Author Topic: Bugs: wis/int confusion; inventory graphics; message window  (Read 489 times)

Feran

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Bugs: wis/int confusion; inventory graphics; message window
« on: January 06, 2005, 02:20:03 am »
I was told to post here instead of using the petition system. So here goes:

1) When training wis at Sharven, all messages say wis, but the stat raised after training is int!

2) In the inventory graphics compared to the animation the position for shield and sword should be inverted. The strike/axe arm is at the shield position, which is the opposite of the animation.

3) One can drag the output text region of the message window. Once this happens selecting the input box becomes much harder. Top row of buttons move with it whereas the bottom row stays in place. They shouldn\'t be movable. (Temporary fix for gameplay: click message window frame to still be able to type messages/commands)

I coulnd\'t find a list of known bugs (unless digging through all threads is equivalent to that). If it exists, please let me know where!

Hope this helps.

- F

Moogie

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« Reply #1 on: January 06, 2005, 04:06:14 am »
#2 is a known issue.

#3 has also been reported in the past- it happens because the game has been compiled with widgets in editing mode, or something, by mistake. It shouldn\'t be. I\'m sure now that someone else has reported it, the devs will take notice and work on fixing it. :)