Originally posted by jorrit
All items are now limited. The actual limit is different per item. Ores are limited to 10, rat eye is limited to 50, weapons and shields are limited to 1.
Greetings,
Oh, !?@#&!* GREAT! I just LOVE this new system!
First, I have to say that by setting limits, you\'ve very nicely just dumped the stuff I was already carrying. Does it occur to anyone that all that stuff represents time devoted by the player!? And, I don\'t mean fun, recreative time, but monotonous I-wish-I-were-doing-anything-else time? Is this the kind of respect and cooperation we can expect from the devs? I mean, I know we really should be worshiping in there awesome glory and be endlessly grateful to be given any scraps from their plates at all, but it works both ways.
I have no issue with a planned wipe of data, particularly when it\'s announced well before-hand, to correct for uber-bugs. It
is, after all, a beta, and we players are merely game-testing. But it\'s another thing entirely to keep taking away every tiny accomplishments the players manage to achieve. And, I can find many, many posts where players complain about the lack of game balance only to be told that the devs have better things to do. After all, stability first, game-play second, right? No, no, can\'t be bothered to add any quests with better rewards than 10 trias; can\'t supply characters with ways to raise funds through anything other than mining or killing; let\'s charge 2k for even the smallest of spells, and be sure that characters never start out with anything.
So, now the devs are focused on reigning in those pesky uber-characters. It is
so important that we limit the number of rat hides that someone can sell because this is beta, and we really don\'t want anyone testing the limits to see how the system works. We can\'t have all those characters out there mining lots of ore to try and train their stats - really, what\'s use? This game is all about roleplaying and realism - it shouldn\'t be entertaining. We need to make the mining system just as dull and dangerous, and financially unrewarding as if this were *real* life. Even though
every person playing wants to roleplay an adventurer (someone who explorers, performs quests, etc), let\'s make sure that even a basic sword is well out of their reach - after all, they might have a little fun with one.
Come on people! The \"this is a beta\" statement works both ways. It\'s used as a caution that not everything is fully implemented, but does it mean that the developers are working on the limits first? So what if you have hordes of characters running around with extraordinarily high stats and loads of equipment and power? What are they going to do with it!? The game isn\'t developed enough to over-balance! There are only a handful of quests, and even fewer monsters to defeat. So the uber-gamers levelup their characters to soaring heights; they\'ll quickly grow bored when they discover there\'s nothing left to do with them. But you\'re all so scared of that that you\'re going to limit us casual players right in to the ground! Makes me want to stick to my real life - I make more money, it takes less time, I have more advancement opportunities, I can carry more items, and (on a good day) wider variety of monsters to kill!