Once they put the final spit and polish on \'/unstick\' it\'ll become the standard way of removing yourself from cracks in the Death realm and keeping yourself from being an Enkidukai-shaped chandelier, anyone who used \'/spawn\' legitimately should have no problems with this.
As for why anyone would die, well once \'/spawn\' is removed 733t d00ds and such might consider the, effectively penalty-less, death system a quick way to get to hydlaa spawn. If thats where you want to go theres no reason not to... unless you\'re a roleplayer, in which case you would realize that most sane people don\'t have what it takes to let themselves be torn up just because wandering through the death realm is the fastest way back.
(Edit: I just realised its not clear whos idea on the death realm you liked, also there seems to be afew posts before mine that i haven\'t read and I honestly don\'t know how I missed them...
Edit 2: Just read the posts over and they seem to be presenting some of the ideas that went into my first post. strange, I could *sware* my brain was online...)
Nice to know that you like the idea on Death realm quests, but once you assert that the Death realm is going to be a complete place (and i believe they did) then the rest becomes fairly obvious, I just put it in pixels.
As for young players dieing often, last I heard PS is being designed with an eye on roleplayers, so I imagine that killing innocent creatures won\'t always be the only way to advance, perhaps not even the best way.
I also imagine that the same way stats and skills are given according to your character creation choices so will starting equipment, eventually.
This is just my understanding of it though.