Author Topic: Guild Creation Fee  (Read 3691 times)

Black_rose

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« Reply #15 on: February 01, 2005, 02:24:43 am »
it makes ense, but then you forget that unofficial \"clans\" will replace guilds when people form them with their friends ;)
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warfo

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« Reply #16 on: February 01, 2005, 02:50:25 am »
I think both suggestions are good and I agree with the idea that there should be a bit of \"control\" (this word scares me) on the guilds.

Anyway, there are lots of ways to prevent these problems...Guild creation could be also limited to players with a certain amount of in-game time, or even to those who have completed some quests...

DA-BOMB

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« Reply #17 on: February 01, 2005, 02:54:34 am »
I dont think its right to limit people and their guilds based on time, nor do I feel like listing the endless reasons why that wouldn\'t work :P

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P.S. not meant to be offeneding to whoevers ideas I bashed on.
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Karyuu

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« Reply #18 on: February 01, 2005, 03:45:59 am »
If you\'re not explaining the reasons behind your opinions, then it\'s really a pointless post... o_O

Please don\'t do that. This isn\'t a poll, it\'s a discussion.

We might as well try out these ideas for a time to see if they produce any positive results. Right?
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Exaero_Fiero

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« Reply #19 on: February 01, 2005, 07:08:07 am »
Quote
Originally posted by warfo
Anyway, there are lots of ways to prevent these problems...Guild creation could be also limited to players with a certain amount of in-game time, or even to those who have completed some quests...


Both of your solutions only attempt to solve one problem - relatively young (IC) age of players creating guilds. However they do not even try to do anything else.

Quote
Originally posted by Karyuu
No, because that will cause problems with GMs, and they\'ll either get a warning, or a swift kick if they persist. So yes, I am sure that it\'s going to have at least a few positive results.


Alright... Even though GM\'s will have some extra to work to do, I guess its a solution and bugging will become more \"private\". :)
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Kloe

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« Reply #20 on: February 01, 2005, 07:30:08 am »
I\'m not a big fan of guild creation fees.  In a few other MMO\'s ive played (ragnarok online, ROSE online)  there is a huge guild creation fee and/or you have to aquire a very rare item to make a guild and I think it\'s a bad idea because it means that people just starting out can\'t make a guild with their friends.  Or maybe the fee could not be too expensive.  In final fantasy 11 when I first started over a year ago, I created a guild it costed about 8,000 gil (money) and that wasn\'t that bad of a price.  Now in creating this guild as a newbie (as most of the players were at the time I started)  I invited strangers into my guild and we all \"grew up\" together as one and helped each other learn the game and it was a lot of fun.  My guild has become a very well known guild on the server now and we are quite successful.  So just becuase there are newbie guilds popping up doesn\'t mean that they won\'t become good ones in the future.  Yes there are lots of guilds that will be created and die off fast, but what\'s the big deal? why does that concern you?  That\'s not really anyones business in my opinion.

Draklar

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« Reply #21 on: February 01, 2005, 07:36:06 am »
Quote
Originally posted by Ashamn
To a guild be oficial, needs to have a web-site and 10 members. About the rest of the guilds that you are talking about, ho cares with them?
>.> I don\'t like you... :P ;)

Anyway, rp-wise fee is the only logical conclusion.
Didn\'t hear any good argument against it either.
You will be getting more money from various jobs, not hunting monsters, so not much of power-leveling...

By the way, I\'ve seen people freely advertising their guilds by /shout and /say.
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Soulless_Body

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« Reply #22 on: February 01, 2005, 10:43:42 am »
Quote
Originally posted by Jakob
Perhaps instead of a cost in trias, put a limit on the number of members allowed depending on how long the guild master has been on PS.  That wouldn\'t really stop \"noob\" guilds, but said guilds would gradually become better over time.



WHAT did i just say! Have it that you need to have 10 people and what the other guy said aslo need a site.

So you need to have at least 10 and a webpage to make a guild. Now thats the smart way to do it.


Click the link  and enter your pass, user name for loads of free tria and greats guides.
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Draklar

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« Reply #23 on: February 01, 2005, 10:48:07 am »
Quote
Originally posted by Soulless_Body
So you need to have at least 10 and a webpage to make a guild. Now thats the smart way to do it.
haha yea, very smart - get 10 members when you actually have no guild to recruit them to :P
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Blazex

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« Reply #24 on: February 01, 2005, 11:15:14 am »
well if any1 can be bothered reading the website it actully sez somethingabut guild and how u need to hyave 10 members awebsite and info about ur site.

im just saying wat it sez on the site so dont crack it at me:)
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Draklar

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« Reply #25 on: February 01, 2005, 11:40:52 am »
It actually says about guild becoming official
And it is Kada who makes guilds official anyway, not devs :D ;)
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Cirque

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« Reply #26 on: February 01, 2005, 03:07:53 pm »
Quote
Originally posted by Draklar
It actually says about guild becoming official
And it is Kada who makes guilds official anyway, not devs :D ;)


Eugghh...?

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« Last Edit: February 01, 2005, 03:10:39 pm by Cirque »

DA-BOMB

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« Reply #27 on: February 01, 2005, 04:47:33 pm »
you lost me
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Clover

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« Reply #28 on: February 01, 2005, 09:50:41 pm »
Quote
Originally posted by Karyuu
I do like the minimum amount of members required idea. In reality, guilds don\'t really start out of nowhere, they start when an already-gathered group of people with common interests want to form a larger organization. I think that will definitely force people to either look for similar guilds or roleplay to find members.


And what about small, selective guilds?  They might have to relax their standards just to meet the minimum requirement to create one.  There really is no good solution to stop the amount of guilds created for either having a \'c00l\' tag under their name or just to BS around with, or whatever reason.

My personal thought is an annual fee (trias), based on the amount of members in the guild. It would be paid to the government of Hydlaa (or other cities once houses are implemented and guilds can reside elsewhere), much resembling a rent or tax.   It wouldn\'t be a static price though.  Something like...

< 10 members: 100 trias each
< 15 members: 90 trias each
< 20 members: 75 trias each

Sort of a buying in bulk thing.  That way wouldn\'t discourage small guilds or big guilds and power levelers would have to manage their guilds a little bit more.  Each person would have to pull their weight.  And that money could be gotten in a good day of hunting.
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Xordan

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« Reply #29 on: February 01, 2005, 10:31:12 pm »
I\'m in favour of some kind of limit to starting a guild, but it must be enjoyable to do. A quest, for example would be an excellent way to create a guild. It musn\'t be hard, but enough to stop newbies from starting guilds up straight away and then leaving them to rot.