The issue here is \"What is PS?\" Judging by the open beta, it\'s a very large world with a lot of hack & slash, power-gaming, and very little opportunity for or mechanism for roleplaying. I think the idea of roleplaying is nice, but if you are a \"hard core\" roleplayer, you don\'t need no stink\'n GUI, and text-based/code-less games are for you. The goal of this game seems to be much more directed towards a \"kill the monster for gold and glory\" style game.
As for whether more monsters are needed, the question, while itself is irrelavent, arises from the very essence of what has been created thus far. Clearly, the current scenerio shows that there are now two many new characters searching, desparately, for purpose and advancement. Advancement, by-the-way, is what life is all about; we do work, perform errands, and drudgery for reward (neverquest\'s tasks are a good example). The reward is not satifaction, it\'s money, with which we buy things to improve (or advance) our lives. At this point, it\'s important to note, that, as players, we are all looking for an escape from the /real/ drudgery of our lives - we are looking for fun and entertainment. Thus, performing endless, repeatative tasks is a big turn off, but appears to be the only option, so far. Back to the \"more monster\" issue - currently, I\'ll bet that at any given time, there are more characters than rats in the sewers. Due to the /very/ slow returns of gold, and lack of better options, there are too many characters trying to \"advance\". **Because successes aren\'t scaled with the increase in characters, team-work is actually penalized.** Blizzard got this right with DII.
So, again, more monsters isn\'t the solution. More opportunities for better reward, and rewarded teamwork are.
Oh, and the ultimate rule with games (all games, and life in general) is balance. There must be balance. If you want a successful RPG, devoid of power-gamers, than balance their power. Find a way to let the newest/lowest level/weakest characters go have fun. That way, power is just a different avenue of exploration, not a goal. I\'m not saying that PS doesn\'t/won\'t have balance, but, it looks like, right now, there\'s nothing else to do but find a way to advance - power & character development seem to be the only challenges; the only things that players know where to look.