Well lately ive been thinking alot about the evil players in PS, and about how there isnt really much for them to do at the moment, seeing as you have to ask someone wether they want to fight or not, and you cant steal people\'s kills anymore. Im not talking about greifers, just people who have evil characters. Anyway i came up with a rather novel way to ambush people who dont want to fight you. On the road to the other town, after you\'ve been past the place on the path where the next area loads, and you take the left fork of the road, theres a certain spot where the current section of that area ends and the next part starts. This is just before the 180 degree turn around which leads out into the open hilly fields. In this particular area people standing in one section cant see people in the other section. You wouldnt usually notice this, unless there were alot of people in that area at the time, which there usually isnt. Anyway i also found out that monsters cant follow you over the lines of sections, and so they just wait there if you cross that line. With this in mind, i planned a little bit of fun....
I went to the place in the hills where there are stacks of trepors, and ran past them all and cast a magic arrow on each of them, so they started chasing me. I then led them back to the bend in the road, and the area where the two sections meet. Once you cross over the line, the monsters dissapear from sight and stop following you. This means for people coming the other way, the path is all clear until you cross the invisible boundary on the path, at which time the monsters appear out of thin air and start attacking you

I managed to drag 2 tefusangs out as well as a rogue, making a small army of 2 trepors, 2 tefusangs and a rogue standing on the invisible line waiting for people. Much to my (evil) delight people would come up the path, cross the line and be greeted by a hoard of monsters attacking them. Any attempt to fight back is rendered useless by the fact there are 4 other monsters attacking you at the same time... Quite a few people got killed, only a small number figured out that they were faster than the monsters and ran past them and on to safety. Until of course some player with his long sword and level 20 sword points came along and killed them all in one go. It would be cool if when a monster killed someone it stole a little bit of money off them, and then whoever kills that monster gets the money. It would make theiving and robbing people possible- but you still have to travel all that way and lure the monsters out, then kill them yourself to get the money. Plus if your monster ambushed a good player he/she would kill them and get the money themselves, foiling your plan. So it isnt like a level 100 player can attack anyone he wants- you\'d have to have alot of patience and skill to do it. You\'d probablly have to be organised too, with 1 player luring the monsters, and another killing the monster after they killed the person to get the money. This form of theiving would open up new possibilities with guilds and mercanaries offering to escort people to other towns in exchange for money and items. It would give all the evil / good guilds something to concentrate their evilness and holiness on, rather than just talking about it.