Combat is what i perceive as a greatest weakness of all mmorpgs, whatever you do it will get repetitive. Maybe not at lower lvls, but if you want to get to higher lvl you will probably have to kill hundreds or even thousands of mobs. Even with this glyph super move idea you will finally find best combo and you will stick to it. Sure different monsters might take different combo to kill easiest, but how many different monsters can we have ? After some time you will memorize every mob and kill them with their own combo. Hmm sounds boring. The real time fighting system like in LOTR is simply not an option for an mmorpg, also other ideas like tactical combat mini game doesnt appeal to me, how would that appear to other players ? Would the fighting players vanish ? Would they stand and do nothing? The best overall idea is that with queuing combat moves i like it and i think it might work, other thing is that we need more diversity among enemies, that could be solved by assigning them random powers. Maybe not to every single mob, but some may have auras, which would be graphically distinctive, so that you will know what power does that mob have. They should be varied in level too. And last but not least we will need a large variety of combat moves, preferably trainable, or attained by some other means (quests, divine blessing, etc.), also those must be tied to the weapon type or magic school player uses.