Author Topic: Is this a hack?  (Read 4574 times)

Exaero_Fiero

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« Reply #15 on: January 01, 2005, 04:03:03 am »
Quote
Originally posted by Moogie
A wonderful thing called chat. If you\'re mining away and don\'t reply to a GM if they try talking to you several times, they can assume you\'re botting. :)


What if I turned off the chat? :P
« Last Edit: January 01, 2005, 04:04:03 am by Exaero_Fiero »
\"What, drawn, and talk of peace? I hate that word as I hate hell...\" The Mercenary Guild

Samoth

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« Reply #16 on: January 01, 2005, 04:08:35 am »
The GM might think your are a bot and ban you.

Seytra

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« Reply #17 on: January 01, 2005, 04:16:30 am »
I see the main problem of mining to be repetitive. Sure, it is IRL, but OTOH, why not make the duration and the outcome of one single mining operation several 1000% more? That is, you\'d put your char against a wall, select mining target and zone, then activate mining and it\'s going to mine for, say, 10 minutes RL time. I don\'t see any advantage or fun in clicking the same set of options every 5 seconds. It\'s not gameplay and much worse than grinding IMO.

Summarising, I don\'t see this as botting, because IMO it should be automatically handled by the client anyway, in the way I described.

dragonfire999

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« Reply #18 on: January 01, 2005, 04:24:51 am »
where can i get a good macro :D

Quote
= <3

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Moogie

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« Reply #19 on: January 01, 2005, 06:14:45 am »
Quote
Originally posted by Seytra
I see the main problem of mining to be repetitive. Sure, it is IRL, but OTOH, why not make the duration and the outcome of one single mining operation several 1000% more? That is, you\'d put your char against a wall, select mining target and zone, then activate mining and it\'s going to mine for, say, 10 minutes RL time. I don\'t see any advantage or fun in clicking the same set of options every 5 seconds. It\'s not gameplay and much worse than grinding IMO.

Summarising, I don\'t see this as botting, because IMO it should be automatically handled by the client anyway, in the way I described.



Like I said, if you don\'t like mining, you don\'t have to do it. That doesn\'t mean we\'ll let people bot it just because \'they think its boring\'. :)

Seytra

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« Reply #20 on: January 01, 2005, 06:23:22 am »
Quote
Originally posted by Moogie
Like I said, if you don\'t like mining, you don\'t have to do it.

Obviously. I wasn\'t going to be a miner anyway.
Quote
Originally posted by Moogie
That doesn\'t mean we\'ll let people bot it just because \'they think its boring\'. :)

It wasn\'t intended that way. I was trying to say that I think that the current approach to mining is wrong. I think there will not be many people mining because it really doesn\'t have much appeal to it. While that can of course be ignored, I think since there IMO is an easy solution to it, it shouldn\'t be ignored, for the simple fact that there is absolutely no reason for not doing so. It doesn\'t add to gameplay. It also doesn\'t increase immersion, since the repeated clicking will make the interface become very noticable, thus totally destroying immersion. It doesn\'t capture the player by fun, but by requirement.

If scripting is allowed while we\'re at the computer, then what is the difference between implementing this in the client itself and allowing external devices that detract from immersion?

Under the moon

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« Reply #21 on: January 01, 2005, 06:53:05 am »
Why can\'t mining be fun?  Could it not be turned into some sort of un-bot-able mini-game?  Like some sort of Tetris or PPuzzle League (god that game was addictive).  Dirt would be useless brown blocks while ore would be different shiny and puuurdy colors.  Line up so many gold/iron/copper/etc  blocks, they disappear, and you get one unit of that ore.  Then you could mine for more than one type of ore at a time.  If too many \'dirt\' blocks accumulate and reach the top, your \'mine\' collapses and you have to start over.  Pick durability could affect the speed at which you can move or switch blocks. Race differences would effect this also (dwarves are little dirt grubbers after all :D).

This is just one example of how tedious tasks could be made fun.  Who wants to spend hours typing \'/mine whatever\'.  We are supposed to be role-playing here, not having boring on-line jobs, aren\'t  we?

*edit* Hmm... this is a little off the original subject.  I think I will move it to a new thread.
« Last Edit: January 01, 2005, 07:17:09 am by Under the moon »

Moogie

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« Reply #22 on: January 01, 2005, 07:15:37 am »
I agree with you Seytra, that the mining system atm isn\'t too good. But it\'s a primitive implimentation of something I\'m sure they\'ll improve in the future.

We seem to be running against eachother alot lately, lol :)

Seytra

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« Reply #23 on: January 01, 2005, 08:57:26 pm »
Quote
Originally posted by Moogie
I agree with you Seytra, that the mining system atm isn\'t too good. But it\'s a primitive implimentation of something I\'m sure they\'ll improve in the future.

I hope they will. :)
Quote
Originally posted by Moogie
We seem to be running against eachother alot lately, lol :)

Yes, I noticed that, too. Must be CB. ;)

ert

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« Reply #24 on: January 03, 2005, 02:18:05 am »
Simple question..... SOMEONE LIKES TYPING /dig for gold
every 10 seconds, or killing mobs ?!!?!?!?!?!?
I do this because this games are made in the way that you go with your friends you make them and have enemies, mining and killing enemies is the way to progress.. lvling up being stronger getting new things, I think the people likes to get new things, and see them, thats why the kill and mine for this long time. Just an opinion, if someone likes to do it I\'m just expressing an opinion.

Icefalcon

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« Reply #25 on: January 03, 2005, 02:27:36 am »
I don\'t think anyone mentioned this yet, but there is that little problem of not being able to mine in the same place twice.  :rolleyes:

diabolus

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« Reply #26 on: January 03, 2005, 02:50:24 am »
Although last i checked you can mine by simply moving to the left/right [and digging] and then moving back to your original spot [and digging] ...and repeat the process. Essentially you just go  \'left-dig-right-dig-left-dig-right-dig\' . So assuming most rockfaces are straight [only requiring a small move to the side]  it would be just as easily bottable, albeit slower.

bbum

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« Reply #27 on: January 03, 2005, 06:38:32 am »
mining needs random features that can happen to prevent the macro\'ing. you dont want the player to have to use their brain just a tad to mine, you dont want them to be able to go make a sandwhich while doing so.

ramlambmoo

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« Reply #28 on: January 03, 2005, 06:45:27 am »
Quote
Originally posted by diabolus
Although last i checked you can mine by simply moving to the left/right [and digging] and then moving back to your original spot [and digging] ...and repeat the process. Essentially you just go  \'left-dig-right-dig-left-dig-right-dig\' . So assuming most rockfaces are straight [only requiring a small move to the side]  it would be just as easily bottable, albeit slower.


yes, it is very easily bottable, and it dosnt even make it slower cause you can make the bot move while waiting for the results of the first /dig.

I think its a bit mean of a dev to ban someone for not responding to chat, i mean what if you have chat off or you just dont want to talk to them? lol.  But im not complaining cause i havnt actually seen or had this happen to me yet.  I definatly think the mining system needs to be changed somehow, like you can only mine a certain number of times or something.  Pretty much anything short of a seperate game can be botted.... even requiring the user to click in different places can be botted, it just depends on the skill of the programmer.  And i think personally that making mining so repetitive is just an invitation for people to use scripts and macros, they cant really say they didnt see it coming.  That said, the new mining system is at least a bit better, now that you have to move.

Kunlock

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« Reply #29 on: January 06, 2005, 02:24:57 am »
Im just giving my opinions about this mining system or any for that matter.  First of all, let me make said that ANY repetative action, no matter how complicated or unique, can be botted.  Any time where you can sit in one spot/one area you can bot it, no question about it.  My proposed solution to this nasty little problem would be to make it more involved and less repetative.  Make you do more things, not over and over but doing more different things to add to the realism/limit the possibility of botting.  I would suggest a system where you have to test the soil/search around and do some things before you are able to dig.  And I feel its kind of weird at the moment to have to know what your digging for, why not just dig a hole in the ground and find out what you get?  Why not make a system where you must search around and find a spot.  Then once you found that spot you could dig a bunch of ore out of it (like a vein of iron or something) then once you were done with the spot you would have to do a lot more searching to find another vein.  That would reduce the amount of botting a lot because of all the searching and interpreting of where the ore will be.  Something that would take human thought and reading of what you get back from the searching efforts to do.  But it would have to be rewarding after only doing it a little while, if it took too much time to do it would get boring and thus lead to more botting.

I suggest this method because of the fact that it makes you move and think about it.  No matter how many workarounds and stops you try to put to botting you implement if you dont have to move around then botting can be done.  And as I mentioned before if someone can do it but it doesnt take any thought at all, then a bot can easily be made to do it.  One thing bots have a hard time doing generally is thinking and interpreting visual information smartly.
« Last Edit: January 06, 2005, 02:37:23 am by Kunlock »