Author Topic: Crash on login / load map  (Read 559 times)

derula

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Crash on login / load map
« on: January 28, 2005, 01:58:54 pm »
Hi!

Most of the times I want to log in to my account Planeshift crashes. This is what gdb says:

Code: [Select]
Starting program: /home/simon/planeshift/planeshift/psclient
[Thread debugging using libthread_db enabled]
[New Thread 1076363392 (LWP 4072)]
crystalspace.maploader: Could not get sound driver
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

[...]

LoadConfigFromFile:
  set
  set
  set
  set
  set
Invaild sound setting, setting to 100%

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection 84515f8!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection a824f80!
[New Thread 1195461552 (LWP 4075)]
Creating psnetconnection a80a640!
[New Thread 1197841328 (LWP 4076)]
[New Thread 1201273776 (LWP 4077)]
[Thread 1195461552 (zombie) exited]
[Thread 1197841328 (zombie) exited]
WARNING! Object \'spikes_06\' is not closed!
WARNING! Object \'spikes_05\' is not closed!
WARNING! Object \'spikes_04\' is not closed!
WARNING! Object \'spikes_03\' is not closed!
WARNING! Object \'spikes_02\' is not closed!
WARNING! Object \'_s_sigil_01\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076363392 (LWP 4072)]
0x40e72c9d in csFontCache::InternalGetCacheData ()
   from /home/simon/planeshift/CS/glx2d.so


If it doesn\'t crash, I can\'t log in while it\'s loading the map, gdb says:

Code: [Select]
Starting program: /home/simon/planeshift/planeshift/psclient
[Thread debugging using libthread_db enabled]
[New Thread 1076363392 (LWP 4088)]
crystalspace.maploader: Could not get sound driver
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

[...]

LoadConfigFromFile:
  set
  set
  set
  set
  set
Invaild sound setting, setting to 100%

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection 84514b8!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection a803128!
[New Thread 1195461552 (LWP 4089)]
Creating psnetconnection a913590!
[New Thread 1197841328 (LWP 4090)]
[New Thread 1202719664 (LWP 4091)]
[Thread 1195461552 (zombie) exited]
[Thread 1197841328 (zombie) exited]
WARNING! Object \'_s_sigil_05\' is not closed!
WARNING! Object \'_s_sigil_04\' is not closed!
WARNING! Object \'_s_sigil_03\' is not closed!
WARNING! Object \'_s_sigil_02\' is not closed!
WARNING! Object \'spikes_06\' is not closed!
WARNING! Object \'spikes_05\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

OnDrawingFinished:
  Going to load and unload maps
Before LoadMapFile of /planeshift/world/hyojapath: time=20288
After LoadMapFile: time=20973
After cur_region->Prepare: time=21207
After Precache: time=21247
After SetupWorldColliders: time=21283
Region hyojapath loaded successfully.
Received actor Jamona Shikon.
Still loading maps, ignoring crossing to sector hyoja02.

CheckSectorCrossing:
  Sector crossed from (null) to hyoja02.


OnDrawingFinished:
  Going to load and unload maps
Before LoadMapFile of /planeshift/world/ojaroad01: time=21292
Warning ID: crystalspace.maploader
Description: The flag for render priorities is no longer needed

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076363392 (LWP 4088)]
0x401c9aa2 in malloc_consolidate () from /lib/tls/libc.so.6


I searched for similiar problem in the forums but couldn\'t find...
« Last Edit: January 28, 2005, 01:59:20 pm by derula »

Diamondcite

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(No subject)
« Reply #1 on: January 29, 2005, 12:43:24 am »
A backtrace would be very nice.
And if it\'s not too much trouble, when you got teh CVS versions of CS, cel, PS would be nice too.
I like taking things literally, going overboard is fun! Now... why do I keep getting odd looks?