Author Topic: Experience  (Read 1885 times)

lokee

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Experience
« on: July 17, 2002, 07:51:06 pm »
1)Will their be an experience cap?
2)How will we gain in experience:
-Just by fighting, doing quest?
-or we can gain in experience by stealing etc..?
3)How will we grow in skills?

Can anyone answer to these question?

 

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MagiBountyHunter

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Hmmm...
« Reply #1 on: July 17, 2002, 07:59:53 pm »
I hope that there will not be an exp cap but you will gain exp by fighting and doing quests im pretty sure about that. And again i hope that there is not an EXP CAP i hate those stinking limits. X(




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TheGeneral

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« Reply #2 on: July 17, 2002, 08:22:59 pm »
Here they are:
There are no limits to what you can become, you can grow as much as you want if you have the time.
The experience will be gain, from what i know, by killing monsters, not sure about quests. And that experience will be used to advance you into the next lvl of a ceratin skill, AKA use exp to get more/better skills.
Hope this answers what you wanted to know.

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MagiBountyHunter

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Yep
« Reply #3 on: July 17, 2002, 08:24:18 pm »
Sure enough thats a great response i just want to know will we be memorizing spells or MP? ?(



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Mephisto

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hmmm...
« Reply #4 on: July 18, 2002, 11:57:11 pm »
I\'d kina like to see something like in runescape, I mean, some of us just don\'t like to fight, I\'m not the fighter kinda guy, so i\'d just stick around doing other stuff like mining and blacksmithing, but if I\'d have to gain experience from fighting to gain levels in other skills... that\'d kinda suck...
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TheGeneral

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RS
« Reply #5 on: July 19, 2002, 01:51:14 am »
U RS players are like mushrooms after the rain, ALL OVER THE PLACE. No more talk of RS. It would be to easy to get exp by mining, ppl can just camp a single rock, and mine away while not even bing there! X(

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Kiern

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« Reply #6 on: July 19, 2002, 01:58:06 am »
Quote
Originally posted by Mephisto
I\'d kina like to see something like in ********, I mean, some of us just don\'t like to fight, I\'m not the fighter kinda guy, so i\'d just stick around doing other stuff like mining and blacksmithing, but if I\'d have to gain experience from fighting to gain levels in other skills... that\'d kinda suck...



there i *\'ed out that word for ya Alucard  :D


Anyways, OF COURSE there are gonna be other things to do!!!! what? this IS an RPG right??? i thought so... have jobs, etc. YA THAT RIGHT!!!

MagiBountyHunter

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Grrrrrrr
« Reply #7 on: July 19, 2002, 02:33:53 am »
RS is the worst dang mmorpg ever i hate it everyone you can use it as examples but please dont suggest we do any thing like they did it was horrible. X(



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Mephisto

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« Reply #8 on: July 19, 2002, 06:39:27 pm »
Quote
Originally posted by TheGeneral
U RS players are like mushrooms after the rain, ALL OVER THE PLACE. No more talk of RS. It would be to easy to get exp by mining, ppl can just camp a single rock, and mine away while not even bing there! X(


lol, thats one of the things that sucks about RS that the rocks are always there, but you could make mining a bit harder, like in helbreath, you would have to search around for rocks, and the mine on them until they dissappear, it would make things alot harder, besides the experience you would gain from mining would only be usable for gaining mining levels and not other skills,

It would be rather unfair if a high level player could easily rock in every skill just because he could kill alot of enemies that gave alot of exp, it would unbalance the game,
-Mephisto

MagiBountyHunter

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Hey
« Reply #9 on: July 19, 2002, 10:43:48 pm »
Hey mephisto you pplay HB too what is your name right now there is something wrong with my account on there it want let me log on its ticking me off. But my name is OutKastThaProfet i think thats what it is i havnt been on there in a while but i do know my password :D



Death is only the beginning you dont want to know the rest.:evil:

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\"The Order of the Blade\"

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Mephisto

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cant play... :(
« Reply #10 on: July 20, 2002, 12:57:32 am »
I cant play hb anymore, I used to play it, then I got my new computer so I had to re download and now when I try to download I get a curruption error with teh install file :(
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MagiBountyHunter

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Oh
« Reply #11 on: July 20, 2002, 01:00:27 am »
Well darn i thought i found someone i could talk to on there.  :]



Death is only the beginning you dont want to know the rest.:evil:

\"Hunt This\"

OutKast Tha Profet:evil:
Secondary Leader of \"TOB\"
\"The Order of the Blade\"

Death is only the beginning you dont want to know the rest.:evil:
\"Hunt This\"
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lokee

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Thanks
« Reply #12 on: July 20, 2002, 07:10:06 pm »
Yeah, thanks, \'cuz that clears some things out!

 

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paxx

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« Reply #13 on: July 22, 2002, 01:08:29 am »
Ok, I?ll tell you I have spent the last 14 days researching character progression. I will also tell you nothing is decided yet nor will it be for a while, but the direction we are going is pretty much set for now. (I?m writing about this as we speak)

What will the character get ?EXP? for?
Killing things.
Completing objectives
Completing tasks
Completing quests

In general in reverse order.

Objectives will be determined on a case by case thing, often changing for the spawn point.

An example:

Spawn point is a bandit camp.
Objectives can be?
Killing 10 bandits
Killing the bandit leader
Destroying the camp site
Killing a particular bandit
Stealing 5 bandit patches
Rescuing some hostages the bandits have.


As you can see, killing all the bandits ensures getting the objective completed, but by investigating the spawn a player might be able to determine the objective?.

If  he kills a bandit that is away from the camp and it produces a patch?then he knows the objective it patches, if the bandit camp spawns with hostages then he knows it is to free the hostages, if a few named bandits appear it is likely a kill a particular bandit?

Also we will most likely give players a choice on how they use their exp. Exp will go into categories, and will be tabulated while you are in the ?Danger Zone?

So if your character buffs the party and heals the party?your exp for attacking that camp will go towards healing and buffing.

If you sneaked around and then got into melee your exp will be split in melee and sneaking.

Next you can chose to have the exp go straight to skill points, or have those exp become training points?as training points you find a trainer and train in that ?skill? you have training points for. we will probably also allow a type of training point pool, where you can transfer specific training points into generic training points, and then find a trainer for the skills you want to increase.

As far as efficiency. It will be in the following order.
Exp to specific training points based on skill used
Exp to skill used
Exp to generic training points

We are also considering on having ?Class Trainers? these would train you dependant on the template you want to follow, and this would work similar to class/level type games. As far as exp to skill efficiency it would fall between  exp to skill used and exp to generic training points.

Of Note Trainers will cost money, better trainers will cost more, not just dependant on what you are training but dependant on how good of trainers they are.

Separately we may have craft skills, political skills, religious skills, merchant skills and a slew of other paths that players may chose to play?all with different types of progression?merchants for example won?t have many skills but Factions and money are what is important to them?merchants will be more your wholesale merchants?not your person to person merchants?but they may start out that way.

It is my hope that politicians and Merchants are the richest people in the game, not the adventurers. But being a merchant will be risky business, as will politics.


This is as much detail as I will post on the subject until it is final, leave it to say?the player will probably have many options and each has it?s benefit?but this is probably exactly how it will end up being, as we test and figure things?this will be changed.

I won?t answer questions on this, but I would like to see comments.
-Paxx

paxx

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I forgot
« Reply #14 on: July 22, 2002, 01:17:41 am »
Oh, I forgot?there will most likely be no exp caps on the up side, but there will be on the down side. Also to get ?combat? related exp you will need to be in danger?and if you are in danger you may be killed?in fact one thing that I don?t want is players advancing super quickly because of higher end friends?you will advance quickly, but it won?t be too much faster unless you risk death (buffs will be capped in a way not exp) . on the same token I hope to have it so that mid level players can group well with high end players and lower end with meds and newbies with lower end?.now that is all I?m saying on the topic?too much to do, and since it is not official yet I don?t want people thinking it is one way while it isn?t.  
-Paxx