Author Topic: Alchemy  (Read 4816 times)

WizardsRule

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Alchemy
« on: February 01, 2005, 02:11:02 am »
well without a doubt, alchemy is the changing of normal objects into gold. Simple.  What i was planning (crafting + housing point of view) was the higher you are in alchemy, the better golden things you could convert the simple ore into.  For example, lvl 1 would be about lvl one but you could work your way up to a wooden sculpture or maybe even (for your house of course) golden floring and portraits.  LIst simple list:

lvl1 boot

lvl 2 silverware

lvl 5 plates

lvl 8 stool

lvl 11 chair

lvl 14 couch

lvl 16 table

lvl 20 door

lvl 23 window

lvl 26 paintings

lvl 30 sculpture

lvl 33 chandaleir(sry for bad spelling)

lvl 35 home


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DA-BOMB

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« Reply #1 on: February 01, 2005, 02:57:27 am »
Are you trying to say these are the things that come out in gold after you use alchemy. If so I don\'t care what level you are - Old Boot != Golden House
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druke

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« Reply #2 on: February 01, 2005, 03:06:37 am »
alchemy...the making of potions num nuts


my how times have changed.....

Black_rose

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« Reply #3 on: February 01, 2005, 03:21:57 am »
he is talking full metal alchemist, incorperating tat show would be great, if you do it right.

just add the chemical makeup of the items to the game, then you get things made out of the same materials and voeala! it could be a dark way skill, or a red way skill ;)
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druke

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« Reply #4 on: February 01, 2005, 03:23:18 am »
its its own skill


my how times have changed.....

DA-BOMB

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« Reply #5 on: February 02, 2005, 02:49:39 am »
Everyones confused the heck outta everyone else, better luck with your next thread, lol
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Exaero_Fiero

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« Reply #6 on: February 02, 2005, 03:20:05 am »
Definetly against.

1. At this point of development of your idea, it is clear that high-level alchemists will be getting rich insanely fast, which will cause the imbalance among the unofficial classes.
    If such a step will be taken, alchemy will be a must-have skill. While the money \"earned\" through the \"gold-making could be used to create d00ds.

2. I would like to stick to opinion that Alchemist is a potion-making class.


You might want to start to include some arguments about why should your idea be considered, or currently it is much easier either to ignore or flame you.
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WizardsRule

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is it about the lvls
« Reply #7 on: February 02, 2005, 03:37:28 am »
if thats the case, then this was just a pitied sketch.  THe skill however, should definately be to make different items out of gold.  THis is because the literal meaning of alchemy is the converting of normal objects into gold.  The thing is, what shape does the gold take.  Thats where this version, better alchemy2 is headed.  Reasons to support:

1.you can buy potions just about anywhere already
2. it would be more creative than simple potion makeing
3. allows players to rely on one another more
4. this improves roleplaying
5. along with many others

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WizardsRule

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sry for double post
« Reply #8 on: February 02, 2005, 03:40:23 am »
the use of alchemy above a certain lvl could be prohibitted until proved in certain quest

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Diamondcite

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« Reply #9 on: February 02, 2005, 04:58:53 am »
1. There can be potions better then what shops sell
2. I have to agree on that, but just using gold alone isn\'t fair, and since we can only carry 10 gold anyway it should probably use alot more materials.
3. Players will only rely on those who are useful, if you can make an antidote potion from the local poisonous plants they\'ll be glad to have you along.
4. This really depends.. anything that is good for roleplaying is probably bad for Power Levelers :)
5. There probably can be many more things, and a possible name would be Material Alchemy. Least if you are going to start mixing solid items together.

Full Metal Alchemist is very far off from traditional alchemists which makes various potions.    You can\'t turn Coal into Gold for example, but maybe just to be nice, you can turn 6-10 coal into 1 gold ore. If the resulting item is worth more then the materials used to make it then it\'s not really balance/fair anymore.
I like taking things literally, going overboard is fun! Now... why do I keep getting odd looks?

WizardsRule

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u say bad for lvlers
« Reply #10 on: February 02, 2005, 05:09:02 am »
well dont forget this is a fantasy massively multiplayer ROLEPLAYNG game after all.

On the 10 gold issue, for upper lvl alchemy it should take multiple loads of gold.  This will stop heavy lvlers and you have until update to use the items, just as long as you dont log out.

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Exaero_Fiero

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« Reply #11 on: February 02, 2005, 05:16:36 am »
Quote
Originally posted by WizardsRule
if thats the case, then this was just a pitied sketch.  THe skill however, should definately be to make different items out of gold.  THis is because the literal meaning of alchemy is the converting of normal objects into gold.  The thing is, what shape does the gold take.  Thats where this version, better alchemy2 is headed.  Reasons to support:

1.you can buy potions just about anywhere already
2. it would be more creative than simple potion makeing
3. allows players to rely on one another more
4. this improves roleplaying
5. along with many others


\"Alchemy: the ancient attempt to create the Philosopher\'s Stone and mutable gold. In the West, mainly of Egyptian origin and Arabic elaboration, but also with Gnostic roots, especially in the idea that the world soul was trapped in matter. Beginning with the prima materia, the alchemist heated, cooked, and washed the substance until it passed through the four stages of nigredo, albedo, cinitritas, and rubedo and became the Stone. Jung saw the opus alchymicum, the work of alchemy, as an unconscious projection of the process of individuation, which starts with an unconscious content (prima materia) and end with the realization of the Self symbol (Philosopher\'s Stone).

The alchemical process, which began in the spring and ended in the fall, was an extended act of active imagination (meditatio) fired by awareness and libido.  Alchemy also bridged Gnosticism and psychology. Jung saw in it a historical counterpart to his psychology of the collective unconscious. Alchemy finally died out in the eighteenth century. \" (c) http://www.tearsofllorona.com/jungdefs.html

Do you see anything about turning (FURNITURE?!) into gold?

Here is a little history about it if you want... http://www.massagemag.com/2002/issue96/history96.htm

Point of Alchemy was not to specificly transform a substance into gold, as much as to transform it into a noble metal, which included gold, platinum and silver. So, are you sure you want to try to transform siverware?

And now, answers to your reasons.
 1. It would be a part of roleplay, more competition among the players, more real it is.
 2. How come?
 3. How?
 4. How does mass making of gold improves roleplaying?
 5. Which are pretty much unreasonable as well as those you\'ve just wrote.

Explain what you mean in you double-post, please.

P.S. Why the heck do you mix an anime series with PS?
« Last Edit: February 02, 2005, 05:19:47 am by Exaero_Fiero »
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WizardsRule

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read it again Exaero_Fiero
« Reply #12 on: February 02, 2005, 05:21:22 am »
It sais change metals into gold in the shape of the itms not turn the items into gold.

EX:
   3 iron + 2platinum+ 3 gold = golden stool

In simple, read next time before you speak

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Exaero_Fiero

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« Reply #13 on: February 02, 2005, 05:33:27 am »
Then, I would prefer to simply call it crafting.




P.S. In simple, maybe you should write more apprehensible.
\"What, drawn, and talk of peace? I hate that word as I hate hell...\" The Mercenary Guild

WizardsRule

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in a sence yes
« Reply #14 on: February 02, 2005, 05:35:30 am »
a magical crafting if u get my drift.(not really)

The evils of past repeat themselves in many shapes and forms