I?m posting this as a gamer, not a developer?though usually the paths may cross, I just want to be clear that these are my thoughts and not what is going into the game.
What if Ritual Magic worked for Guilds?a guild can have X number of ritual spells on per Y number of guild members.
It takes about 10 casters of various powers and about 20 minutes to perform the ritual, depending on the type of ritual, all the players in the guild get a buff of some type.
While bigger guilds could have many ritual spells on at one time, there is an evening out?the more you have on the weaker they are, the less you have the stronger.
Though the ratio would favor bigger guilds slightly, I would not want big guilds to be better then small guilds.
Small guilds should fit a certain nitch, while big guilds would be more general.
But I like the ritual magic idea. And making it useful for guild seems appropriate?what do you guys think?
Do you think they should be used in a different way?
If so what is the difference between ritual magic and regular? Just that its effects will last longer??while this may be ok, I think it would fit better in a guild type thing, makes reasons to belong to guilds other then to share loot and have people to talk to.
I feel this could be one of many things that can increase guild usefulness. And this and a few other things could be one of the reasons for guild funds?that is one thing I am planning on having?and allowing guilds to enforce it?but I need to figure out how to have the funds used and not abused by the guild management. How to make sure that guild funs are only used to help the entire guild, per say?but that is a different post