Author Topic: Vending Machines  (Read 2272 times)

Harkin

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« Reply #15 on: February 05, 2005, 05:46:31 pm »
i dont see what that has to do with people setting up stalls to sell their items, then run off to go adventuring...

that doesnt sound dumb, but i see no relevence to what we were talking about before, almost as if it makes no sense in the context of what we were talking about... i suggest you calm down and think about what you are saying...

what i am saying is, PC\'s should have to sell their items manually, not open a stall with items and runaway, but they sould have stalls, but would have to man them, players shouldnt be allowed to sell items while AFK or off doing other things, while their items are being sold back in town in a stall with no one there...

i think it would be cool to go around looking for the best prices on items, remembering who sold it and keep coming back to that person, it makes the world feel more real, competition, making a friend with that shop owner and become a usual customer...
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buddha

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« Reply #16 on: February 05, 2005, 05:53:27 pm »
Howdy Harkin,

I was replying to the \"dumb\" (Mondo\'s) comment above, sorry to sound pissed off!  I\'m not!

My point is I think it would be cool to be able to contruct commercial empires, you know, Crazy Al\'s World of Swords that has locations in several citites.  The only way I can see to do this is automate the merchant process for larger merchants, as it will be hard to get people to play check-out clerks.  (I know I wouldn\'t!)

This will lead to people who want to be Good Sir Knight of the Republic having opportunities to shop around for the best armour, weapons, etc.

See what I mean?  I\'m not mad at anyone.  In text, it\'s hard to impart the giggle in my voice.  :)
« Last Edit: February 05, 2005, 05:54:17 pm by buddha »
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Harkin

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« Reply #17 on: February 05, 2005, 06:02:26 pm »
aww dude, im not pissed just confused... maybe you should have quoted him, i thought you were talking about the last post, which was mine .. aww man, sorry about that, ahah :)

i see the point of larger merchant companies having an automated sell process, but it would need to cost a lot, and they must have their own building(house, guild hall, etc.) to put the merchant shop in.. as so that not everyone just makes a stall and leaves it...

NPC sellers need to cost about 1000 tria a day, you only need one to run your shop, so its only ethical to buy one if you have a lot of goods to sell, like a merchant guild or just any guild that keeps a lot of goods to sell
« Last Edit: February 05, 2005, 06:03:31 pm by Harkin »
I am just a figment of you imagination and a byproduct of the worse accident ever... ... or so my mommy says!
Imagine your life ripped to hundreds of shreds, then think about how you just stepped in poo, welcome to my world.

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Blazex

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« Reply #18 on: February 06, 2005, 10:01:53 am »
Quote
Originally posted by Harkin

i see the point of larger merchant companies having an automated sell process, but it would need to cost a lot, and they must have their own building(house, guild hall, etc.) to put the merchant shop in.. as so that not everyone just makes a stall and leaves it...

NPC sellers need to cost about 1000 tria a day, you only need one to run your shop, so its only ethical to buy one if you have a lot of goods to sell, like a merchant guild or just any guild that keeps a lot of goods to sell


yes having a high price for merchants is a good idea but not 1000 tria of PS day it should be real time otherwise your wallet will be running very thin very fast and aslo having a building is a good idea or maybe having a portal to another realm which is just made for people that are going to sell things i think that would be great :)
« Last Edit: February 06, 2005, 10:02:27 am by Blazex »
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kronon

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« Reply #19 on: February 08, 2005, 11:48:38 am »
Tibia has many (non-npc)merchants and there is no away-sell function there. Still these people seem to be happy selling stuff. An there are people happy to buy stuff. Maybe this is because item cost to much when you buy then from an NPC I don\'t know. But I do dislike the away-sell idea. Just my ?0,05:)

grand_diablo

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« Reply #20 on: February 08, 2005, 01:46:18 pm »
Umh in Horizons you could go to one of the NPC merchants and give them the items you wanted to sell. You could also define the price the item should be offered at. In case someone bought it, you got the money, but the \"bank\" kept a specific percentage of it. (Guess it was 10%, so if you offered an item for 200 copper, your profit wouldve been 180 and 20 to the bank).

It worked quite fine, because the prices were really regulated by the amounf of offers for one item and the needs. Id recomment this to use in PS.

Seytra

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« Reply #21 on: February 08, 2005, 07:19:49 pm »
If there is going to be a merchant empire (or several), that is willing to pay 1000 tria per ingame day to an NPC to sell, if this NPS would be the only one required in a city to keep the entire shop, which I envisage as huge, then I can see lots of players who want to take the NPC\'s jobs. In fact, it would make a great opportunity for newbie players to gather some money without being forced into the n00b grind! Obviously, you\'d need to check back on them very regularly in order to prevent them from stealing your stuff or selling to friends at zero tria or whatever. ;)
Geez, I myself might take this kind of job occasionally, like some sort of weekend or even holiday job. :)

NIm

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« Reply #22 on: February 08, 2005, 07:22:07 pm »
Note that a game is fundamentally different from reality: prople will stop playing if it becomes boring. a 9-5 job as a sales clerk is what most people have anyway, so unless your liflong dream is to be a sales clerk, a merchant/trader type proffesion is out of the question. yes, it will obviosly be possible to talk to a person and have them sell your stuff, or to hire yourself out cheaper than the NPCs, but the worker class has to be several times larger than the boss class (not class as in game rules, but class as in economic class) in the real world, you can post a classified ad and find a mcdude to fill a mcjob, why not in planeshift? (no offense to McDOnald\'s employees....)

Taldor

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« Reply #23 on: February 08, 2005, 07:43:20 pm »
Quote
Originally posted by buddha
At some point we are going to be able to play merchants.  It would get pretty boring to have to stand around the plaza and talk to every single person that walks by.  Good role-playing, sure, but I\'d be surprised if people actually commit to it for any stretch of time.

Look for Agohedew Merchant from Bloodclaw Inc., he does nothing else.

But I must admit that a (paid) automated NPC-merchant would be really handy for us.

Harkin

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« Reply #24 on: February 08, 2005, 09:25:33 pm »
Quote
Originally posted by NIm
Note that a game is fundamentally different from reality: prople will stop playing if it becomes boring. a 9-5 job as a sales clerk is what most people have anyway, so unless your liflong dream is to be a sales clerk, a merchant/trader type proffesion is out of the question. yes, it will obviosly be possible to talk to a person and have them sell your stuff, or to hire yourself out cheaper than the NPCs, but the worker class has to be several times larger than the boss class (not class as in game rules, but class as in economic class) in the real world, you can post a classified ad and find a mcdude to fill a mcjob, why not in planeshift? (no offense to McDOnald\'s employees....)


so let them quit, if they dont like the experience of role-playing, then let them go...a merchant in a game like this can be fun, talking to all kinds of people, which doesnt happen in real life all that often...
I am just a figment of you imagination and a byproduct of the worse accident ever... ... or so my mommy says!
Imagine your life ripped to hundreds of shreds, then think about how you just stepped in poo, welcome to my world.

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Slagle

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vendors lol
« Reply #25 on: February 08, 2005, 10:56:59 pm »
i used to play Forlorn hope online (game like this just 2d graphics). They had vendors, and the place got crowded with so many vendor were ever you went you seen one. so then the GM banned them from being outside and you had to have had them in your house.

if you want to trade or sell something...do it with your char...

dfryer

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« Reply #26 on: February 08, 2005, 11:10:26 pm »
Perhaps if paying an NPC to man a roadside store is expensive, people will band together in merchant guilds and pool their production & divide profits accordingly.

Just a thought.
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Lutz

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« Reply #27 on: February 08, 2005, 11:25:58 pm »
i think that it\'s a good idea. For people like me who cant stay online for long periods of time, it\'s a way to earn money and still be able to train. I\'ll have about one hour each day to be online and I cant spend it hoping that someone will buy something from me. I need it to train. It\'s a very good idea, and I wish that it happens soon.
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Harkin

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« Reply #28 on: February 08, 2005, 11:38:50 pm »
Quote
Originally posted by dfryer
Perhaps if paying an NPC to man a roadside store is expensive, people will band together in merchant guilds and pool their production & divide profits accordingly.

Just a thought.


exactly my point, make it so only guilds and other large groups of people with a lot of money and items to sell can and need an NPC merchant, not for for every Joe who wants to sell a few items while he\'s asleep
I am just a figment of you imagination and a byproduct of the worse accident ever... ... or so my mommy says!
Imagine your life ripped to hundreds of shreds, then think about how you just stepped in poo, welcome to my world.

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Lordbug

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« Reply #29 on: February 08, 2005, 11:42:48 pm »
Quote
IMO dumb...only idiots would actually sit there for hours on end just to sell a few things


Er... and what do RL ppl do? IRL we don\'t have NPCs to put in shops to sell stuff

Also PC merchanters will improve RP
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