Author Topic: Death Penalty? Death in Death Realm is NO-GO?  (Read 1367 times)

Enter_the_Xero

  • Hydlaa Resident
  • *
  • Posts: 156
    • View Profile
Death Penalty? Death in Death Realm is NO-GO?
« on: January 01, 2005, 09:20:11 am »
After gaining enoth EXP, and gettin\' like... more then 10 skill points... death penalty should kick in...

Death Penalty should stop you from bringing high-level weapons//armors//items to Death Realm... When killed you would just drop them.. fer anyone to pick up...

Also, I think that Death Realm should work differently... Ummm... you should not be able to die (OR at least the normal way) in death realm cuz you are already dead...  MAybe you should like, after gettin\' beaten by a Death Realm monster, turn into a ball of weak protoplasm and float around, regenerating.... and then turn back into your own self... Ehh?

DarkArchon

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #1 on: January 01, 2005, 02:15:56 pm »
That idea sucks !!!! Imagine if you have the best armor in the game an you\'d drop it, because you had a lag !!!!!  i think then you\'d hange your mind on dropping items on death. It would be better to eg. loose some exp (like 1% needed to lvl - at hight lvls that would be much), or eg. forget a skill (that wouldn\'t be terrible but sometimes could be serious).

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #2 on: January 01, 2005, 03:23:59 pm »
Quote
Originally posted by DarkArchon
(like 1% needed to lvl - at hight lvls that would be much)
Actually it\'s same ammount no matter the skill level...

- Swords
AKA Skald

Black_rose

  • Hydlaa Citizen
  • *
  • Posts: 453
  • If I could I would, but I don't know how.
    • View Profile
    • My myspace is all I have
(No subject)
« Reply #3 on: January 02, 2005, 01:11:22 am »
Quote
Originally posted by DarkArchon
That idea sucks !!!! Imagine if you have the best armor in the game an you\'d drop it, because you had a lag !!!!!  i think then you\'d hange your mind on dropping items on death. It would be better to eg. loose some exp (like 1% needed to lvl - at hight lvls that would be much), or eg. forget a skill (that wouldn\'t be terrible but sometimes could be serious).


dude, have some grace. i mean really that might make someone feel not wanted, or just insigniffigant so be a little more thoughtful as you type as you don\'t know the person, wether they take it hard or not, everyone has buttons and they are not all the same

Quote
what you could have said
i dislike this idea, what if you have a really great weapon or armor that is rare or expensive? I think that it would be better if you loose a small amount of experiance (like 1%tax on death) this could be bad but it would not be horrible


Quote
DarkArchon\'s response
 8o  i could say something with respect!!! whoa!!!!!!


Quote
Originally posted by Ulf Kleppe
this thread makes no sense.
 :(



it does, most games take a tole when a player dies...

and darkarchon, no offense you just were being harsh ;)
KABLUMMPPP!

Zellgadess

  • Hydlaa Resident
  • *
  • Posts: 186
    • View Profile
(No subject)
« Reply #4 on: January 02, 2005, 10:24:47 am »
Many good MMORPGs have been ruined due to bad death tolls. Only items like potions and arrows should be lost, along with some XP and some tria. Loosing that sword a newbie has worked so hard for is enough to put you off a game, especially when it happens twice  -.-

\"For You, Death Is But A Minor Invonvenience\"

Entamis

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
(No subject)
« Reply #5 on: January 02, 2005, 01:32:47 pm »
I believe it will be harder to get out of Death Realm in the future, making the death more \'unpleasant\'.

Enter_the_Xero

  • Hydlaa Resident
  • *
  • Posts: 156
    • View Profile
(No subject)
« Reply #6 on: January 04, 2005, 02:05:23 am »
Quote
Originally posted by Zellgadess
Many good MMORPGs have been ruined due to bad death tolls. Only items like potions and arrows should be lost, along with some XP and some tria. Loosing that sword a newbie has worked so hard for is enough to put you off a game, especially when it happens twice  -.-


That is NOT what I mean... you have somewhat misunderstood me.... {probobly becouse I posted this at midnight and my head was not functioning correctly due to the lack of neceassry sleep}... Death Penalty  should work only on players with a buch of EXP {not effecting any begginnerz}... plus it should only take away very powerfull//unique objectz....

Quote
Originally posted by DarkArchon
That idea sucks !!!! Imagine if you have the best armor in the game an you\'d drop it, because you had a lag !!!!!  i think then you\'d hange your mind on dropping items on death. It would be better to eg. loose some exp (like 1% needed to lvl - at hight lvls that would be much), or eg. forget a skill (that wouldn\'t be terrible but sometimes could be serious).


You... you... kinda enraged me for a minute or two...
Lag MUST be dealt with as everyone knows, so it will probobly be obsolete in the future....


Let me clarify....

DEATH PENALTY: There should be a penalty enflicted on High Class Players when they are beaten... it should take away Very Powerfull Weapons and Other Rare and Powerfull Iteams before sending you to deathrealm...

NO-DEATH IN DEATH REALM: You should be DEAD in Death Realm.... then you should be reincarnated {When Stepping into The portall}... So you should not be able to Die in Death Realm, due to the fact that you are already dead and are nothing more then a spirit. You should just become a ball of protoplasmic energy and wait till your spirit is regenerated then you can fight the Death Realm\'s beasts again.... It would make more sense and be cooler... Right?

Hurleybird

  • Traveller
  • *
  • Posts: 19
    • View Profile
(No subject)
« Reply #7 on: January 04, 2005, 03:31:17 am »
Right now there are too many bugs which cause accidental death to do this. I\'ve lost count of the times i fell off the edge of the world and died for no reason. Perhaps in the future after the bugs are ironed out though.

Or why not give the player an option? Either pay up in some way, trias or experiance to get out... or fight your way out.

Arzosah

  • Hydlaa Resident
  • *
  • Posts: 176
    • View Profile
(No subject)
« Reply #8 on: January 04, 2005, 11:00:04 am »
Quote
Originally posted by Enter_the_Xero
That is NOT what I mean... you have somewhat misunderstood me.... {probobly becouse I posted this at midnight and my head was not functioning correctly due to the lack of neceassry sleep}... Death Penalty  should work only on players with a buch of EXP {not effecting any begginnerz}... plus it should only take away very powerfull//unique objectz....

Do you have any idea how much that would SUCK for good players?
Suppose a guild tries to take on a strong monster, and they fail. Every member of the guild will lose their powerful items, and the entire guild will be in serious trouble.

Darakus

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
(No subject)
« Reply #9 on: January 07, 2005, 09:42:11 am »
Not only that, but you\'d develop a class of scavenger by doing so or to be clear people who would follow groups or guild going to harsh places not to help but to loot the dead\'s remains, that and people wouldn\'t take any risks anymore, they would just stay away from helping anyone for fear of dying in the fight.

I agree that death should be penalised with some money loss and some experience loss, but only a small percentage otherwise you would soon revert to your starting days (imagine training as a mage for weeks to just become that newbie mage again due to you dying a few times).
« Last Edit: January 07, 2005, 09:43:17 am by Darakus »

Syzerian

  • Hydlaa Notable
  • *
  • Posts: 544
    • View Profile
(No subject)
« Reply #10 on: January 07, 2005, 10:32:43 am »
It should be like this.
Death realm is like a spectral realm and life is the matterial realm. Matterial items cannot exist in the spectral realm so the first time you die you will be in the death realm \'naked\' untill you manage to obtain \'spectral items\' and when you leave the death realm you get your matterial items back and lose your spectral items.

Erinys

  • Traveller
  • *
  • Posts: 48
    • View Profile
(No subject)
« Reply #11 on: January 07, 2005, 10:41:00 am »
That would be a good idea, altough what would happen to the tria, I think that would be one of the magical items that stays (like glyphs, they should surely stay too)
Of course you need some basic items because running around naked would be inappropriate.
Erinys Erestir-guildless (active)
Alcyone Aldaval-guildless (retired)
Jerede Nenid-member of Fighters guild (vanished).

confused

  • Hydlaa Citizen
  • *
  • Posts: 269
    • View Profile
(No subject)
« Reply #12 on: January 07, 2005, 12:03:26 pm »
Simple, spectral loin clothes.

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #13 on: January 10, 2005, 06:38:28 am »
The death realm is meant to be the penalty for dying, not losing items in the living realm.

Ok trying to be creative here so bare with me, pinching some ideas from above too. When you die you enter the death realm as a ghost and either have your items with you or will when you return to the living world easy enough.

I like the idea of turning into a ball of ectoplasm so when you die in the death realm you become some sort of \'lost soul\'. As only ghosts can leave the death realm, players now have to replenish their health to become a ghost and leave the death realm.

To do this they get another bar on the health bar this represents progress to gaining ectoplasm or some other thing that will return them to ghost status again. These Lost souls can replenish this ectoplasm in a number of ways, they can kill creatures or other players to gain it. Souls can also replenish themselves in these fountains of souls  (a place churning with other souls who have been there so long they have forgotten they were ever alive and fellow players) if they can find them (or perhaps they spawn in them?).  

Adittional things that come into play are :

 - Lost souls are little more then monsters clinging to a shadow of their former selves to represent this perhaps they cannot see ghosts names or show their own to ghosts.

 - If a \'lost soul dies\' (its normal health is reduced to 0) then it loses some of this ectoplasm progress and respawns. Perhaps ectoplasm lost is left behind allowing another soul or even ghost to collect (as an item for normal ghosts).

- They can also no longer talk to anyone who is not also a lost soul (or perhaps restricted to chat only). Possibly at the 50% mark they regain seeing and displaying names to guild members who recognise them. This would allow expanision into making offerings to friends lost to bring them back.

- Lost souls treat other lost souls as if they were fellow players, they cannot attack them and can see names etc and may even challenge them to a duels over their \"ectoplasm progress\".

-Individual \'lost souls\' are weak creatures \'shadows of shadows\' they plague the death realm offering unscripted creature to avoid/fight. Venturing near soul fountains could become a risk.

- Perhaps even through consuming monsters and players to gain higher levels of ectoplasm and can choose not to return but rather become stronger death realm creature.

This might be a bit complex / irritate gameplay could be made a little streamlined. However I like the idea of expansion of the death realm beyond the easiest place to find in PS (you only need to die to find it ;) ). I know they have great plans for the DR, player controlled \'monsters\' would be a kind of interesting encounter to (run away from :D) find.
« Last Edit: January 10, 2005, 06:40:46 am by Stydracos »

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War