence out of any post in this topic... :))
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bbum

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« Reply #11 on: January 03, 2005, 06:44:21 am »
devs can make a much better rogue/theif experience through quality PvE content and quests than PvP.

Mortac

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« Reply #12 on: January 04, 2005, 11:03:34 am »
Pickpocketing should have a size and/or weight limit, that way swords, armors etc. big and expencive stuff wouldn\'t get stolen.
The limit should naturaly increase as the skill increases, but never too high...

And also thieves should not be able to steal things that person is wearing...

Other possibility is that if someone ois trying to steal big and/or heavy items from other person, then people surrounding the victime recieve a message saying something like: \"You see a thief stealing from [insert name here], and then they can kill the thief.

One idea about thieving is that if city guards or smth. like that notice it they would come and fight the thief, but if thief loses, he/she will spawn in jail. And then he/she can pick the locks and escape, pribe the guards, maybe dig a tunnel :)...

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bbum

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« Reply #13 on: January 04, 2005, 11:26:55 am »
there should be no unrealistic \'limit\'. if you try to pick pocket a very large item it should just fail every time and the npc should notice you. when you attempt to pick pocket you should either get a random ammount depending on your skill at pick pocketing, or you should put in how much your going to attempt to steal, then have a chance of getting caught if you try to steal to much with too low skill.

Zan

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« Reply #14 on: January 04, 2005, 12:23:58 pm »
I personally am not a fan of the just being able to rob any person idea. I can easily see it being abused so that all the newcomers can never grow since they \'ll constantly be picked on by big bully robbers.

However if it was implemented, with enough limitations, then I would want to have the robbers, thieves, etc. also some negative drawbacks. If they get caught they will lose all (or a part of) their loot along with a fine (depending on the crimes they commited). I \'d also like to see bounty hunters implemented then. Thieves would get a bounty on their head again according their activity, this can only be seen by bounty hunters with sufficient skills to match that of the thief of course. Then the bounty hunter can try to capture the thief and collect the bounty upon killing him/her.

Things like crime need to be balanced out extremely well so that there are both advantages and disadvantages to going on a bad path.
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