Gold and minor itens could be distributed to your party, and major itens would go directly to the bag of the owner (the one who killed the monster). This \"Owner\" would not necessarily be the one who killed, but the one who took more % of the life. Imagine if you are killing with a weak sword -1 that Ubber Red Dragon with Protection against swords, and suddenly, on the last moment, come a newbie, hits him..and kill him!
A nice idea would be if experience doesnt come when u kill a target, but constantly. I.E.: A monster have 1000 HP and gives you 1000 EXP. If you hit for 100 damage, you took off 10% of his life, and so, you will get experience. FAR more real than the actual experience system (I hate when Im playing Helbreath, killing big monsters and come newbies to give them the last hit)
Gold would always be equally divided (if you get 100 gold and have 10 members, each one would get 10 gold)The game could have an engine to define, i.e. who gets a Mana Potion first.
Supposing there is an order
1)You, 100 HP 300 MP
2)Friend A, 200 HP, 200 MP
3)Friend B, 400 HP, 100 MP
If you get an health potion, it could go directly to Friend A, bcuz ur MP need is bigger. If you get a Mana potion, you get it first. After getting a Health Potion or Mana Potion, besides, if you get a Health Potion it will go direct to Friend B, because his HP is far bigger than A, plus he doesnt need MP so much. After getting it, anything you get would go to Friend A, to close the cycle, and then begins from 1)
Forget this, I just drinked too much yesterday and now I\'m not fine, I have another idea
If you are in a party, potions would go to the guy who have actually less potions or is in the bigger need. A guy with 100% HP and 100% MP has much less need for a health potion than someone with 10% HP and 90% MP, which has much less need for a mana potion than someone with 80% HP and 10% MP.
That\'s it, sorry if I said stupid things, I\'m just not fine now hahah =)
cya