Author Topic: i wish there was more updates...  (Read 1469 times)

Xeon

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i wish there was more updates...
« on: August 04, 2002, 12:19:37 am »
I wish there was more updates.... to the main page... even tho it is useless info like \"We made progress today\"... it would be much better physcologically for me.. and maybe a few others...
I led, victory followed...

paxx

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« Reply #1 on: August 04, 2002, 02:58:25 am »
Updates?.

Long and short of it, updates take time, time that could be spent working on the game.

However I sympathize with you, We are progressing every day, new code goes in almost on a daily basis (it is an odd day that no code is added).

Each dept is working, some faster then others but all are progressing. To give updates is sometimes difficult because while one thing went forward occasionally it caused problems and we have to adjust and undo the problems.

We might be able to give more updates if we had a couple of people dedicated to that, but at the same time they may serve to move the game forward in another way.

I don?t want to seem like a smart ass, but progress reports take about 2-3 hours to compile, and it requires each dept head to send in their update?so they have to spend 30 minutes doing that.

The Dev Group has meetings once a week and we all discuss what we have done and what needs doing, but in general we can fill in the holes because we know what is going on in our own depts., and we know what is going on in the areas of interest to us?If each dept head had to write out everything done and not done on the list each day or week it is a bad use of time for us at the moment.

The other big reason is we are Lazy Slouches who don?t want to track everyone down and say did you get this done? How bout you did you get this done?

Eventually, when we get closer to a playable demo we will likely start updating more, as well as making patches to whatever bugs are in the playable demo?

And yes I know the time I spent on this post could have been an update, and at the very least I could update you on my dept :-)

Rules Dept.
Preliminary Melee Combat rules done.
Most other Skill rules will use combat as a base.

Progression (how the player improves his character) is the current project?has been for the last 30 days (reason is everyone involved has very different opinions on how it should be)
Rules Leaders opinion on probable resolution to Progression Project, in a couple of days?some unnoticed features in the Combat system allow for a very good progression system, but we might want to expand on that a bit, using a previously discarded progression system.

Next projects to focus on:
Magic.
Required information:
What is possible engine wise?
Would some of the features the Rules Dept would like be feasible to implement?
What does the Settings Team feel Magic should be like?
How does Magic tie in with other skills and with combat?
What should the High end Magic person be like?
What should the low end magic person be like?
Every magic person in between?
How many Spells should Do X?
How many spells should allow the caster to use them while in melee combat?
This list goes on and on, and for every answer?I usually have another question.

Other on going issues.
Review all Skills and special abilities.
Are any unbalancing?
Should any be added?
Should any documentation on skills be revised?
Should any be split into two?
Review Races and monsters
Should any documentation be revised?
Who should revise it?
Does this fit in the scope of what the Setting team has in mind?
Does the engine team feel this is feasible?

Issues Not yet dealt with:
None,
Though after every change, review and change of everything else is necessary.
So while many things are dealt with I can guarantee everything (and I mean everything) done in this department to date will not last to Beta, it will all be changed and revised, thrown out and made new, and even recycled since the new idea, would require too many sweeping changes.

Ok that is my update for the month of May and June, remember Rules is the slowest group in the bunch, and the one most at the mercy of the other departments.

If you compare this to the programmers?.they would require a few hundred pages to explain all the changes made in the same amount of time, and as with all departments any progress made may require a few revisits to some things done in the past.

The one thing I can Say about Rules though is, once it is done?it will require very little maintenance.
But, Every Dept. will never be done, even after full release New things will need to be added?Rules will require the least, but during Beta?all the Rules will have to be fine tuned, as such all rules are to have a built in tuning system?to tune them and balance them where possible, cause Players never seem to play a game as intended.

I hope this gives you a moral boost and was worth the time I put in writing it.

Please do not ask me questions about other Depts. and I will not explain how anything works at this point?because if figuring out progression has taught me anything, it is that everything will change before it is done, so whatever my answers are will be a lie and I want to do my best not to mislead.

I will answer questions as to goal and possible direction, but anything I post here, will probably be changed?it is the curse of this board.

-Paxx
-Paxx

Vengeance

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« Reply #2 on: August 04, 2002, 03:40:52 am »
Coding Team Update

We are working right along... here is a partial list of things added since the Atomic Blue release:

- NPCs.  They stand in one place, but they exist.

- NPC Dialog.  Now if you chat with an NPC, he can talk back.  (None are very intelligent yet.)

- Context Menus clicking on items.  Pickup items, etc.

- Inventory/Equipment screen (in progress, but cool).

- Targeting of NPCs or Items

- Character appearance modification (having a different face, or eyes, or whatever) is now possible.  Making the screen to make your choices when you create your character is in progress.

- Carrying stuff, like swords, in your hands is also now possible.  Actually getting it into your hand is part of the inventory/equip screen and is in progress.

- We\'ve added several indoor sectors to the world now, and we\'ve had to add a lot of code to allow players to cross sectors.

- I\'m probably forgetting other major things.

Things left to do:

- Rain and Day/Night cycles.
- Finish Inventory/Equip
- \"Look around\" feature
- Jump
- Password encryption
- Lots of minor things.

We\'re getting closer, obviously, though.  Hopefully we\'ll be able to release within a couple of months.

- Vengeance

Galdorlin

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« Reply #3 on: August 04, 2002, 09:30:56 pm »
Thanks! That all sounds great. I can\'t wait to see the next version.

ToK-ra

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to Vengeance.
« Reply #4 on: August 04, 2002, 10:10:24 pm »
Vengeance, you pointed out that there would be Rain. I thought the world was all underground(well, besides the high levels that arn\'t created yet.)??

Can you clear this up please. Thanks.  :]
« Last Edit: August 04, 2002, 10:18:36 pm by ToK-ra »

Kenny

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« Reply #5 on: August 04, 2002, 10:16:58 pm »
You said Night and Day.
Uhm its a cave not?
So how can we have night and day?

ToK-ra

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lol @ Kenny
« Reply #6 on: August 04, 2002, 10:20:32 pm »
I guess we both kinda have the same question.  :D  ;)

paxx

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« Reply #7 on: August 04, 2002, 11:44:31 pm »
Short Answer:
It?s magic

Long answer:
Wait for Venge :-)

but I\'ll say the Rain and day/night thing will be in the game, just not everywhere...

-Paxx
-Paxx

kyalin

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« Reply #8 on: August 05, 2002, 12:25:30 am »
Well i dont konw for sure but on the settings page im pretty sure it said something about how u could tell the time of day by the lvl of the water on in the bottem few levels. i dont really understand the rain part either, but then again, remember this isnt just some normal cave. this is what it says

Measuring Time

The Crystal draws its light from the surface and thus Yliakum is subjected to times of \"day\" and \"night\". However even while at night, it is not completely dark. Hours are measured by the level of the lake, which rises and falls in an extremely consistent manner. A wide band of the metal Orichalc was put on a section of the sixth wall and was used not only because it is the only metal that doesn\'t deteriorate whatsoever, but also because underwater flora cannot take root in it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports.


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TheGeneral

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« Reply #9 on: August 05, 2002, 03:28:01 am »
Well, maybe it\'s cold at the top levels of the crystal, causing air to freeze, and turn into snow, as the snow falls down towards the bottom level, it heats up(cause it\'s closer to the center of the earth, i dunno ?( ), anywho, the snow melts, and it rains..... my simple theory. :D

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kyalin

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« Reply #10 on: August 05, 2002, 07:52:57 pm »
or maybe.....the water evaporates, turns into clouds, and it rains, woulda thought.....
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ToK-ra

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hmmm... problem...
« Reply #11 on: August 05, 2002, 10:23:27 pm »
It takes heat from the sun to evaporate water. and if you think that if it was real hot in there it would evaporate, well your wrong, it would turn into a 24/7 fog. Which by the way, would suck.

The General, if if was rainning on the top lvl and fell trew the other lvls, that means that the water would have to pass threw the dirt and rocks, which would be nasty for the people under, because it would be muddy water falling on them, and still would not give the rainning impression. + if it rainned trew the earth, that would make some magor erojeon(bad spelling), which would make the lvls crumble on each other, and everyone would eventually die. :evil:

Galdorlin

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« Reply #12 on: August 06, 2002, 12:48:44 am »
Check out the \'setting\' section on the main PS page. It talks about the big crystal that lights up the caverns...

\"...while on the first level it is so strong that it allows wonderful crops and the breeding of great cattle, which provide milk and meat. \"

I assume it also causes water to evaporate : )

Vengeance

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« Reply #13 on: August 07, 2002, 07:01:39 am »
Yes, if you look at the renderings on the main website, you will see that the underground area is still very very large.  This is quite large enough to have rainstorms (which happen sometimes even in domed stadiums, etc.).

Day and night are indicative of the day/night cycle on the surface of the world, showing through the crystal.

- Vengeance

ps. I\'m a coder, not a Settings guy, so I could be totally wrong about these explanations.  :-)

DeadlyPencil

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well....
« Reply #14 on: August 07, 2002, 07:59:01 am »
well... if they was no rain then there buildings would be kinda messed up... why would they have slanted roofs!

what they should have is just water dropplets falling from the roof of the cave as the moisture collects but nothing like rain...
« Last Edit: August 07, 2002, 08:01:49 am by DeadlyPencil »