Alright then. It seems we generally agree in the main points and only a few littlenesses are not clear yet.
@derwoodly
It all begins with the new option to attack other players without them getting the option to decline. Then several things can happen.
Yes, I think the same about 1), 2) and 3).
At 4) it seems we have different ideas.
The victom drops some bit of random loot
I think not about loot but about money. A certain amount (percentage) of money would be fairly enough, I think. With this it would be not much fruitful to pk newbies.
-- A log is generated.
The best means for the court to be fair and fast.
-- If a guard sees the attack
In this point there was another imagination. Mystiqq proposed a system similar to UO: The criminal is automatically marked the moment he does something against the law, no matter a guard was around or not. But probably the idea to
pop up a query box, \"You were murdered by Yack Blacktooth, do you wish to report this crime? Yes/No\"
from Perkins is better than the original idea.
But then your idea to instant mark when a guard is around (again based on its sightangle) should be implemented as well.
-- If captured, The attacker waits up to two game days for a trail.
That would be one solution... (Why did I ever mention the German justice

) As I think about that, I have another solution: The question is how long an accused should wait for his trial.
For answering that question we must have in mind that there is only a trial for crimes which are not sanctioned from the software (backstabbing, pickpocketing,...).
1) The accused has nothing done so far, the lower limit for waiting is two ingame-days.
2) The accused is a known criminal and has a high crimecounter. The crimecounter drops over time (as I mentioned it some time ago). If it takes longer for the crimecounter to drop to nill than two days, the accused have to wait till his crimecounter is nill. That means, the security-custody is, in this case, also the execution of the punishment for the crimes already done.
For the trial there are again two options:
1) The trial will higher the crimecounter from the level it is the moment of the trial (after waiting in custody). (This is what I prefer)
2) The trial will set the crimecounter to a specified level, no matter how high the crimecounter was before.
-- If a trial is not started with in the two days the attacker is free to go. -- Once sentenced the attacker now has to do hard labor while serving there time. When they get out after months of labor they will have forgoten most of what they new about sword fighting, but be very skilled at mining.
Yep, that is the idea.
However I will not be able to ever return to town
That is not right. There are three options to lower the crimecounter to zero and go back into town without beeing hunted.
-- try to get absolution in a temple (with money or something else)
-- doing good deeds (in form of quests, give beggars money, ...)
-- just wait till all your crimes were forgotten and forgiven (crimecounter-dropping)
Perhaps something about my victom being a con artist and a unreliable witness, and have a long list of prominate players testify in my behalf.
Good idea

I can forsee a real problem if one guild gets powerfull enough to control the court system.
Probably the two assessors are not only randomized but also anonymous? That would not only reduce the problem mentioned here but also reduce the pressure that results from beeing in a big guild (the problem stated beneath). But having anonymous assessors could also result in unfair punishment... Do you have any idea about this?

@ Perkins
If skills atrophy without practice, then you can go ahead and make a macro to do the prison work.
The idea is that you are not able to make a macro! Are you able to make a macro for the normal /dig in this game? I am not (but I`m neither a professional programmer). I imagine that making a makro for killing tefus is much easier than making a makro for digging...
It would become quite a lot like being a real outlaw.
Yep
The guards wouldn\'t have to be very smart to make this work. A simple, \"see criminal, chase, grab\" would be sufficient. Make the guards faster than most players. A smart player might be able to elude them for a while, but there are more of them than there are of him, and there are certainly a couple standing by the city gate... So to truly escape he\'ll have to jump off the 100\' town walls... Not fun...
Good idea

amogorkon