Author Topic: New players guild: The Academy  (Read 2365 times)

Fish

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New players guild: The Academy
« on: January 02, 2005, 11:08:14 pm »
This may be the only guild that expects other guilds to recruit its members.
It has members that are complete beginners and players that are on loan from other large guilds. Think of it as a try before you buy policy.

There will be some core members who set up the training and take care of the day to day planning but there won\'t be more then 10 of us.  We will start the classes and show the players around and so on.

Once they have the minimum skill level they are turned over to the guild members for further training in that guild\'s ways. If the player does not like it they have a perfect opportunity to change guilds without any paper work. In fact, they will be encouraged to go through several different guild trainers to find a good match.

So what do the guilds get out of this? Players that know what they are doing. Players that are more likely to stay with a guild and be an asset to it.

What the training is:

Basic dry stuff
A fighting skill of 3
A magic skill of 3
A trade skill of 3
Any other skill of 3
The numbers can change, by the way.  However, the guild trainer may want to up the requirements fore their guild. At that point they are recruits and probably should be low level guild members, not trainees.

Read the PlaneShift Manual. And there is a test! Open book of course.

Do a quest with minimal help.

Role play help.
Since I play a friendly stone breaker that cracks jokes I will need help on this one.
Write a proper bio.
How to chat in character
Why flaming and being crude is not role playing and can get you banned.

Maybe a part on how to post on a BBS and not look like an idiot. Very optional.
Maybe a blurb on how the search button works.
Etc.

Correction,  Not Optional!
Quote
Help a noob out

How do you enter the sewers?

Dam, proved wrong again!
But on the bright side I got my first recruit. :D

We need a healthy debate on this. It is important in principal to have a minimum standard to work with. In some guilds trade skills are more important and in others it\'s role play. But say not being totally lame with a weapon (its hard to hold you\'re head high when your butt just got kicked by a one eyed rat) seems basic.

_________________________________________________________________
Guild level is broken up into the usual 9 levels

9 Leader: this job will be rotated due to it not being as glamorous as you would think.
8.Trainer: you are either training someone or you aren\'t in the guild. Of course, it isn\'t a full time job (Players have got to play after all) and I expect turnover but that is about it.
7.Visiting guild member: If they want to be a trainer I won\'t complain. But they may want to let players know they aren\'t really ?in the Academy.?  Another advantage to this if you\'re guild is not official due to lack of players it gives you a title that lets people know you are recruiting.  However, if we determine that you are a new player  starting a guild, may we offer our advanced program.
6. Sub trainer: At this level a player either finds a guild, is kicked out or can apply to be a trainer. Most likely we will take you after a month.
5.Advanced: See below.
4.Adept: You aren\'t new, you just have a new character. Yes, you will be training others.
3.Recruit: Basic training all complete. Ready to rumble.
2.Novice: Has completed 2 or more elements.
1.Starter:

A player has one week to hit the next level.  But doing the whole course in one week should be doable.

A new player can\'t lose on this one. Even if they don\'t ever want to be in a real guild (This is not one it\'s more of a player kick start) they get some basic player training and a character that can do something. And if they are looking for a guild they get a sample pack of them to find one that suits them.

Even a player that has been at it a while with a new charter gets to have fun. You get to put at the top trainee rank and take a group to the top with you. If you are recruiting them you get some quality time with the new players. You can\'t lose.

So we train them and you keep them.  This is our policy.

Advanced programs You don\'t necessarily have to be in this guild to take them.
1.How to run a guild. This one won\'t be taught by me. Trust me, we will all be better off for that.
2.Advanced play. How to run a raid.
3.Advanced play. Skill level 6 for 6. Now you\'re styling! Follow on, must still be in the Academy guild and this one will be guided by other guilds due to the need to specialize.
4.Advanced play: Extreme role play. I won\'t be teaching this one either. Moogie HELP!

There has got to be more so post away.

Since this is more like the BISM and not a guild per say I don\'t know how this would be treated in the planeshift system.  So, I\'m just running it like a guild because it\'s easier.  I also don\'t plan on running this guild forever so it has to be self-sustaining.  I\'m going to be building the website if it seems popular and hosting it on my own web space.  So, let\'s see if it will float or die.  

So what do I get out of it? I like helping players. It is what I do anyways. Maybe it will rub off on others, who knows.
« Last Edit: January 03, 2005, 01:45:36 pm by Fish »
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Valbrandr

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« Reply #1 on: January 02, 2005, 11:11:54 pm »
Its a good idea though it is not a new concept.  Most other guilds are recruiting beginners and they help them learn the game.  It is a good strategy, it works.

Fish

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« Reply #2 on: January 02, 2005, 11:44:14 pm »
I\"m pretty sure this idea was around in the stone age.  The craft of napping flint handed down through the generations.  The only difference between this and the guild doing it is that the guild recruiting level starts at a little higher level.  This gives the guild the advantage of not having a newbie program.  

I totally agree.  It\'s not new.  However, I think a guild gets an advantage by having all of the course work laid out.  Think of it as subcontracting.  :)
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Monketh

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« Reply #3 on: January 03, 2005, 12:06:02 am »
Quote

Think of it as subcontracting.


Where is the dotted line?


Suggestions:
Forum!  Critical to organizing this.
Academy\'s own account.
Account Bank-Char for accepting donations.  This will take funding to do.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Valbrandr

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« Reply #4 on: January 03, 2005, 12:37:43 am »
I think you may have a hard time recruiting though.  Those requirements are not difficult but I would rather find people who seem to be good people and who want to help guide the guild.  I dont have requirements for my guild just go out of your way to help others (even though we are a Chaotic Neutral guild) .   I dont care if they know how to play or not we can teach them.  Thats a good thing about guilds it brings the members closer together.

Moogie

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« Reply #5 on: January 03, 2005, 12:41:46 am »
Not sure how successful this will be, as good an idea as it is. People who have no idea how to join guilds won\'t get anywhere near to joining your organisation. And those that do, probably already know most of what they need to.


Good luck anyway. :)

Fish

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« Reply #6 on: January 03, 2005, 12:42:38 am »
Glad to hear you think the idea has a chance!  

Yes, I do think it\'ll take some funding, but not much.  I\"m kind of hoping in some weird way it funds itself.

It comes down to this, the new player has an agreement that when they\'re done with the program they have to bring us the one sword they got back (or axe) along with another one.  That would be payment.  Their not rich, their newbies.  If they don\'t give the stuff back, trust me, you don\'t want them in your guild.  It\'s kind of a test.  However, I was holding off on setting up the website until I got a positive reaction.  It isn\'t that it\'s all that hard to do, it\'s why bother if everybody hates it.

EDIT: As to your other point, I\'m going to try to get this heavily advertised.  If it works out well maybe I can get a sticky on several sections telling people that if they\'re having trouble with Planeshift, playing the game not technical help, to come join for a couple of weeks and learn the ropes.  Even if they weren\'t interested in joining a guild they might get a taste for it and want to join yours.  Who knows, they might be the best players you have once they know how to do it.
« Last Edit: January 03, 2005, 12:49:37 am by Fish »
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Valbrandr

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« Reply #7 on: January 03, 2005, 12:45:39 am »
Moogie says it better than I can.  She may very well be right.   But dont let that bring you down.  Good luck with the guild.

Edit: I agree with your edit.
« Last Edit: January 03, 2005, 12:53:06 am by Valbrandr »

Icefalcon

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« Reply #8 on: January 03, 2005, 01:03:03 am »
Hmm, people have always talked about doing this, but nobody ever did anything about it. I commend you and hope it all works out.

Good luck.

Fish

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« Reply #9 on: January 03, 2005, 02:35:20 am »
Okay, I started a bulletin board.  It\'s kind of ugly, short and sweet, but it will be made better over the next week.  If anybody wants to be a trainer or wants a nice kick start on their Planeshift career please sign up.  

>>Academy <<
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faldrok

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« Reply #10 on: January 03, 2005, 10:08:06 am »
Everything looks good and it should run smoothly if the new players run into the right person. Well, it is good except for one thing. Your rank numbers are backwards. Rank 9 is the highest in the guild, and rank 1 is the lowest. I mean, since you are training new players, you don\'t want them to become even more confused because of a simple error, now do ya? ;)

seperot

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« Reply #11 on: January 03, 2005, 10:41:56 am »
i admit i dident read it all so if this is already there then forgive me. but a way to earn a fund and keep your guild with cash flow why not also offer a guild training service where if a newbie joins say rangers the rangers could send him off to your academy for a while so he can train in basic stats for a small fee to cover all he needs and a bit extra for picking up the no guilders.

dunno just an idea...

Fish

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« Reply #12 on: January 03, 2005, 01:54:10 pm »
Faldrok,

Thanks for the catch!  It\'s fixed now.  

Seperot,

I\'m working on the funding situation.  Those are pretty good ideas.  Right now it\'s not a guild so I have no place to put the funds.  What I actually need is people to pitch in so I can turn it into a guild so I can get that sort of thing set up.  

I\'\'m being contacted by guild leaders.  One comment was that they didn\'t have enough time to help.  It isn\'t necessary to have the guild leader help.  It would probably be a good position in their guild to have a liasion/trainer that isn\'t necessarily in management.  Consider it a temporary position.  After a month it gets rotated around to a new person.  That would help out a lot.
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lynx_lupo

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« Reply #13 on: January 03, 2005, 04:45:40 pm »
This can be nice, but what is the background, the IC explanation of it\'s exsistence?
"Amor sceleratus habendi"- Ovid
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moopa

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« Reply #14 on: January 03, 2005, 05:05:43 pm »
IM A COMPLETE NOOB I HAVE NO IDEA HOW TO LEAVE THE STARTING PLACE AND HAVE I CARNT OPEN DOORS, CAN I ENROLE IN UR ACADAMY PLEASE I\'LL BE GOOD?