The Sentinels of the Ragnarok:
New developments:
1. We have a new site
http://www.plexus.shacknet.nu/ps/index.php2. Revamped Hierarchy
3. Probationary Levels
4. Some RP added
5. And more time invested
Alpha:
The Sentinels of the Ragnarok (SoR) is a Chaotic Neutral guild. We enjoy the flexibility that we are afforded by our alignment as well. It allows us to be diverse in nature. Though, Chaotic Neutral guilds are often unpredictable, the SoR is unwavering in our quest for a relatively peaceful realm and are rise to prominence as a respected guild. We cannot rest until we fully grasp the Planeshift experience and will not falter on our journey.
Mission Statement
We are the ones who survived the destined Ragnarok? We are to reinvent what was good in the world, and hamper the evil. Our mission is complicated but lucid. The Sentinels want peace. A cooperation amongst men to stop the unnecessary tribulations of the enticement of Conflict. Let peace reign, but not through Order, through Chaos.
Rules:
1. Be respectful to all members and allies.
2. Be active: If you cannot be on for two weeks please notify me, Valbrandr.
3. Be helpful to all players of PS if applicable.
4. Respect all alliances.
5. Take an active role at the forum.
6. Use RP in situations that require it? for instance, while in the Tavern listen to one of Draklar?s Tales. No SoR member should bare arms in the tavern. No SoR member should ever fight a duel there. And remember it is an RP zone. Do not talk out of character unless you are using guild chat or a tell message.
Our History:
The end of humanity had come and gone with the final battle, Ragnarok, between the Norse Gods and the evil giants from Muspelheim. The world regressed and fell into a terrible ice age. The last two humans wandered down from the Yggdrasil tree in a sullen attempt at replenishing the world. Hope had been lost? At the threshold of death, this man and women prayed to their fallen Gods for solace. This prayer awakened the final three Einharjar from their slumber in Valhalla. They had been put to sleep by the great Odin who knew the destiny of the Gods. These three brave Einharjar, Valbrandr, Induane, and the all-knowing Hyrcanus, who had been imbued with the memory of Munin, bestowed upon these two humans a time without hunger, without bitter cold, and without suffering. The Einharjar became the protectors of the righteous in an attempt to restore humanity to the dismal land.
Time slowly passed human recollection. And what had been made good gradually turned bitter. The humans began to struggle against one another in order to fulfil their aspirations for knowledge and power. The Triumvirate wanted to provide guidance for the people. This was no easy task for the human?s wills had been broken and their faith had diminished. These humans knew that their ancestors could not escape the ecstasy of warfare under their Gods. If the Gods could not bring peace to the lands of the Northmen, how was a group of Einharjar going to bestow peace upon the land. This was a fair question because these Einharjar had very little physical power compared to that of the Gods. However, there was one major difference between the Einharjar and the Norse Gods: The Einharjar was a council of loyal warriors who relied on one another on and off the battlefield. They were three entities with one concise conclusion. In contrast, the Gods meddled in human affairs, they were often divided which caused them to fight amongst themselves and would habitually spill over into the lands of Midgard, and their goal was to keep man subservient to the will of the Gods.
The Einharjar took a different approach. They wanted to grant man absolute freedom in which humans would obtain knowledge for the continuation of the evolutionary process. With their progression would come peace to their lands. This was difficult for the people to grasp, possibly too idealistic for a world ruled by the rationale of humans. There was widespread anarchy for a time followed by a period of divisions and blind hatred between classes and races. There were other problems as well. This planet that once flourished with its fruits nourishing all its inhabitants was growing weak. It could no longer provide food for the people of Midgard.
Midgardians grew smaller in stature because of this shortage. Once great men standing six feet in length? now, in the saddest of times, had shrank to a measly four and a half foot. They were a sturdy race who became very keen miners; still possessing their grand ability of smithing. Though still healthy the Triumvirate knew something had to be done. Hyrcanus remembered an ancient tale passed down from Odin himself about a portal to another world. This world was supposed to be a realm of everlasting fertility with enough land and produce enough food to support all who ventured there. In ancient documents it was referred to as the ?Land of Blessing.?
Hundreds were said to have ventured forth to find their possible salvation. Great loot and honor was offered to any who found such a portal? and in addition the title of Einharjar would be bestowed upon the masterful one. One such adventurer, a man with unparalleled lineage who lived in the southern most region of Midgard, found such a portal. He could trace his genealogy back to Valbrandr. His name was Lishom; a man who was on a lower rung of the nobility in the second rate kingdom Ullrik. Instantly, he was deemed the beloved savior of Midgard.
However, as the excitement set in, the Triumvirate knew an important decision had to be made. Only two of them could leave this world through the portal not knowing the possibility of return. It was decided that Hyrcanus would stay behind and look after the people who were to remain. Valbrandr and Induane decided to take nearly half of the people of Midgard away through the portal in an attempt to relinquish the planet of its overpopulation burden. The chosen ones were given two weeks to say goodbye to their families. At that time, the great exodus would occur. It took one week for everyone to arrive. After a short lecture explaining their goals for this mission? Valbrandr and Induane stepped into the somewhat translucent portal. There were soon followed by the people of Midgard. It was a long journey through the portal which sapped everyone strength including Valbrandr and Induane?s.
On arrival to this new realm they were greeted by a being with a tremendous aura about it. She spoke to Valbrandr and Induane sensing their leadership role. This being was the Planeshift god Laanx. She was very pleased with both Valbrandr and Induane because they understood humility and were humbled. After a long conference with Laanx, the settlers were allowed to began work on a village somewhere amidst the Ylian people on the second level where they would be farmers.
The perils of the future were yet to be known by these new people, however what was known was that the people from Midgard ensured their temporary survival in ?The Land of Blessing.?
Hierarchy:
9. Einharjar -This will consist of Valbrandr, Induane, and Lishom. They will make all major decisions concerning the guild. It will be open to the most active, intelligent, and creative players.
8. Valkyr ? This class is made up of trusted and very loyal members who serve as a council to the Einharjar. Are not required to be as active in game but very active at our site and forum.
7. Bjorn (Order Sovereign) ?
There will be four Orders: Warriors Order, Sages Order, Stealth Order, and our Trade and Industry Order:
Warriors Order:
Bjorn: Isitar:
This will be comprised of people who primarily fight in hand - to ? hand combat. They will fight in an honorable manner.
Sages Order: It will be lead by a Bjorn. This will be comprised of people who primarily use and follow one of the six ways. They will assist our Warriors in battle.
Stealth Order: It will be lead by a Bjorn. This will be comprised of the darker element in the SoR: Mainly Trackers, intelligence gatherers (AKA Spies), and possibly in the future Bounties, depending on how the game evolves. However if there becomes no evident need for Bounties in the future it may not materialize.
Trade and Industry Order:
Bjorn: Valbrandr
This will be comprised of Merchants, Crafters, and resource gatherers: Miners, etc. They will run our shops in the future.
Order Rank 5: Cult of Odur - These will be are best warriors. They will defend the integrity of the guild along with the Einharjar with their lives. They should be the most active players and hopefully on each day if possible. They must also be some of the most active people in the forum as well.
Order Rank 4: Jarl ? These will be our one ? on ? one combatants. They are required to be very active and power their characters. They will be our Duelers and represent us in competitions along with our Bjorns.
Order Rank 3: Comitatus - As a member if the Comitatus, this individual will have to choose a path to take. Following either an order or the promotion to the Cult of Odur and possibly later to Bjorn. He/she must stay active and be very comfortable in the PS realm. Also must start bringing new ideas to our forum.
Order Rank 2: Huskarl - Seek and discover the mysteries of Planeshift. Fight for your promotion to the Comitatus. Huskarls must be very active as well and be able to give assistance to Squires and Pages. They also must register at our site and forum.
Probationary Levels
Order Rank 1: Squire - Venture out and explore your surroundings. Gain experience on the battlefield. Be as active as possible for a promotion to Huskarl and tenure in the guild.
1. Page - Get acquainted with more elite members of the group. Absorb knowledge and learn the basics: Mining, fighting, etc.