Author Topic: PlaneShift Modding Community  (Read 6795 times)

Gentar

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« Reply #30 on: April 06, 2006, 09:26:42 pm »
What happened to all the stuff that used to be on the site, such as the halberd, fishing pole, staff...y\'know that stuff. I know its been gone for a long time but, just wondering.

Baldur

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« Reply #31 on: April 06, 2006, 09:35:20 pm »
Didn\'t even get the time to see it, guess i was too late, please post some links or something cause I really am curious.
« Last Edit: April 06, 2006, 09:35:48 pm by Baldur »

josephoenix

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« Reply #32 on: April 07, 2006, 10:26:42 pm »
Yet another time I\'ve written a post and not posted... how odd :|

I\'m not making this up, I swear :|

@Gentar and Baldur: The stuff is mostly still there, it is just no longer in a nice list. I\'ll work with AF and try to organize them a bit better today.

edit: found a screenshot.. ;]


and a link... http://zeraph.ps-mc.com/Fishing/ZphBambooFishingPoleAnimation.htm

josePhoenix  
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josephoenix

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PS Modding Community :: New Mod: View/Edit Description!
« Reply #33 on: August 13, 2006, 05:04:23 am »
:sorcerer: New Mods!  :sorcerer:

Underthemoon brings us all a modified View Description and Modify Description window.

Screenshots
   

Read and Download Here

Thank you Underthemoon for submitting this mod. Thank you to the PlaneShift Community for visiting PS-MC.

New mod submissions are always welcome, and we are almost always in #ps-mc on freenode if you have any questions.

josePhoenix
« Last Edit: August 13, 2006, 05:05:56 am by josephoenix »
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Under the moon

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Re: PlaneShift Modding Community
« Reply #34 on: August 13, 2006, 09:16:21 pm »
Thank you much, josephoenix. This has been bothering me for some time now, so I figured it must be bothering others just as much.

Added info: The mod makes the edit and view windows 700 units wide, closer to the same as a normal text editing program. I left the view window shorter so you can still see all the action.

Note: you can edit the XMLs to make the windows any size you wish, but you WILL HAVE TO move all the button and textbox possitions as well, and make sure none of the boxes overlap.

Here is the bigger pic of the edit window (reminds self to use noloss next time):


And don't forget to GO HERE for all your mod ideas and submissions.

Ralas

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Re: PlaneShift Modding Community
« Reply #35 on: August 13, 2006, 09:36:51 pm »
Thanks Underthemoon!  'Tis very useful.  I brought back an old character who needed a description change, and I likely would not have bothered had I not had your edit--too much effort.  This made it easy.
Yliakum, a really big crystal. These are the voyages of the Explorers Guild.  Its ongoing mission: to explore strange new maps, to seek out new life and new NPCs.  To boldly glitch where no one has glitched before.

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miadon

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Re: PlaneShift Modding Community
« Reply #36 on: August 14, 2006, 12:01:58 am »
yay \o/. too lazy to edit xml myself :p
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Under the moon

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Re: PlaneShift Modding Community
« Reply #37 on: October 14, 2006, 01:34:23 am »
Hey! *bump* Use my mod, folks. You will thank me.

Kezzik

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Re: PlaneShift Modding Community
« Reply #38 on: January 31, 2007, 05:46:58 pm »
:sorcerer: New Mods!  :sorcerer:

Underthemoon brings us all a modified View Description and Modify Description window.

Screenshots
   

Read and Download Here

Thank you Underthemoon for submitting this mod. Thank you to the PlaneShift Community for visiting PS-MC.

New mod submissions are always welcome, and we are almost always in #ps-mc on freenode if you have any questions.

josePhoenix


as with some recent updates (I'm not sure which, to be honest) this mod now causes a crash, an example.

luckily, thanks to Cherppow it's already resolved, the problem was a line of code in the chardescwindow.xml

Code: [Select]
<widget name="Description" factory="pawsEditTextBox" multiline="yes">
simply edit it into this (remember to turn 'read only' off when saving and back on after so it isnt overwritten!)

Code: [Select]
<widget name="Description" factory="pawsMultilineEditTextBox">
simple as that.

zanzibar

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Re:
« Reply #39 on: February 07, 2007, 09:07:18 pm »
Zayek\'s Halberd - Saturday, May 21, 2005
This mod, from our very own Zayek/Demarthl, replaces the traditional broadsword with a deadly halberd! Beware, this weapon is not for those without skill, it is no mere beast-whacker. All I will say is, don\'t go running to zayek if you balance it in a corner of your room and in the night it falls over, cleaving you in twain. (click thumbnails to see full size)

http://ps-mc.com/mods/zayek-halberd2.jpg
http://ps-mc.com/mods/zayek-halberd1.jpg
download

Can someone reupload this?
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josephoenix

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Re: PlaneShift Modding Community
« Reply #40 on: February 08, 2007, 01:57:16 am »
Hm. That is strange. I don't remember moving those files...

I'll check the backups.

Edit: I meant the screenshots; the download link won't work because we're currently between content management systems (no downloads script).

Anyway, I've located the files and re-uploaded.

zayek_halberd.zip -- http://www.ps-mc.com/mods/zayek_halberd.zip
zayek_halberd01.jpg -- http://www.ps-mc.com/mods/zayek_halberd01.jpg
zayek_halberd02.jpg -- http://www.ps-mc.com/mods/zayek_halberd02.jpg

josePhoenix
« Last Edit: February 08, 2007, 02:11:20 am by josephoenix »
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

ArcaneFalcon

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Re: PlaneShift Modding Community
« Reply #41 on: February 08, 2007, 08:11:34 am »
I fixed the links in my original post.  The only one I didn't fix is the one for zph's fishing pole download.  He has like four copies of that rar uploaded and I don't know which is the correct one.  It's probably either this one or that one or one of the other two...
« Last Edit: February 08, 2007, 08:14:38 am by ArcaneFalcon »

zanzibar

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Re: PlaneShift Modding Community
« Reply #42 on: February 09, 2007, 05:23:17 am »
Zayek's mod is fun, but what directory do I place the textures in?  The models are working.  I'm assuming the PNG files are the models... I couldn't find the broadsword equivalent.


Edit:  I typed "PNG files are the models" when I meant to type "PNG files are the textures".
« Last Edit: February 09, 2007, 06:01:09 am by zanzibar »
Quote from: Raa
Immaturity is FTW.

Karyuu

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Re: PlaneShift Modding Community
« Reply #43 on: February 09, 2007, 05:43:38 am »
PNGs are the textures - the models themselves are usually .SPR files for items.

Current weapons are stored in /art/things/weapons.zip - so the replacing/renaming should be done there. I believe you just drop the entire halbred mod into that archive and let it overwrite the default broadswords.
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josephoenix

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Re: PlaneShift Modding Community
« Reply #44 on: February 09, 2007, 05:45:02 am »
.png stands for 'portable network graphics', so those are the textures. Since all the models switched to .dds textures, they may not work any more. I'll take a look at it in the morning and see what I can do :]

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"