Author Topic: Monster/NPC AI.  (Read 1554 times)

daraknor

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Re: Monster/NPC AI.
« Reply #15 on: January 20, 2007, 05:57:10 am »
Reading through the AI files, mob AI tribes have needs: explore, dig, reproduce, walk. So things are being added (last modify time 2 weeks ago).

Generic resource needs are a good reason to make the tribes walk around, but it appears pseudogeneric. I need to look at resource tables, locations, tribe movement, etc with these changes and see what happens.

It sounds like you want better combat AI, and I don't know what the combat AI looks like still.
AI Developer, trying to make a world come alive.