Author Topic: Mining not worth of time  (Read 4649 times)

Marmoter

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Mining not worth of time
« on: January 16, 2005, 05:27:32 pm »
Why ....why did you killed mining :( why did you guys placed a limit at carring ores ? :( its no longer profitable i rather go to rats ...this will be faster way to get some trias than running every 10 ores to city or even typing /spawn to get there .... we have to get back to mining zone again :(
At least place some NPC near mining zones that will be buying ores from us.
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Sarrow

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« Reply #1 on: January 16, 2005, 05:30:32 pm »
Yea either place a miner NPC who will accept Ores or make the limit to 50 ores
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Xordan

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« Reply #2 on: January 16, 2005, 05:39:36 pm »
Nah, if you use your head and have a few good friends then you can still make lots of money from mining :)

Draklar

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« Reply #3 on: January 16, 2005, 05:54:49 pm »
It\'s impossible to move ore to different slot now?

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« Reply #4 on: January 16, 2005, 06:11:07 pm »
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It\'s impossible to move ore to different slot now?


Yes, and it\'s limited to 10 ores per inventory. Pretty nice feature if you ask me, then people wont sit at the mine for hours upon hours, hogging 1000000000 platinums and then make a fortune. If you want money, start running. :)
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Draklar

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« Reply #5 on: January 16, 2005, 06:19:18 pm »
Oh well... I guess in future they could make the ore very heavy, having similar result...

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« Reply #6 on: January 16, 2005, 06:46:43 pm »
What really bites is the lack of crafting, people can\'t do anything besides killing stuff and mining.


Consider: How much money did miners make in the dark ages through to the 1900\'s?
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Kixie

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« Reply #7 on: January 16, 2005, 06:55:47 pm »
Eh I think 10 is a little extreme. Maybe widen it to 50? I mean I\'m not a miner, but that seems like a huge limitation. For a game who\'s goal is to be totally open and let the player decide how flexible their character will be, I don\'t see why a player with more strength can\'t hold more ore. I mean that would be like someone telling a fighter he can only kill 10 monsters a day, or a mage he can only cast his spell 10 times a day when he has plenty of MP left.

Androgos

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« Reply #8 on: January 16, 2005, 07:32:53 pm »
10 bunch of pig rocks in your pockets sounds like a nice limit IMO.

And Kixie, it wouldn\'t be like that at all. It would be like kill 10 things, rest or get a beer, then kill again

There is crafting implented, but no crafting stuff in the DB yet, since it will most likely have bugs, but the time to test that crawls closer :)

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« Reply #9 on: January 16, 2005, 07:34:35 pm »
Quote
Originally posted by Kixie
Eh I think 10 is a little extreme. Maybe widen it to 50? I mean I\'m not a miner, but that seems like a huge limitation. For a game who\'s goal is to be totally open and let the player decide how flexible their character will be, I don\'t see why a player with more strength can\'t hold more ore. I mean that would be like someone telling a fighter he can only kill 10 monsters a day, or a mage he can only cast his spell 10 times a day when he has plenty of MP left.


So you\'re saying miners will only be able to mine 10 ores per day. That sounds fine, but don\'t you think miners will complain about that too?

How about we say that people can only use /say 10 times a day. That would make it all much more quiet and nice, and hopefully people would think about what they say instead of just going on and on and on... But seriously Kixie, maybe you should understand what actually was changed about mining. It has nothing to do with \"per day\" limitations. It\'s simply a matter of miners not being able to carry more than 10 ores. It\'s resonable, realistic and it makes people whine, bitch and complain. That\'s what nerfs are all about. :)
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Ashamn

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« Reply #10 on: January 16, 2005, 07:52:36 pm »
yeah, but if they are limited to carry them, the ores should have a higher price isnt??
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Xordan

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« Reply #11 on: January 16, 2005, 07:56:50 pm »
Hasn\'t anyone here heard of teamwork?? This is a really easy thing to get around...

Kramy

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« Reply #12 on: January 16, 2005, 07:59:12 pm »
Quote
Originally posted by Gronomist
Quote
Originally posted by Kixie
Eh I think 10 is a little extreme. Maybe widen it to 50? I mean I\'m not a miner, but that seems like a huge limitation. For a game who\'s goal is to be totally open and let the player decide how flexible their character will be, I don\'t see why a player with more strength can\'t hold more ore. I mean that would be like someone telling a fighter he can only kill 10 monsters a day, or a mage he can only cast his spell 10 times a day when he has plenty of MP left.


So you\'re saying miners will only be able to mine 10 ores per day. That sounds fine, but don\'t you think miners will complain about that too?

How about we say that people can only use /say 10 times a day. That would make it all much more quiet and nice, and hopefully people would think about what they say instead of just going on and on and on... But seriously Kixie, maybe you should understand what actually was changed about mining. It has nothing to do with \"per day\" limitations. It\'s simply a matter of miners not being able to carry more than 10 ores. It\'s resonable, realistic and it makes people whine, bitch and complain. That\'s what nerfs are all about. :)


So...does that mean you can only carry 4 tefusang teeth? :D Those things look bloody huge, and must way a ton...I mean, who cares if your guy can normally lift 300 pounds, 80 pounds of ore is WAY too much!

I think this should be modified a bit - maybe to something like (Strength/2), to be fair - That or give carry weight a max, like (Strength*4).

Now I\'m going off to collect 300 rat pelts. :P

jorrit

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« Reply #13 on: January 16, 2005, 08:07:53 pm »
Quote
Originally posted by Kramy
Now I\'m going off to collect 300 rat pelts. :P


You\'ll be able to get 50. No more :-)
Rat eyes are limited at 50 at least. Not sure if hides have same limit.


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Draklar

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« Reply #14 on: January 16, 2005, 08:30:05 pm »
Xordan: If two people would mine on their own, they would get at least as much as in team work :P

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