Hi!
I hope the question is in topic.
I am going to do the lighting of my VE (Virtual Environment), and I am using the PS exporter guide, since I am using 3dsmax.
First of all, I was thinking to create the sun over the open spaces like a OmniLight (a positional one), but I got a bit confused when I was reading the guide.
From the guide:
the controller light must be named \'crystal\' and should be dynamic. This light will be affected by other factors like rain. So depending on its intensity value will control the on/off of other lights
From what I understand the controller light should be the \"sun\" of the situation, right?
If I try to see how to create a dynamic light, I read this:
Dynamic Lights:
Lights can have a dynamically changing color. If this is the case, read the \"Export Lights\" chapter or more info on how to define hue changes.
I got to the \"Export Lights\" chapter and....
This command allows you to export the light information that will be used by PS engine to render lights at different times in the day.
Select PlaneShift->Export Lights.
Please note that:
You must set the total frame number to 24 (from 0 to 23) or to 48 (from 0 to 47)
Every frame represents a certain time of the day: 1 frame for each hour starting from 0:00 am (midnight)
You can add an OmniLight called \"ambient\" that represent the ambient light. This light will not be exported as a normal light, the coordinates it has are not relevant.
The lights will be exported to a separate xml file, but those MUST be the same ones present when you exported the level.
The first 24 frames are used to get the light colors when the sun shines and no rain is present. The frames from 25 to 48 are used to get the light colors when the is heavily raining so the sun will be obscured by clouds and rain. The engine uses those extreme values to find the good ones when it\'s raining at 20%, 50%, etc...
If you set the animation length to be 24 frames, then shining sun condition and heavy rain condition will have the same light color values
I really don\'t understand where is the dynamic light referred.
How is it done in PS? The sun is a dynamic light or it is a positional one?
If it is dynamic (I don\'t have any other light depending from the \"controller\", since in Bronze Age there was no illumination of the outsides.. they were eventually using just torches) how should I create it?
Thanks in advance, and I am really sorry if this message is not appropriate, just tell me where to move it eventually.
Ary