One or two minor problems with the connected server ideas. The biggest is cheating. Mud portals are entirely possible, mmorpg portals as easily so, distributed computing as well. However, it\'s fairly simple to set up a single sever so for a moment, for your character who doesn\'t have good stats on the other server, you level up substantially, then return to the other. Depending on your level of expertise, you can fairly easily spoof an IP address, using a malformed packet or three, (and no, I won\'t go into detail on that save with server admins) and modify your character on the other server (a major problem) So, you\'re left with the choice of nothing transferring between servers save the character (which more or less obviates the need for portals) or a system of \'trust\' certificates. Which only work insofar as they\'re followed. So the mud portals thing is a major danger as far as security goes for now, short of advanced encryption (rsa or some other system) on the server ends, synchronized so the things would be far harder to break, preferably with a strong random key.
At which point your transmission rate between them is slowed down, and you end up with a much higher possibility of lag between servers. (more into a probability) There are several methods that can get around this, which again, is something I\'d likely only discuss with developers.
As far as the possibility of a graphical development kit, it could be done, I suppose, but the server admins are still trying to get the rules worked out, and remove massive playability bugs. Down the road, true, but I\'ve learned one thing about muds. They are *never* done. Ever. And the moment you think they are, the place is dying.

So you have a choice of a larger development team, or a less complete product in the long run, but a good developement kit.
In the long run a development kit would be a good idea. It would allow the much more rapid creation of areas, however, I\'d rather not have templated areas involved in an RPG game. Again, a level of complexity issue. *smiles* Good idea, really, hope they can implement it sometime, but I\'m not holding my breath for now. And in some ways, I\'d prefer they kept that to themselves, as the nature of such a kit would likely require access to the rules modules in order to actually build NPC/Weapon/Armor/monsters and balance ti.
Though I suppose they could put out one with a loadable library module, XML or Ruby or some other scripting language module for holding data within it, so you can define your own rules system. (*chuckles* Still trying to figure out how to build an LPC backend for on-the-fly rules modifications)
another .02 tria.
(darned rats, gotta stop hitting them so hard in the head)
Lyistra