Port~Calem
About UsWe are a guild that acts like an organisation into the fantastic world of Planeshift. We are a neutral guild: not good nor evil. We just act depending on what\'s happening in the game.
The guild is divided in 4 Circles (schools) which cover all areas. So, the guild is open to all kinds of players: everyone will find the right place in the guild depending on its interests/craft/class/... in the game.
Note: If you want to join us, you have to know that there is no restrictions about races, way of thinking, age or even religions.
Our OriginsLong time ago, a time that even the very old trees don\'t remeber, came to our world a very clever human. He had a gift: we could read the future, but couldn\'t tell to anybody his visions. The prediction wanted him to be alive for centuries, even thousand and thousand years.He lived years and years in a far land called Magnamund. Because of some wars and climatic transformation of the world, the Oraculu - it\'s how people called him - went away from his land with some followers. After months and months of nomad life, they finally discovered a fine place to stay and to live: they called Port Calem because of and old port was right on this place...
The Oraculu and his friends made an order called \"Magnaka?\"
Months, year, centuries have passed. The sons of the sons of many generations of the Oraculu\'s followers learn the Oraculu\'s philosophy. They try to reconstitue all the books where he writed his knowledge and spend their time learn and understand it. Recently, a reincarnation of the Oraculu into an alive mineral creature came troubling Port Calem: the Profeta. We don\'t really know what he tod to the elders, but they seemed very nervous. They orderer to form a guild to represent the community and asked to leave Port Calem to explore far and fantastic lands unknown by us. We don\'t kown why We had to let down our still life... But something isn\'t going right... Something is happening... The world and the History will change soon....
Our BeliefsWe balieve that the knowledge is the base of all things. Even a warior have to possess some knowledges or strategies about fighting. We don\'t think the strengh wins the knowledge. We just believe that people who spend time to learn is better ready for an improvisation situation than the others. This is why we will pass on the philosophy of Oraculus the every player who wants to join us.
LevelsIMPORTANT NOTE: We are a guild with a 5 levels system. The levels 1 to 4 are equivalent. The levels 5 to 8 are the other levels. Level 9 is reserved to Profeta (leader).Aprendis (levels 1 to 4 )
Apprentice
This is the lower level in the Guild. There are four different ways to be Aprendis according to the Circles:
1 - Focus Aprendis :: military
2 - Lumen Aprendis :: science & knowledge
3 - Solaris Aprendis :: misc
4 - Spiritus Aprendis :: magic & mysteries
Note: Ordered by alphabetical order and not by graduation.
The newcomers go to the Focus Aprendis with 0 points till the decided which Circle they want to join. They are recruits in our army.
When they integer a Circle they recieve 10 points.
Aprendis are members under observation by the superiors. They learn everything they have to know about the guild.
They have to follow studies in a Circle to become a Maistre in thei craft / class.
During the learning and evaluation time we strongle recomend to the Aprendis to chose a member in the Guild as protector ( \"Tutelaris\" ). This one will help them in their task and duties. He have to belong to the same Circle of the Aprendis.
The points go from 10 to 49. An Aprendis with 20 is more graduate than an Aprendis with 10. But Aprendis with 10 to 19 points have the same graduation.
Maistre Ka? (level 8 )
Master Ka?
They are the in the top of the Circles and the Guild. Among the Maistre Ka?, it will be Magnus Maistre Ka? (Great Master Ka?),
* Magnus Maistre Ka? (guild points: 95)
They are the maximal autorithy into a Circle. If a Maistre Ka? is too much criticized or decide to leave its charge for any reasons, another Maistre Ka? will replace him temporarily or definitly. He is chose by a Guild vote.
Actuals Magnus Maistre Ka? of the Guild:
* Focus Circle :: Ashamn
* Lumen Circle :: Okran (having some troubles in cantact him, so is going to be replaced)
* Solaris Circle :: Gatuno
* Spiritus Circle :: Pelerimer
* Maitsre Ka? (guild points: 90)
In measure the Guild grows, Maistre Ka? will be nominated to second and help the Magnus Maistre Ka?. They can be maximum 4 Maistre Ka? by Circle.
Note: A Maguns Maistre Ka? or a Maistre Ka? can be relegated to inferior levels for any abuse of power or bad leadership.
CirclesFocus Circle
(the Circle of Fire)It is the military circle. Here tou can follow a militar career. So if the combat is your passion, come to Focus Circle!
* Studies:
There are the points of knowledge we think it\'s important you know to have a class / craft in this area. More you learn (can show to the Maistre you can do anything of it) more you earn points. So you can reach other levels.
* Science of Combat
* Art of Fighting
* Art of Hunting
* Science of Weapons
* Art of Survive
* Strategy
* Philosophy of Wars
* Coordination in Battles
* Embuscades
* Classes:
Warior
Amazon
Paladin
Knight
* Crafts:
Weapon Smithy
Armor Smithy
* Others: (there are not class / craft but more \"ways\" of doing it.)
Mercenary
Barbarian
Lumen Circle
(the Circle of Light)This circle give the possibility to players who are interested by science of nature and knowledge and looking for a craft in those areas.
It cover too the others crafts which aren\'t agreed with the others schools like: Architect - Builder - Potter - Glassmaker - Leatherworker - Cook - Tailor - Bowyer - Jeweler - Miner - Farmer - Miller - Butcher - Fisherman - Brewer - ...
* Studies:
There are the points of knowledge we think it\'s important you know to have a class / craft in this area. More you learn (can show to the Maistre you can do anything of it) more you earn points. So you can reach other levels.
* Science of Life
* Art of Letters
* General Knowledge
* Magic of Natural Elements
* Art
* Religions
* Art of Crafts
* Sciences of Crafts
* Classes:
Druid
Cleric
Bard
Monk
Elementalist
* Crafts:
Teacher
Animal Trainer
Artist / Musician
Healer
Pharmacist
* Others: (there are not class / craft but more \"ways\" of doing it.)
Historian
Romancer
Solaris Circle
(the Circle of Solaris)This Circle serves to the \"outside contact\". It means the contact with others guilds, or organisation. Here we care about the relation ship with allies/ennemies or economic partners. There are some classes of outlaws profiles that are the other side of the Guild.
* Studies:
There are the points of knowledge we think it\'s important you know to have a class / craft in this area. More you learn (can show to the Maistre you can do anything of it) more you earn points. So you can reach other levels.
* Politics
* Economy
* Art of Blackmail
* Art & Science of Crime
* Diplomacy
* Art of Communiction
* Science of Exploration
* Classes:
Rogue
Shadow Knight
Ranger
* Crafts:
Cartographer
Trader
Politician
* Others: (there are not class / craft but more \"ways\" of doing it.)
Diplomacy
Spy
Thief
Assassin
Pirate
Spiritus Circle
(the Circle of Spirit)It is the military circle. Here tou can follow a magician career. So if the magic is your passion, come to Spiritus Circle!
* Studies:
There are the points of knowledge we think it\'s important you know to have a class / craft in this area. More you learn (can show to the Maistre you can do anything of it) more you earn points. So you can reach other levels.
* Elementary MAgic
* Science of Paranormal
* Dark Science
* Illusionism
* Enchant
* Alchemy
* Mystycism
* Conjuration
* Classes:
Sorcerer
Enchanter
Necromancer
Illusionist
* Crafts:
Alchemist
* Others: (there are not class / craft but more \"ways\" of doing it.)
Mage
Hermite
We are open to anyone that want to join it, so if u wanna do it
press in here