Author Topic: HowTo make Planshift N00b friendly  (Read 1769 times)

Scrug

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Signs and maps
« Reply #15 on: January 15, 2005, 10:21:05 am »
Think of this logically.  You are a vendor, your business is selling your products, and your goal is to be as prosperous as possible.  Your first difficulty is getting customers.  The easiest part of the solution is making it as easy as possible for potential customers to find you; thus signs and maps.  Of course, that doesn\'t discount the possibility of hidden vendors.  Say a random, average looking peasant, in an average looking dwelling, happens to sell spells at a lower rate than the greedier vendors.  Something along those lines.

Sisilam_Takero

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« Reply #16 on: January 15, 2005, 12:03:17 pm »
Quote
Originally posted by Karyuu
... but you can still find your way around with sings saying \"This is such and such\" and \"so and so.\" ... There may be a building with a specific roof down a street and near another building with a unique poster of some kind ... Things in Planeshift right now are not so generic as to make finding your own signs completely tedious.


yes .. till NOW they are not such generic .. but as soon as this game grows this get a problem .. mabe think about the new city Ojaveda .. there are no special roofs .. or a citty in the trees build of trees .. trees to complex to describe this or that tree .. i don\'t want to plague each door with a sign nor will throw signs after rookys .. not sooo much .. but a bit more signs for beginners would help things out ..

.. and even the first city have to be more nooby then the others .. as more far from home someon is .. the difficultier it should be .. maybe .. if later on each race has its own town .. maybe you could make some signs invisible to a race .. so that the hometown is full of signs for one of that city and a foreign town seems to be without any sign, which represents that you know your hometown a bit better than others ..

so this might worship role playing .. cause someone of a foreign city have to talk to the town people which than can tell the one where to go .. so you have to get in touch with other people to find your way ...

maybe an option :-)

Obsidian_Black

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« Reply #17 on: January 15, 2005, 06:29:39 pm »
Well I dunno but what you could do for maps is have only the areas you\'ve visited show on the maps with the labels, kind of like in Morrowind, and possibly some city information (just for starting) signs would defonitely help for finding merchants and the such.  As well the tutorial server would be useful especially if they ran a tutorial similar to the way Runescape runs it.


-OB

Yakuzablood

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« Reply #18 on: January 15, 2005, 08:26:41 pm »
I like the idea of an introductory tutorial.  also i would like to comment that it is a very nice game, but has a very snobish attitude to it.  a very unfriendly and unwelcoming environment to newbies.

Darakus

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« Reply #19 on: January 15, 2005, 08:47:07 pm »
Gosh this is an alpha technical release (even if it states open beta) do not expect everything to be perfect.

That said, this game is not snobbish, there is a quite well made manual as well as a new players oriented guide (don\'t remember the address of the internet site but go to kada\'el\'s tavern (the site) and you should find all you need)

Concerning maps, I believe general road signs would be nice as well maybe as some distinctive geographical repairs (ones that can be used when you describe a way to someone) a compass or wind rose available on screen once bought to a merchant would be nice.