Hi!
I certainly cannot be considered yet an expert on usability, but we can say that my path has been leading considering a lot that subject.
Yesterday, I have finally learnt a bit how to play CB (ok, I had been in game, but never did really something \"intelligent\"), and I was noticing that, on one hand, the system of windows that are trasparent/opaque, can be moved, resized, etc. is very functional (even if, I believe that the command /who is waisted and a bit useless in game: probably, somebody said it already, but when there are a LOT of players, it is impossible of having an idea of who is for real online - maybe it is better to use an homepage for that?), on the other hand I find a couple of things absolutely \"terrible\"!
- the name over the players! A part from the fact that sometimes, instead of the name I get some black block (and yes, I have been reading the thread about it...), they are TOO big, and they cover TOO much of the visual. I remember that I was appreciating so MUCH how instead the name was placed in MB. It was there, visible, but not too much. A discrete presence that could really not distract the player. (If I am saying some stupid thing just consider that this is first impression from a newbie in game - even if eventually these things can be fix in the settings -, and the first impression is important, because can tell to a player if he/she wants to continue to play. )
- when I select a target I get a pink aura. Also that is quite distractive and ok, that should be implemented in an not equivocable way, visible and clear, in order to avoid mistakes. Maybe is matter of getting used to it, but the first impression is : \"wtf is that?\". I have to think about a solution ...
- This is not really usability but: in the fighting system, the number could be substitute by a name of a damage : small (a scratch), big (a big wound?!... I have lack of fantasy now.
- Moving object -> it becomes an NPC. I don\'t understand why there is this \"solution\" when a character drop an object. Why isn\'t the object visualize itself? Is it because there is not a proper model? By the way, I think it is really puzzling!
If I have said some obvious thing, I am sorry. I have run the \"search\" button a couple of time for checking that what I have said was something new and not repeated billion of times. If I did, I am really sorry.
Ary