As much as I hate doing this(I usually prefer 1 point of view), but both sides have very valid points.
In favor of Crystal Hunting... Before playing PlaneShift, I was a regular in the game that shall not be named. One of the few truly well thought out parts of unsaid game is that \"gems\" could be used to
craft differant forms of jewelry including amulets that could be enchanted to do differant things. This ties into RPing well, as there is magic and there should be some form of crafting jewelry, as we already know that rings and necklaces will be available. The fact that the game that shall not be named sucked doesn\'t mean that everything it did was wrong, in fact this system was good.
In favor of no Crystals... In an RP game it\'s always a good idea to keep things balanced. Although crystals could be used in a quest or minigame, they could also be abused. Imagine this... A player works hard for a month to earn enough money to buy the newest weapon by performing their chosen trait, let\'s say mining/smithing. This player makes an insane amount of iron armor and sells it all to earn the money he needs. A Crystal Hunter goes into the dungeon and strikes it rich in 5 minutes. He just won the lottery, but that really doesn\'t make it fair to the Smith, who maybe isn\'t lucky enough to find the crystals, or maybe can\'t handle the monsters in the dungeon. That kind of defeats the purpose, and makes it pointless to actually RP.
In conclusion... If Crystal Hunting is an implemented piece of the game, prices of crystals will have to be kept in check, but they need to have some purpose so that they can have an acceptable value. They would also have to have some purpose in the RPing environment.
Ok, I\'m done. Feel free to comment or tear this appart or whatever makes you happy. Just like to say what\'s on my mind...
