Author Topic: Guild Creation Fee  (Read 3680 times)

Ragnar-GD

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« Reply #45 on: March 02, 2005, 10:32:42 pm »
Quote
Originally posted by Downright
What if 5 people fit really well together and do not fit with anyone else in the game?  What if these 5 people want to make a secret guild and keep it within just those 5?  Are these 5 people causing someone pain by starting a guild.  Did you wake up this morning and think: \"WOW!  Another guild this is annoying me so much I REALLY have to make a post about it!\"  Why limit someone else\'s fun, creativity, enjoyment, and gaming experience [...]
Just my opinion.

...rrrright. I agree that there shall not be an \"artificial\" limit. Quite some real guilds (from Real Life) were made out of very few people.
I think there will evolve a natural limit: Housing and its costs. Guilds will need a house, that house will cost money (if the game-designers know what a money-sink is, and what it is good for), and if the guild-members cannot pay the upkeep, then... well, then that\'s it.
Otherwise, \"guilds\" in MMORPGs are just \"clubs\", not true guilds. True guilds (from RL) had a meaning because they were able to uphold a monopoly upon some important ressource, usually by a protective law.
This is almost never true for MMORPG-guilds. So what? Let them band together, call it \"guild\", who cares?
If it is fun, I\'d say: Everything is allowed, as long as it does not hinder me.
Everyone should make their own MMORPG

Incenjucar

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« Reply #46 on: March 02, 2005, 10:58:34 pm »
1) What are the benefits of a guild.

2) What would you pay for that benefit.

This is ignoring the fact that 99% of guilds aren\'t guilds, but clans or clubs.
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Icefalcon

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« Reply #47 on: March 03, 2005, 04:03:07 am »
Quote
Originally posted by Downright
What if 5 people fit really well together and do not fit with anyone else in the game?  What if these 5 people want to make a secret guild and keep it within just those 5?  Are these 5 people causing someone pain by starting a guild.  Did you wake up this morning and think: \"WOW!  Another guild this is annoying me so much I REALLY have to make a post about it!\"  Why limit someone else\'s fun, creativity, enjoyment, and gaming experience because something bothers YOU.  This is a game for everyone, not just for you.

Just my opinion.

Responding to this, I think the best way to control the creation of guilds would be only with GM permission. A GM would allow you to create a guild only if you meet certain requirements and, since situations vary, could bend the rules every now and then. This would almost totally eliminate noob guilds, while still giving new roleplayers a chance.

Dradynmor

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« Reply #48 on: March 03, 2005, 05:58:01 am »
I still fail to understand why it hurts to have all these \"n00b guilds\" around.

Of course the temptation will always be there to be leader. The option is there, so people choose it. Just like the option to fight with two weapons is available, so everyone fights with two. Is everyone in Yliakum ambidextrous? Anyway...

What are we taking offense to here? What is the harm? Does it stop you from getting members? Probably. But do you really need warm blood so badly that these fools that probably won\'t be around longer than a few days deserve to be in your guild.  (If you\'re really after blood that badly, I hear there are vampires in Hydlaa now...)

Bottom line: It\'s OUT OF CHARACTER to demand that guilds pay money to no one, have a certain amount of membership, and certainly have a website to become official. No one in Yliakum has a computer. How will you demand of them to make a website? Where does this \"fee\" go? Who decides what\'s official? During character creation, I can select to have an \"invisible friend.\" What if he and I want to make a club? Who are you to stop me? Perhaps they are massively popular in Yliakum. Perhaps people need a way of banding together. Perhaps instead of thinking so much about realism we need to immerse ourselves a little further and figure out a way to cope with this \"problem\" by finding a way for our own characters to express it?

Don\'t attack a \"problem\" if the solution can just as easily be found in yourself. Sometimes your perceptions just aren\'t what they seem.

Incenjucar

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« Reply #49 on: March 03, 2005, 09:29:01 am »
It has been stated that the devs intend to make guilding -beneficial-.

This is where the issue comes up.  If it was just a matter of being given a chat channel, it wouldn\'t matter why anyone \'guilded\'.

I do not neccissarily advocate costs, as I have no idea what the benefits will BE, but benefits in a game tend to cost something.
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Genko

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« Reply #50 on: March 06, 2005, 04:51:24 pm »
I think that aside from a fee in trias and a minimum number of people (though 10 could be too high, I would have about 20 people I know right now in a new guild but only 4 or so are unguilded and I wouldn\'t want to ask any of them to disband) there should be a required skill amount for the leader. Perhaps at least three skill up to level 10 to make it seem a little more prestigious to make a guild.

Also I think that if a guild falls below the said number of required members then the leader should be given a warning instead of automatically disbanded. \"Your guild has fallen below the required number of members, you will be disbanded in X days.\"

Lordbug

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« Reply #51 on: March 25, 2005, 02:12:32 pm »
/me thought it was becoming very repetitive, and didn\'t read the last posts...

Quote

My personal thought is an annual fee (trias), based on the amount of members in the guild. It would be paid to the government of Hydlaa (or other cities once houses are implemented and guilds can reside elsewhere), much resembling a rent or tax. It wouldn\'t be a static price though. Something like...

< 10 members: 100 trias each
< 15 members: 90 trias each
< 20 members: 75 trias each


That will be decided by the people that are in the governement... maybe they would want maybe not, that\'s not with the Devs...


Quote

About the rest of the guilds that you are talking about, ho cares with them?


Indeed, I do the same, unless I know the leader or see that the guild has potencial. You only care about the other guilds if you want.


I agree with Kloe, he/she invited a bunch of strangers, became friends and now are very united and help each other alot.


 The minimum member thingy won\'t work, take The Ashes for example, it\'s a very good guild, very selective, members are like the best of the best, so they only have 2 or 4 members...
 The fee: might work... and it might not work...
 The names of the guilds: GMs already take care of that, any non-RPG name, offensive name and all that... well, the GMs are here aren\'t they (poor GMs... work, work, work)


Anyway, what\'s the matter with you people?! If the players don\'t like the guild they are in, either they end it or they leave it... it\'s upo to the people.
I don\'t mind the tria fee, but the rest may be against some guild beliafs (is it right spelled?).
Also are you afraid that this noob guilds steal precious members? If they are good members they\'ll see that the guild isn\'t that good and leave it and also if some stay it means the guild is better than you thought... it may be made by a new player, but it may be original, with good goals and might have potencial to be a good guild.
It\'s hard to put it into words...

/me sighs

well... any doubts... you know, criticize, ask... that\'s why we are here...

EDIT: YAY, I\'m a Double-As :P
« Last Edit: March 25, 2005, 02:13:14 pm by Lordbug »
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