The power of the weapon can be controlled.
The main part is actually making the weapon.
I believe what dragonfire999 says to be quite correct, the simplets way to do it is to allow people to choose from a template.. I don\'t think that can be TOO hard to implement...
Maybe it can be broken down into 3 parts, Handle, stick, head.
So you can have fun things like The handle of an axe, the stick of a sword(a blade), and a head of a pickaxe, this would be a revolutionary weapon that mines and kills both at the same time! (erk went overboard).
The chance of an uberweapon is always possible, but it\'s likely that it\'ll only inherit partial characteristics.
So... using diablo 2 weapons as an example since I don\'t know any other game.
A well rounded weapon
Handle of dagger - gives speed in handling
Stick of long sword - extends reach/rnage
head of pike - damage range is inherited from the pike
A power hungry weapon.
Handle of maul - weapon hit strength + 25%, slower attack speed
Bastard Sword stick - weapon damage +10%, 2 handed weapon, medium attack speed
trident head - actual damage , low accuracy, breaks easily.
Did I just destroy someone\'s idea?
I really haven\'t put too much thought, though weapons with a certain degree of customization would be nice....
Maybe we can attack little things to the handle of the weapon like how some people decorate their cellphone
