Author Topic: Simple Spells  (Read 1560 times)

Avangard

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Re:
« Reply #15 on: October 24, 2006, 06:27:29 am »
Quote
Originally posted by Moogie
That would be uninspiring, uninventive, and unoriginal. Just like every other magic system in every other game out there.

It\'s fun to have a unique system where you actually have to use your brain and figure out the puzzle. Trial and error, experimentation, success and failure. Learning magic is a challenge... it\'s an art... it\'s something to be proud of when you finally figure out the complex glyph combination of a spell which will make you all-powerful.
Well the idea is far from unique, I seen this concept implimenet in a couple CRPGs in the last 15 years and a few Pen & Paper RPGs also have implimented. I also have one with me that has a very similar magic system that is at least 20 years old already.

The idea may be far from unique but is being proposed is even farther from unique.

I hate the story with the thief because to tell you the truth, a thief can steal a bow and arrows, and a sword and a shield etc... it is a bad example.

in any case I like the glyph system much more than a magic "skill"

if you are going to propose something I think you should propose something you don't see often, I mean sure combining glyphs may not be original, but if you were to pick any random mmorpg, chances are you will probably see magic "skills"  not glyphs.

On that note... something I haven't seen often is magic requiring  a physical effort. My two cents are based on the Harry Potter game (it sux except for the spell learning system. When you start the game you don't know any spells. The instructor shows you a shape and you have to trace it as best as you can in the least amount of time. The first one (expel.... something) is a simple spiral. and you get graded on your accuracy and speed. I think this can be used as part of the spell casting system. It would be really nice if you could integrate it with the glyph system though... for example: The power of the spell is determined by your accuracy in tracing the figure, the speed it takes you to cast the spell is determined by the speed with which you trace the figure, and ofcourse, the glyphs determine what kind of magic skills you must posess to cast the spell (Red Crystal, Dark, Arure, Brown, and eh... Blue?). You could go back and trace the spell over and over to make it more powerful and faster, or you could let it slowly adjust with time by raising your magic skills. Now that must be a lot to implement, but it is just an idea, and it is a rare find. (I won't call it original to save the "it's not original" phrases from piling up)

EDIT: you would need physical stamina to trace the shape of the spell. The heavier the item you're holding, the more physical stamina you need to cast the spell, so bear handed would turn out to be the best.
« Last Edit: October 24, 2006, 06:32:36 am by Avangard »

Phinehas

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Re: Simple Spells
« Reply #16 on: October 24, 2006, 06:38:01 am »
I think the point here is that the glyph system is just unoriginal and awkward in many ways. The skill system is unoriginal, but it works well in every way. As for physical stamina... what, so now wizards have to be strong? Ergh.

bilbous

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Re: Simple Spells
« Reply #17 on: October 24, 2006, 06:55:09 am »
The skill system is unoriginal, but it works well in every way.

NOT.

Buying training in any skill at higher levels is a real pain (carpal tunnel anyone?) but I don't suppose you were talking about the interface.

Phinehas

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Re: Simple Spells
« Reply #18 on: October 24, 2006, 06:56:59 am »
No, no I wasn't.

Nikodemus

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Re: Simple Spells
« Reply #19 on: October 24, 2006, 12:04:13 pm »
I don't find the glyph system bad. It would be good to know how exactly are the glyphs used by mages, but for now i don't feel bad with them as condition to cast a spell.
Also, maybe we already should know a lot about glyphs, by reading some tips given in OOC way by devs team and from talking to NPCs ?
Lets say a mage has staff. What the mage do, is attach all his glyphs to the staf in various ways, to have easy access to them. I don't know if the mage has to touch them/see/put in the right order/or somethink, but glyphs on a staff seam to be good solution. It could be as well a spellbook, where not only are the glyphs attached to it, but the formulas/rituals/descriptions for mages who still need to recall them more often than expert mages.

The fact the glyphs are in inventory doesn't spoil a bit. This what is wrong is the fact there are limited slots in inventory. It is not normal that you can have in it few stacks of different kinds of swords and still have a lot slots empty, but if you have a lot of different glyphs, you suddently have no free slots left. How is that possible when the swords take 100 times more room than the glyphs?

The inventory slots should be infinite
Its not like in diablo, we have other factors here, like capacity, or weight limit.



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bilbous

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Re: Simple Spells
« Reply #20 on: October 24, 2006, 06:54:51 pm »
The fact the glyphs are in inventory doesn't spoil a bit. This what is wrong is the fact there are limited slots in inventory. It is not normal that you can have in it few stacks of different kinds of swords and still have a lot slots empty, but if you have a lot of different glyphs, you suddently have no free slots left. How is that possible when the swords take 100 times more room than the glyphs?

But you have sacks you can put stuff in and you can put sacks in sacks. and sacks in sacks in sacks....What we really need is a way to label sacks.

Nikodemus

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Re: Simple Spells
« Reply #21 on: October 24, 2006, 07:46:47 pm »
But you have sacks you can put stuff in and you can put sacks in sacks. and sacks in sacks in sacks....What we really need is a way to label sacks.
Yeah, getting a glyph which is inside a sack which is inside another sach, which for a change is in a sack hidden in a sack, is really the way how you would do it in real ;P Especially that glyphs should be easly accessible.
Inventory is for every possible item you got, so that when you are going to sell it, you can look on every item which you have and decide which of them you need.
But it is getting off topic. :-|



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Phinehas

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Re: Simple Spells
« Reply #22 on: October 25, 2006, 02:36:33 am »
I still think that the glyphs system is impractical for pure mages. Just to get back on topic.

bilbous

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Re: Simple Spells
« Reply #23 on: October 25, 2006, 05:35:04 am »
Maybe what is needed is to one or more equipped to mind, more slots could be opened for higher int, cha, and wil. For the combo spells you would need all relevant glyphs in mind. That way you could keep the actual glyphs in a bag and still cast the spells.

Phinehas

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Re: Simple Spells
« Reply #24 on: October 25, 2006, 06:37:24 am »
Eh... still awkward, but better. I was thinking of a similar concept myself, but not so sure...