Author Topic: Thoughts on co-existance.  (Read 4643 times)

Clover

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« Reply #15 on: January 28, 2005, 10:28:59 pm »
Quote
Originally posted by Vengeance
I haven\'t heard any coherent descriptions of what the RPers want.  What do they want?  What are they missing now?


Card Games.  Or some sort of bored (heh) game.  Not checkers or anything.
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Rallelalli

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« Reply #16 on: January 29, 2005, 03:57:16 am »
I can only speak for myself, but, I Rp when I am in the mood to do so, but I level every chance I can. Why? Because I want my character to be the character I see in my mind, not just a one-dimensional story teller. I actually want my mind\'s creation to be able to kill an Ulbernaut, not just talk about it.
I try at all times to be respectful to others, and try hard to see their points of view, but I am unable to understand why the hardcore Rp are having a problem with me getting my character where I want it to be.
*Beware the wraith of the cat.*

Draklar

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« Reply #17 on: January 29, 2005, 07:41:39 am »
I \'ll quote Grono, as her statement happens to be very true:
Quote
So funny how people only read what they want to read and how they can misunderstand a very, very clear message

Said that, read carefully all the posts before attacking the \"hardcore Rp\".
AKA Skald

confused

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« Reply #18 on: January 29, 2005, 08:57:11 am »
I hate to sound negative, but this is from experience of playing MMORPGs.

Oil and water simply don\'t mix well at all. If one spends a heck of a lot of time shacking the two in a confined container they begin to form an emulsion mixture. If the shaking is not continued the mixture separates back into water and oil sections.

Power players and Role players are like water and oil. The shacking work would be the GMs, the container is the virtual world, water is the Role Players while oil is the Power Players.

As for the ratio between the two, Power players don\'t need much in the world to be able to power up (just provide monsters and they generally be happy). On the other hand the Role players generally need a more complete heavily detailed complex world to interact and interact with others (the atmosphere of the world).

With the world in a very incomplete form it does limit the amount of role playing that one can do. In terms of careers, there is basicly only one available at the moment, that is the miner. For adventuring the real only one is the fighters, as magic is still very young and very limiting. Also the models for races are incomplete, actions for the models are very incomplete, that is they only stand, walk, run and attack, there is not sitting (chair, bench), squarting, greetings, beggining, etc. Customization of textures is simply a bonus. No wonder the players tend to Power play than Role play.

Draklar

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« Reply #19 on: January 29, 2005, 09:48:02 am »
Quote
Originally posted by confused
As for the ratio between the two, Power players don\'t need much in the world to be able to power up (just provide monsters and they generally be happy). On the other hand the Role players generally need a more complete heavily detailed complex world to interact and interact with others (the atmosphere of the world).
MB proves this statement wrong...

Also, when playing p&p RPGs I never really needed any animations ;)
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confused

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« Reply #20 on: January 29, 2005, 10:37:45 am »
Graphics just improves the quality of the atmosphere. The detail comes in the form on how one can interact with the world. Basicly if you can fly in your character description, it should be possible, if you can swim should be able to enter water and explore. If you want to make jewelry should be able to do it, want to be a lumberjack should be able to do it, etc. Role playing is not just about chatting in a tavern all day long, it is about adventuring, exploring, crafting, social rank climbing (politics), etc.

This is the big problem currently with role playing, you are very limited in how you can develop your character, thus one tends to power play more than role play. Basicly only role play when you interacting with other players (hoping they would responc in a role play manner).

Until the world is developed a heck of a lot more, role play will be taking the back seat.

With only the killing of rats as the basic fighting career development, no other crafts are available to the starting character with only ming  coming in a much later as an additional option. Basicly a character should be able to start a living immediately upon  creation with the skills and knowledge gained from the character\'s parent\'s craft trade, thus using the character\'s background, history to develop the character. A starting rogue should have the basic tools (dagger or blackjack, pick locking tools if from a good thieving background) to be able to earn a living.

Draklar

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« Reply #21 on: January 29, 2005, 11:00:07 am »
I\'ve seen roleplayers exploring the wilderness, starting pilgrimage, performing as bards, creating maps, working as barkeeps or cooks, offering dubious services to tired adventurers ;), rogue trying to earn money by tricking others.
Real roleplayer does not need any features to roleplay. He might just as well use irc for that.
Let\'s point out the first form of RPG, where all features you had was pencil, dice and paper...
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confused

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« Reply #22 on: January 29, 2005, 05:30:50 pm »
Quote
Originally posted by Draklar
Let\'s point out the first form of RPG, where all features you had was pencil, dice and paper...

.... and a DM (GM) who was always available for the characters to fully interact with the world during the gaming session.

Bardialus

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« Reply #23 on: January 29, 2005, 05:54:31 pm »
And I believe you also had things in which you chose to either interact with and fight or walk away from.

The \'hard core\' RP\'s should try to remember this when they spout on about what real RP is.
 
Its what you want it to be as a char.  
How can I say this people ask, well the answer is very simple:

Rp experience - 18 years.
Ovates: With a story we can change the world

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Kaseijin

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« Reply #24 on: January 29, 2005, 05:58:50 pm »
what i miss..but what i know will come in the future are crafting skills...
with that you will get players who will be more dedicated to to other things then fighting... and of course... awarding some xp\'s for crafting or mining... so that the working class of people can advance too.

i wanted to start a gambling place... using roll comand... some sort of lottery... just to give the place a little color and alternative entertainment to killing

i am pretty much new to planeshift ...been playing for 10 days or so....and i spent half that time mining or wandering across the mountains... which wasn\'t to exciting but will be once the game fully blooms

what do rp people need... i suppose a lot of miscellenious seemingly pointless options.... stuff like a dance comand... which would make the character jump around randomly... ability to get drunk...and pass out....

but a lot of  roleplaying doesn\'t depened on the game engine as much as it does on community... let\'s organize a carnival.... with joke and funny walk races... stories of the most rediculus deaths....

what\'s my point... well there isn\'t one i am just rambling
i actually play planeshift

Keyaz

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« Reply #25 on: January 29, 2005, 06:05:37 pm »
name : Role Playing Game
in such all games are rpg\'s, you play tomb raider, you role play as lara or whoever is new in it, you play fifa you role play whole tem of footballers.

some people dont play to \'be\' a character they \'play\' to get to the top of the list to bigger themselves, natural humanity makes you feel you have to do it all, be the best and be it now.
then theres the compassionate side, these guys hold everything together, they are the ones who spend the time helping out, ingame or out of it, they donate what they can for the good of the game, they play because the love the feeling of interaction, a dream to actually be there, saying that, can overwhelm them with joy, and so they persue their dream by \'being\' their character

then theres just spoilers, they give out quest inof un needed hints, general abuse and try to make money out of anything  :rolleyes:

power levellers and roleplayers can and are existing in planeshift, its like everyday life, you get the ones working and working and working to get better, the PL, you get the people who spend most of the time socialising, always going out happy ready to talk, the RP.  and you get the other ones... generally vandalising if they\'re young, noisy abusive wreckless, a good example is in Driving, the PL has to get their quick, but ensures he/she does it properly, the RP takes their time, lets people cross the road, and tunes in the radio, the other one, speeds, almost causing accidents, abusing other vehiclists and pedestrians as they get in their way...

RP\'s and PL\'s are fine amongst each other, the other one, luckily is a minority and thats where GM\'s come in  ;)

even if RP\'s and PL\'s arent seen co-existing in many games, they do here ;)
« Last Edit: January 29, 2005, 06:07:17 pm by Keyaz »

Bardialus

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« Reply #26 on: January 29, 2005, 06:13:27 pm »
HEAR HEAR!!
Ovates: With a story we can change the world

http://www.Ovates.tk

Keyaz

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« Reply #27 on: January 29, 2005, 06:15:31 pm »
nice to hearn an agreement from an experienced RP\'er Bardialus :D

i\'ve on off rp\'ed about a year now, MB n all that ^^
not too shabby for a novice eh :P

Draklar

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« Reply #28 on: January 29, 2005, 06:41:20 pm »
Quote
Originally posted by Bardialus
And I believe you also had things in which you chose to either interact with and fight or walk away from.
Only things I could interact with were my friends, pencil, paper and dice. Rest was imagination. I believe PS has more to actually interact with.

And saying you need all those features to actually be your character is nonsense.

When I\'m ingame I talk as my character would, I behave as my character would, I think as my character would.
There I am my character. And I don\'t need any of those jobs implemented. Roleplaying always needed some imagination. You know, wine isn\'t implemented yet, but I sure drink it in tavern. Roleplaying features are useful, yes. But skilled roleplayer doesn\'t need them to actually roleplay his character.
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Merdarion

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« Reply #29 on: January 29, 2005, 08:38:05 pm »
There is a nice little command that makes you crafting.

Lets assume you are a nice housewife and make dinner,
 just type /me cooks dinner, then after some time type /me serves the dinner, and you have made dinner for a hungry husband.

If it comes to me, I would gladly play a MUD without graphics, without integrated item management and all this stuffy things if I could roleplay with friends.

In PS I have graphics (good ones /me winks at Devs), nice ambient music, inventory, even monsters I can hunt down with my friends and huge areas to explore, so do you really think that crafting is needed to RP?

Crafting would be a good advancement sure. But with your imagination, a restore health potion becomes a fine meal and Draklar really hands over the drinks after Cad got , ... (I should stop with it now)  and you really pay for the drink. And  in your imagination you cook that damn meal, you have a hot night in a room with a prostitute or you smith a sword.

Well I would say that imagination is the material and clue  of which you make a box, you and your friends fill it.

RPing isnt a matter of the time you play it, its a matter of the imagination.

A good carpenter ever chooses the wood, the tools per hand, and then begins his work,

So should you do, choose your wood ( you, and your friends), the tools (The Chars of you and your friends), and then use your imagination to make a masterpiece, a story of love and honour or death and decay.

For the human spirit is the only thing noone can measure, why should we let the measurable things (with what i mean the graphics or features of a game) control this infinite source of fantasy?

Why should we enchain and inprison our spirit?

If you IMAGINE that the spoilers AREN\'T there, they AREN\'T there.

If you IMAGINE that the PLs ARE just weaklings, they ARE just weaklings.

If you IMAGINE that you DRAW a wonderful picture, you DRAW it.

When you free your spirit from the graphics, when you dont rely on them anymore, you will have limitless (endless) fun, you will gain honour without measure, or you will be the feared imperator of darkness if you want.

I give you this tip: It isnt what we see that counts, it is what we imagine. Imagine that you are a swordfighter without a match and you will be. Imagine what you want to be.

Our imagination is gods gift to us, what we do with it is our gift to god.

- sincerly Sirvion Sirullis
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.